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godDonut

69
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A member registered Jun 15, 2020 · View creator page →

Creator of

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Thank you ! ahah, I have a big update soon  for you then ! :)

Fun game ! Not sure if there is a goal to reach or if it's infinite so I quit after a while. Maybe having something to look for could be nice ! very polished, nice ambiance, love this overall. I had a nice end build with so many pawns spawn that could move like the queen so only buff :D

So clever level design and very good graphics. Awesome job ! 

Pas mal les améliorations globales. Le controle de la voiture est bien mieux là je trouve. Et le petit menu pour restart est parfait. Bon que des médailles de bronze mais bon boulot !

Thanks ! That means a lot :)

Ahah, brilliant idea. Super hard to get consistent but really fun. Good proto

Thank you! Comments like yours motivate me to keep updating games! :) Thanks for your time; I'm so glad you enjoyed it.

Thank you for your feedback! I love the idea of courses, but the UI definitely needs a lot of rework.

Regarding the second part, I kinda have to bring you back to the tee. So far, you can play before the ball stops, which I like. However, it was challenging to find a way to store the correct position before "dying". Perhaps it could be the last time you touched the ground, but I tried several approaches, and it always felt inconsistent. Maybe I'll find a solution if I work on this game again!

Thanks again for your input and your time !

Super polished, super clean. Great entry for the jam !

Love it. So simple yet, sharp and fun to play. Great job.

fun & straigthforward. Lot of different mechanics for a one button game. Great work !

Fun and straightforward. Love the art and music. Awesome job.

Fun game ! A bit weird that going fast speed up the wall, it doesn't feel rewarding :D but I saw your video about it and I get the problem ! Around 30s on all the levels ! Good job for the jam.

Ah bien joué ! 

Je vais le mettre rapidement ! Je suis pas sur que ça tienne longtemps cela dit. Les gens sont compétitifs :D

On verra si ça marche avec le son niveau copyright, sinon je la mettrai en mute.


Came back for this. Pfiou, bien joué Kaldrin aussi. Pas évident le unforgiving :)

Si jamais ça intéresse, j'ai une vidéo de la run !
Je reviens pas sur le jeu qui est vraiment top, bravo.

Super cool. Pas grand chose à redire. 9:13 sur le mode discovery, on va voir si je tente sans checkpoint. Le concept normal du jeu à l'air super intéressant mais je me demande si du coup, après le mode discovery, je passe pas direct en mode pas de checkpoint. On va voir. En tout cas, c'est super fluide, ça fait un peu mélange entre gettin over it, celeste et les .kz

Le fait d'avoir le controle sur l'accélération même en cours de jump c'est super agréable aussi. Les petits messages cachés, les raccourcis, ça donne l'impression qu'il y a toujours des petits trucs à découvrir.

Bravo, super experience.

J'imagine que c'est le genre de jeux où il faudrait un leaderboard. Mais je connais pas les complications que ça ajoute.


The movement system is pretty fun, good job ! Could be apply to plenty other stuff !

Super fun, nice art, super level design, and good controls. I did a first fun 10min game, and could come back to speedrun a bit ! Thanks !

I had a blast playing this. Super clever and fun idea.  I love the bonus/malus system for the weapon. Also the more you play the more interesting it gets. Kinda makes me think of "Into the breach" in a way. I could play way more but I need... I need... to work now, weeell let's play one more game. :) Thanks. 

So clean and juicy. Well done. Can't believe this was done in 3 days. Great work !

Thank you !!

Thank you for your time and feedback, and nice score ! 

Those awful tooth monsters are a pain right now ahah we'll adjust them in the future :D Thank you so much for your feedback and time.

We thought about adding square on the ground or something to see the grid but we didn't have the time to include it.
I struggled too finding the right number. We surely will add this after the jam !

Thanks ! I think we'll try to add a bit of variety after the jam ^^ Thank you for your time and feedback :)

Great concept, great execution, great music and design. Nice job for two days !

Only thing is like RailgunZx I couldn't attack often enough and i had to stop because I wasn't able to kill a double 8 healing mosnter. Maybe I got unlucky though :)

A quick fix could be you reroll only if you want to ? So You can keep attacking if needed and the reroll is only for changing tactics. I don't know. Great game anyway !

Probably my favorite of this jam. Super fun to play, great concept, great design and music. I mean great job ! Only thing is I lost twice to enemy dice, I thought it only add one attack to the enemy but I guess it also makes you lose one pv ? Incredible work anyway good job

Great and engaging design. All the options are neat to get the right dice, really well done

Really nice concept. A bit overwhelming at first but easy to understand after the first round :D maybe a super small tutorial. Could also work with levels actually. Nice game !

I would not be mad if i had buy this game. The quantity of work is impressive, great concept, great execution, great sound design and level design. 

Great concept, great execution ! Nothing to say really, impressive for a two days job

Yes i was talking about the exit from the level. Not the restart when you lose :) Good job anyway !

I always love a good clicker. This one is nicely done. Nice sound design, nice aesthetics and simple but effective mechanics. Good job !

Fun game ! I feel it could be a good boss in a platformer game. I'm waiting for that game now :D

We definitely need to twist the stats on this projectile enemy, ahah !
Thank you for your time and in depth feedback.


Super fun game, I love the aesthetics, the music, and the concept. Some minor troubles with shooting phase when enemies are too close or with some obstacles, but other than that I really enjoyed it. I lost at 3rd phase with 276 I think. Nice done in two days !

Oh wow thank you so much :) we've got some ideas to add more depth but let's hope we have the time :D

Fun game ! I love the sound design. Great 2 days job. Did I stop too soon to see a boss ? If not, it would be a nice little end to have one and win the game.

I fully agree, the full randomness at this state is too much. We could twist some designs and add some concepts to improve the game !

Thanks for your time and feedback !