Thank you so much! And actually, Lost Vikings was indeed one of the games that inspired this, thanks for noticing!
Rodri DEV
Creator of
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I really enjoyed the game, it feels like it came straight from the NES. The audio is very enjoyable and fitting, and the areas are diverse and encourage you to explore the castle — very fun. The gameplay feels just like the original console. The only issue I found was that after entering the boss room and dying, I couldn’t get back in because the door was closed. I wasn’t sure what to do after that — I don’t know if it was intentional, but I would’ve liked to try defeating the boss again. Other than that, it’s a really great game for this jam. Congratulations!
I loved the game! The animations are really well done, it presents a simple mechanic but makes it fun, the music is great, and the story is very entertaining — especially the ending, which I really enjoyed. The boss battle was a real challenge for me and it was tough to beat, but totally worth it. I would have loved to see a bit more of this game. The NES aesthetic is very strong — it truly feels like a game from the console. Without a doubt, what it offers is really fun. Excellent job!
Thank you for the comments! I actually tried to include the other characters in different levels without taking the spotlight away from the ones those levels focused on, but due to time constraints, I didn’t design them properly. I also had planned a level before the final one that would combine all four abilities, but I didn’t finish designing it.
As for the princess, this game was based on an idea I had a long time ago that I never got the chance to bring to life. When I saw that the "princess" theme was completely optional for this jam, I decided to go ahead and finally make it happen.
I loved the graphics, both in the game and in the cutscene, it really feels like those original NES cutscenes. The game controls just like it would on the console, although there are a few bugs with the attack. I would have liked to see more of this game, but the boss fight was a lot of fun. Great job!
I liked the game, the levels are very diverse, although there are some bugs that generate too many enemies and make it harder to progress — I’m not sure if that was intentional. Some jumping sections are very tight and hard to get through. I really enjoyed the battles with the princesses, even though they were quite challenging for me. I also would have liked something to happen after defeating all three, like a scene showing that we rescued them or something similar. But with everything you added, I really enjoyed the game overall.
The NES aesthetic is very strong, the game could have definitely existed on that console. The graphics are really well done, I loved the music, especially with the duck sound effects — I found it fun. The gameplay is also very polished and not frustrating, and the character doesn’t get stuck on corners, which is really well handled. Honestly, I thought it was a very good game.
This game feels like it came straight from the console. The graphics are incredible, the music and sound effects fit perfectly, and the room design really invites you to explore. I was impressed by how huge the map was, even though I couldn’t finish it or explore everything, but it was very entertaining, well-crafted, and complete. Definitely one of my favorites in this jam.
I think the idea behind the game is great, it uses the theme well and it’s challenging to protect and guide the princess. It’s true that switching between mechanics takes some time, but it’s well implemented within the NES theme. I really liked the concept, although there are some parts where the collisions don’t work properly and the player gets stuck. Overall, the game was quite entertaining — it took me 21 minutes to deliver the princess, which was quite a lot to be honest.





