The visual style is very striking and cohesive, you've done a really fantastic job! The character sprites are a bit eerie and fit the vibe very well. I also liked the frame around the game to tie it all together. I quite enjoyed the music as well. I think some sort of subtle shadow in the water or slight distortion to hint at where an anomaly is when the light isn't shining on it would be helpful.
This feels like the prologue to a wider game and I'd love to see more of it. I can definitely see an expanded version of this where each trip gets progressively longer and more complex. Possible multiple types of anomalies that could fake the player out in some way, and additional mechanics surrounding the light like recharging or flickering for added difficulty.
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