I know both languages
Я оба языка знаю
Thank you for review! Thanks to your comment I fixed the bug with music. It’s hard to make people actively play such a tiny game, while there are other variants around, but for a small circle of friends it is perfect. Maybe sometime the game should have a special event with prizes to attract people…
…
Спасибо за отзыв! Благодаря этому комментарию я исправил ошибку с музыкой. Трудно заставить людей активно играть в такую маленькую игру, когда есть другие варианты, но для небольшого круга друзей она идеальна. Возможно, когда-нибудь в игре стоит провести какое-нибудь событие с призами, чтобы привлечь людей…
Thanks for sharing! Most of your points are same as other people had, so I'll publish an update shortly after jam end fixing everything you mentioned except random upgrades(because they are not the main focus of the game and do not affect player's ability to complete the game)
Thank you so much for mentioning the dark color thing! This is actually something I did not think about. I'll try to add the dark mode in the next update when jam ends
Okay, I heard you, it is really too ambitious for a jam, but that's because I want to continue working on the game even after the jam. You dropped it just before it became non linear, trust me, it does get better later. Once the jam is over I'll drop an update that fixes most of the issues you have: There will be more checkpoints that will help to progress through the game, so that you will see the places, where you need to actually switch between suits
The upgrades are absolutely optional, the game is completable without them
The game was very clever and actually funny some times. Usually I don't like reading much, but this time I didn't mind. The writing just had something captivating in it. And the gameplay was fun, especially the scroll puzzles. Also I'm not really sure, but maybe leaving the default name actually helped me so much because I think I would be tired of writing it again every time :) Excellent game!
I really liked the idea, but I think that games about megastructures get boring really fast, like, you see a place where you want to go, but it takes so much time to arrive there because everything is so big. Easy way is maybe giving the player more speed but it might break the game balance, so maybe more checkpoints? I got lost somewhere on my first playthrough and did not find any upgrades or powerups, but got killed by those scary flying heads and ended up back at the start. Going all the way back to the place where I went wrong took too much time which is very frustrating. Maybe some environmental storytelling could fix some of the problems I had. The game has potential, I really want to try it again sometime
Boss battle with the tank upgrade was excellent! Even though I really sucked at it at first, it was so creatively done that I wanted to try again and again, because it was both fun and challenging! Other aspects were basic, but they worked for me. Really enjoyed the gameplay, combat, puzzles, everything! Very good entry!
It is extemely fun because it's literally Celeste! The vibe, movements and overall feeling makes it very satisfying to play. However some things felt off like checkpoints, spike hitboxes and freeze mechanics. Also was not obvious what some items did. Even with all the downsides the game is enjoyable, good work!
Some places felt too punishing, like a huge slope that sent you back to beginning, but since getting back up was fun for me, it is not such a horrible thing. Location feels like a testing area, with the potential to be something cooler like a temple or dungeon. No sfx.
The best part is the variety of movement. With every unlock you feel more freedom to experiment with combining dashes, wall jumps, climbs. There is a lot of room to parkour, so it is very fun to watch the character move. But there is something wrong with how the character gets locked in a place when climbing or slows down after dash. I'm still not sure after all the time what exactly is it, but maybe the animations don't match up exactly with the movement or character does not have enough momentum after performing actions, but something is keeping it from being extremly satisfying and smooth. Still, I enjoyed the challenge! Combat at this stage looks like something unneccessary, only enemies in the game were unfinished, and it did not feel fun to fight with them. If you removed attack and made that doors could be opened by collecting keys it would not affect any other parts of the game, so fighting mechanics kinda feels like a distraction from fun and challenging platforming.
Overall the game is fun, it has potential, but it just needs more polishing
Thank you for your feedback! I'll definitely add more checkpoints in the post jam update. You can change color in the settings to the one you think fits best. Texts will be changed. I also have an experimental idea of texts being read aloud by tts, but not sure if this is a good replacement, so this will also be an option in the settings.
I have already rated your game, I just take some time to think before writing a review. I'll add it soon
Game is pretty simple: easy to learn, but hard to master! Movement sometimes feels locked and slow, even though it is not always the case, I think the main problem is in the lack of control in certain moments. It is not always a bad thing, but it is the only thing that stuck out. Other aspects are good: Art, music, mechanics. Game really makes you feel like a ninja ;)
First version was a remake of my platformer from 2017
That was one of my first games and did not knew how to implement all the ideas I had, so now with new skills I decided to completely rework the idea into a metroidvania. I just drew same graphics with better code, it did not take much time because I knew exactly what to add. The project was small, but I just kept adding stuff, you can see all the progress in devlogs. Basically it started small but because I worked on it almost every day it became so bigThis is a very calm and meditative game! Reminded and looks a lot like "Baba is you", even the puzzles are on a same level, requires a lot of thinking, but when you find the solution it just feels so rewarding! Only downside was that sometimes it was not obvious where the player could and could not go, because sometimes there were walls on the other screen that were not visible from initial position, so initially I assumed that the wall was everywhere in that direction. Turns out that area was accessible from another point, but I discovered that by accident. Maybe some kind of arrows on the floor or other indicator could fix that. Anyway, good game!
Really deep story, atmospheric and mysterious, but controls feel slow. Dodging starts only when attack animation finishes, and by that time enemy usually manages to attack faster, so dodge becomes useless, because while the animation is playing you already need to counterattack and so on... Overall the idea is great, definitely has a potential