This is a very cool and cleverly unique Metroidvania, though one that could really use some polish. The concept of being trapped in a painting is strong, the pixel art is great, and the power-ups are genuinely creative!! even familiar abilities like the double jump have unique twists. The map works well, the upgrade icons on the character are a nice visual touch, and upgrades make backtracking smooth and satisfying. Reaching the end and having to cross the map with a full moveset felt seamless and was a great test of mobility, which is especially impressive for a game jam project.
That said, the audio needs attention: while the music itself is good, several sound effects (especially jumping, dashing, and bouncing balls) are extremely shrill and became grating over time...I noticed this both in the browser and Download versions. The character controller also felt a bit...stiff? Maybe adding things like input buffers and a variable jump would help a lot, especially in high-precision sections like the emergency lever ascent and threading between spikes, which led to several game overs (could be skill issue on my end too lol). Thankfully, the generous checkpoints helped reduce frustration. Overall, it’s a neat Metroidvania with lots of unique ideas, and with some polish, particularly to audio and movement, it could really shine!!











