This is a really interesting and ambitious project, especially for a game jam, but that ambition sometimes works against it. It feels like the game is trying to do a lot at once (roguelike/Metroidvania/multiple suits/cryptic lore), which leaves some systems feeling underpolished? The roguelike upgrades didn’t feel very impactful, and suit switching rarely felt tactical, like most of the time it was just “switch to the new suit and never change back.” Movement also felt a bit too fast, with falling and camera speed making control awkward at times, and the lack of a variable-height jump stood out, would be nice to have for more precise aiming. ;-;
There’s clearly a lot of content here, but long runbacks and being sent back to the entrance after deaths or major upgrades made it hard to push through, I wasn’t able to finish the game because replaying the same areas started to wear me down. Suit change stations doubling as checkpoints would help a lot. The color customization is cool, but it’s easy to accidentally make the game pure black and nearly unplayable; swapping to white outlines for very dark colors could turn this into a neat intentional dark mode!! Overall, it’s a cool project with a lot of potential, but it would really benefit from more polish to match its ambition. I hope you work more on this! Cause this has alot of potential <3
