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One Man Army's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #31 | 3.402 | 3.857 |
Graphics/Visuals | #71 | 2.772 | 3.143 |
Overall | #75 | 2.583 | 2.929 |
Gameplay/Fun | #95 | 2.268 | 2.571 |
Sound/Music | #97 | 1.890 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
You only have one soldier against a whole army
What premade assets did you use if any?
I did use music and sound that was made by others which I have given credit to. Besides that everything is created by me
What are the Discord usernames of everyone on your team?
My discord is: olanddev
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Comments
great concept for a game. You have to balance moving closer to attack and getting out again in time. The game art and music is also really good. The attack patterns weren't quite clear to me and when I clicked on a knight multiple times, it would show different patterns. If the smoke attack would have a larger radius, it would feel a bit more satisfying. my mouse cursor kept drifting to the right and quite far into a game it completely got stuck, but these are minor bugs to figure out. Great job!
I ran into some kind of performance bug. Within about 5 minutes of play, Chrome’s GPU Process had hit over 100% CPU and the game started stuttering, became basically unplayable. Chrome 136, Linux.
That’s a real shame, because this is a great game! The graphics are just gorgeous. You really made those yourself? Impressive.
Yes, I do know about performance issues, but I did not have enough time to make it run better:( I looked into it and it's because some texture gets reloaded in each render update. I will probably continue to work on the game but then making it playable for real.
Thanks a lot, I spent a lot of time making pixelart.
Cool puzzle game! Really like the theme interpretion! Creative! Good luck :)
Thank you:)
Difficult puzzle game. EXELLENT use of theme! (read itch.io page lore for maximum experience lol)
"Funny thing—I came up with the lore before I came up with what the actual game should be like :)