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Dron

177
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A member registered Feb 05, 2025 · View creator page →

Creator of

Recent community posts

Really liked the jump animation without the pogo stick the duck just spins so fast like weeeee anyway other aspects of the game were good except some challenging jumps near the end were you have to do a pixel-perfect landing through spikes.  Awesome game!

There were some moments in the game that could have been more polished like for example collision box for the ridable manta ray felt too big or some misplaced tiles but overall every other aspect was very enjoyable.  Fun game!

This is actually a very good idea! I'll add a checkpoint in the next update! Thank you for the feedback :D

First version was a remake of my platformer from 2017

That was one of my first games and did not knew how to implement all the ideas I had, so now with new skills I decided to completely rework the idea into a metroidvania. I just drew same graphics with better code, it did not take much time because I knew exactly what to add. The project was small, but I just kept adding stuff, you can see all the progress in devlogs. Basically it started small but because I worked on it almost every day it became so big

Really liked the fresh idea of a game inside another game,  both modes were fun really fun! TV screen was sometimes too bright and some block pushing puzzles were unintuitive, but overall it was a cool experience

This is a very calm and meditative game! Reminded and looks a lot like "Baba is you", even the puzzles are on a same level, requires a lot of thinking, but when you find the solution it just feels so rewarding! Only downside was that sometimes it was not obvious where the player could and could not go, because sometimes there were walls on the other screen that were not visible from initial position, so initially I assumed that the wall was everywhere in that direction. Turns out that area was accessible from another point, but I discovered that by accident. Maybe some kind of arrows on the floor or other indicator could fix that. Anyway, good game!

Really deep story, atmospheric and mysterious, but controls feel slow. Dodging starts only when attack animation finishes, and by that time enemy usually manages to attack faster, so dodge becomes useless, because while the animation is playing you already need to counterattack and so on... Overall the idea is great, definitely has a potential

Very confusing room layouts, sometimes wanted to go back, but ended up in a different place. Rooms are not random, there is some kind of pattern, but it is not obvious. Combat is fun, special moves and healing make room for developing a strategy even with simple enemies

Awesome graphics and mechanics, really liked the boss battles and exploration. Some things felt missing like the background decorations (for example trees or bushes) that would give world a whole different feel, but overall the game is really great!

Very fun, but the lag is extremely horrible

Thank you for your review! I'm updating the game constantly so check in from time to time to see new content :)

😎

Thank you, glad you liked it!

Thanks!

Thank you❤️

Thank you! I really wanted to make a bigger game than all my other short experiments. This project is a remake of my first game:

But I will be adding more content with updates soon!

New missions, planets and even more secrets :D

Thanks!

One week

Thank you!

That's very good! I got only 1785 :P

Thank you! The game actually has speed controls, they are explained on 2nd level, you can speed up gameplay by pressing X and slow down by pressing Z. I made 3 modes : normal speed, x2 speed, and pause(0), but can add more if needed. I don't think about replacing the music but I'll add more themes for different levels in the next update. Thanks again for your feedback, it helps very much!

Thanks!

Thanks! Glad yo liked it :)

Thanks! You're right, camera needs to be fixed next update

Thank you! :D

Got 7th place in the Platformer jam and 2nd place in Unconventional jam! 🥳🥳🥳


Thank yo very much, really glad you liked it! :D

Thanks!

Thank you very much, those warm words mean a lot to me. Really glad you enjoyed Grassman, if you are into similar stuff, try my other games too, they are different, but have same vibes as Grassman

Thanks, glad you enjoyed it  :)

Thanks! I guess reverse gravity is the most obvious thing for people

Animations and art style reminded of 90s/2000s cool mascots which just fits too well with this gameplay! Looks like a game based on a cartoon from that era. Very fun, only downside might be that the game lags in some places, but that might just be my PC problem, not game. Still, gameplay was awesome!

Mad Moggy behaves just like my cat when it decides randomly that it is time to run at the speed of light. 

Even though it is hard to master the controls it is still very addicting game(in the best way possible) 

Also love the retro style, just perfect! + huge respect for coding in assembler knowing how crazy this actually is 

btw this is my cat

Game is very calm, but sometimes I really wanted character to move faster.  Also did not hear any sounds, but turns out they were just very quiet. Fun game!

I got stuck in a wall at some moment, but overall the idea is great, gameplay is very smooth! Nice game!

Yes! At the end of every level you get how much time in seconds it took to complete. Every time you beat the level his amount gets added to the final score, you can see that on the ending screen. Good job btw, 156 is very fast!