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tommycom

100
Posts
8
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12
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A member registered Dec 13, 2022 · View creator page →

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it was cool to see this one come together. super snappy controls and easy to understand what to do. fantastic for three days, i'd love to see additional levels, especially longer levels! (maybe a boost object or collectable to make that happen?). great job! i keep trying to get a perfect score... maybe one day :)

thanks for helping test!

beautiful art and vibes! very straight forward and accomplishes what it set out to do with lots of polish. well done!

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very fun puzzler! since kiting the enemies is so important, i think making the enemy dashes were a bit more forgiving, or making the player a bit faster would help the game feel more forgiving. i like how there are two phases to each level: puzzling out how to line up the goblins; and then the execution of actually kabobing them! the two phases makes the game feel more full and rewarding. and it really is so satisfying to kabob them. sorry little guys </3. the zelda music motifs were great

cool little fighting game, reminds me of the game footsies. this one aptly named! if you miss your first slash it's not gonna end well for you! i think adding difficulty levels to the AI, and starting out a bit easier would help with the pacing of the game. i would love to see a local multiplayer mode added! great work, feels quick and responsive, which is important for this genre

fun gameplay loop, but then it gets a little repetitive.  i think some way to break up the loop of buy seeds>plant>collect>sell would help. maybe you have to buy new dirt plots? or maybe some plants need to be planted in certain soils? the intro sequence is really awesome! very cute and fun, nice job!

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the level design is fantastic, i did medium and hard. i like how different parts of each level are useful for each ability. the sound effects are so funny and cute. i also like the hollow knight-esque dash animation. this was sooo fun! i'd love to see more levels :) i'd like to see the dash have an input mapped to a mouse click, that would feel more intuitive for me personally.

this is so cool, the mood and visuals are so strong. personally, i think the puzzles ramp up too quickly, a few more smaller ones would help with the pacing. i think making the shot hint a toggle (instead of holding down rmb) would be a nice quality of life improvement. there were times where i was close to hitting everyone but failed, and had to walk back to the same spot and figure out where i was aiming. one thing to consider would be to let the player stay in the same position if they fail a shot, or keep an outline of where the last missed shot was taken, to help players experiment and solve the puzzles a little easier. i have a lot of feedback because this game was AWESOME, great job! the puzzles really made me think.

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the sound effects make this feel super fun to play. i played the web version, and the game didn't run very well, so it's good that you have an .exe as well. the hand animations are so goofy and fun! i feel like the enemies health could be explained a bit more, but it didn't take too long to figure out. this is cool!

i like your take on the theme! you only get one upgrade, and the enemies get the other two. very clever! i wish there were sound effects and more animations, but this is a fun take on the bullet heaven genre.

thanks may0 :)

just found this and it is so helpful, thank you!

these are so amazing, thank you!

i'm using these for a prototype and they're awesome! thanks for making these!

haha, thank you for playing! keep trying!

i would LOVE to port this to mobile! thanks for playing!

the art and effects on this are so fun! cool game!

thank you!!

the enemy would collide with the player, and then they'd kind of get stuck together and catch each other in their colliders.

thank you! i plan to add levels to this after the jam!

i really liked the wave-riding mechanic in this! awesome use of the theme and you made a really fun game

thanks for playing :)

thank you!

thank u for playing!

thank you :D

i like the genre switching. i didn't look at the description of your game first so it was a total surprise! struggling on part 2, i'll come back and try this again later!

this is a unique take on the theme and i think it really works! it was satisfying to watch each push gain speed, and the upgrades created a solid gameplay loop. this was fun to play!

really cool game! i think the lighting adds a lot combined with the cool artstyle. the stealth had a few bugs for me, but its so cool you implemented that in this!

very fun! so far i've lasted a minute, i'll come back and play this one some more! very fun music and art style! good job!

this is such a cute take on the theme! i played through it a few times! 

i LOVE the art you made for the thumbnail, menu, and ending! it is so cute! i was always surprised with how the levels and puzzles changed and pushed you. this game is really well done!

cool game! i liked the addition of the dash, and how you need to keep moving, which makes platforming and fighting enemies tougher. i wish the dash was maybe mapped to an easier button to reach, space or right click? but i enjoyed your game, good job!

i like the artwork a lot! the player character is so funky!! the camera system made platforming a bit harder, but i was able to get pretty far once i got used to the controls

super fun game! the support towers were really fun to build and strategize around! very clean and polished too!

i love this! a concise and to the point metroidvania, but really fun to play through! i'll come back and play it again!

you beat my score, and i spent a whole week to get it! im impressed and very happy people are earning dev times :)

i definitely want to add more levels in the future! a level designer would be so cool too!

WOW! i had no idea getting a sub 14 second time was even possible! GG! my best is 14.18.

haha i love this. check out the youtube video on my games page for my fastest run... might give you some new strats ;)

i wish it was longer too! thanks for playing!