Thank you so much! Yeah the jiggling was an absolute blast to implement through the whole jam!
The background is actually from here: https://www.filterforge.com/filters/7459.html
Most of the art I usually try to find and adapt it, or have friends that I jam with, as this was a solo Jam I had to get most of the art of other sources!
HienaDev
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Thank you so much! Yeah I noticed the problem before the jam even ended but sadly didn't have time for level design and make levels that appealed more to the movement, althought 1 bullet + a lot of movement also sounds hard to mesh together, probably had to make the melee attack more important and like a "must" if you miss. Glad you liked it!
Thanks for giving it a shot! I've had some feedback about that, didnt have time to add some QOL options, sadly cant edit anything until the rating period is over, but once it is, I'll add options to disable post processing, and all the camera leaning to hopefully reduce the motion sickness! Im so sorry
Great job! I love the aesthetic, the dialogue is fun, the mood is super fun too, great job! Only thing I wish existed was some sounds for the car while driving, but its normal on a jam! Great job! First submission I've downloaded, the same thing happened on my game, the web version is missing some shaders and it looks a little different overall, so I understand the pain. Good luck!
Very cool take! The retrieval tiles were very fun to use, would be cool if the arrow dealt damage when coming back, I really liked the 5th level, felt more puzzely, I would say it could have more lighting, could be my PC but it was really hard to see (even tho I understand that's the idea). Anyways, very cool game and concept! Music was a great choice too