Very chaotic, it is definitely a huge challenge to master the game! Felt like it lacked a tutorial :P
Dron
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Nice game! Only problem for me was a lack of some kind of minimap or something, because markers show only location, but not distance. So it was frustraiting to see a dead end because a wall is blocking another zone and you have to go back to the door that you used to get there. Other than that, awesome game!
Thank you for review! Thanks to your comment I fixed the bug with music. It’s hard to make people actively play such a tiny game, while there are other variants around, but for a small circle of friends it is perfect. Maybe sometime the game should have a special event with prizes to attract people…
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Спасибо за отзыв! Благодаря этому комментарию я исправил ошибку с музыкой. Трудно заставить людей активно играть в такую маленькую игру, когда есть другие варианты, но для небольшого круга друзей она идеальна. Возможно, когда-нибудь в игре стоит провести какое-нибудь событие с призами, чтобы привлечь людей…
Thanks for sharing! Most of your points are same as other people had, so I'll publish an update shortly after jam end fixing everything you mentioned except random upgrades(because they are not the main focus of the game and do not affect player's ability to complete the game)
Thank you so much for mentioning the dark color thing! This is actually something I did not think about. I'll try to add the dark mode in the next update when jam ends
Okay, I heard you, it is really too ambitious for a jam, but that's because I want to continue working on the game even after the jam. You dropped it just before it became non linear, trust me, it does get better later. Once the jam is over I'll drop an update that fixes most of the issues you have: There will be more checkpoints that will help to progress through the game, so that you will see the places, where you need to actually switch between suits
The upgrades are absolutely optional, the game is completable without them
The game was very clever and actually funny some times. Usually I don't like reading much, but this time I didn't mind. The writing just had something captivating in it. And the gameplay was fun, especially the scroll puzzles. Also I'm not really sure, but maybe leaving the default name actually helped me so much because I think I would be tired of writing it again every time :) Excellent game!
I really liked the idea, but I think that games about megastructures get boring really fast, like, you see a place where you want to go, but it takes so much time to arrive there because everything is so big. Easy way is maybe giving the player more speed but it might break the game balance, so maybe more checkpoints? I got lost somewhere on my first playthrough and did not find any upgrades or powerups, but got killed by those scary flying heads and ended up back at the start. Going all the way back to the place where I went wrong took too much time which is very frustrating. Maybe some environmental storytelling could fix some of the problems I had. The game has potential, I really want to try it again sometime





































