Play garden
BUSINESS IS BLOOMIN''s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound/Music | #5 | 3.550 | 3.550 |
Graphics/Visuals | #8 | 3.950 | 3.950 |
Overall | #27 | 3.275 | 3.275 |
Theme Interpretation | #55 | 2.900 | 2.900 |
Gameplay/Fun | #61 | 2.700 | 2.700 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
At the start of the game, you are given A SINGLE DOLLAR to start your farm
What premade assets did you use if any?
All premade assets used are linked in the description
What are the Discord usernames of everyone on your team?
happyfacemike, shadysal, forsensmug
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Comments
Best audio I have heard this jam so far. Also, amazing visuals and really fun cutscene. I like the idea of the gameplay, but it becomes tedious pretty quickly — there's only so many things you can perfectly execute in 3 days, so it's understandable. Either way, it's a great entry, good job!
The initial cutscene is AWESOME the way you drew that weird farmer guy was great, good job, the game is fun, it got repetitive fast sadly, because I love the vibe, maybe some auto-planters or any type of automation would be awesome, keep developing this! Its so cozy and cool
The graphics and music are really appealing, and thatβs probably the only reason I stuck around long enough to reach $1M. Well, that and stubbornness :)
As others have said, this is super close. It needs something to break up the cycle, some reason to explore the islands, some extra branches on the decision tree.
I treated it largely as an optimization question: What is the minimum amount of work I can do to reach a million? And that turns out to not be a very interesting problem :(
The art is absolutely beautiful! This is a fun little cozy game and it feels wonderful.
Some criticism: First I don't understand why the world is so large, using up the first island already takes ages to plant and harvest, so why go over to other islands also because you can instantly replant on the harvested spots if you want to go that route, but this didn't take away from the game, I was just curious why you would use the very far away islands.
Also, having a "buy all" button next to each flower in the shop could be great, I spend ages in the shop clicking which may be by design, but the planting/harvesting is already the thing that slows you down so having that buying time on top could be improved upon. I can also see a situation where you then press buy all and then get in over your head with the amount of flower you now have to plant, which could be a good thing and maybe force you to use more space maybe, just an idea.
But great job on this game, I really, really liked it :)
The game has a lot of charm and is very addictive. I really took my time to enjoy it, and it was a great experience. The art is simply beautiful, and the intro is really fun.
I love the art style and the concept but there are a few things I would add, primarily other ways to make money than selling flowers around the island that you might need to buy using money, like fishing or something, and selling wood providing an incentive to expolore the island. I would also make each flower upgrade grow faster maybe, or at lease make them more profitable than the one that came beore it since the rose is the most cost efficient per trip but its not clear how important time is for maximizing profits. I did LOVE the intro sequence
fun gameplay loop, but then it gets a little repetitive. i think some way to break up the loop of buy seeds>plant>collect>sell would help. maybe you have to buy new dirt plots? or maybe some plants need to be planted in certain soils? the intro sequence is really awesome! very cute and fun, nice job!