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Dron

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A member registered Feb 05, 2025 · View creator page →

Creator of

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I know both languages

Я оба языка знаю

Thank you for review! Thanks to your comment I fixed the bug with music. It’s hard to make people actively play such a tiny game, while there are other variants around, but for a small circle of friends it is perfect. Maybe sometime the game should have a special event with prizes to attract people…

Спасибо за отзыв! Благодаря этому комментарию я исправил ошибку с музыкой. Трудно заставить людей активно играть в такую ​​маленькую игру, когда есть другие варианты, но для небольшого круга друзей она идеальна. Возможно, когда-нибудь в игре стоит провести какое-нибудь событие с призами, чтобы привлечь людей…

Thanks for playing and taking your time to give feedback! I’ll try to fix the boss battle next update

Thanks for sharing! Most of your points are same as other people had, so I'll publish an update shortly after jam end fixing everything you mentioned except random upgrades(because they are not the main focus of the game and do not affect player's ability to complete the game) 

Thank you so much for mentioning the dark color thing! This is actually something I did not think about. I'll try to add the dark mode in the next update when jam ends

I tried fixing it myself, but nothing seems to work :( Really wanted to try it out, looks fun

Okay, I heard you, it is really too ambitious for a jam, but that's because I want to continue working on the game even after the jam. You dropped it just before it became non linear, trust me, it does get better later. Once the jam is over I'll drop an update that fixes most of the issues you have: There will be more checkpoints that will help to progress through the game, so that you will see the places, where you need to actually switch between suits

The upgrades are absolutely optional, the game is completable without them

Really liked it, but sometimes it was hard to distinguish walls from backgrounds.  Everything other than that was great!

The game was very clever and actually funny some times. Usually I don't like reading much, but this time I didn't mind. The writing just had something captivating in it. And the gameplay was fun, especially the scroll puzzles. Also I'm not really sure, but maybe leaving the default name actually helped me so much because I think I would be tired of writing it again every time :) Excellent game!

That's not a game

That's my life.

Minecraft parkour with bombs is very fun! Really liked the challenges even though they were hard for me personally. Definitely will play it again!

I really liked the idea, but I think that games about megastructures get boring really fast, like, you see a place where you want to go, but it takes so much time to arrive there because everything is so big. Easy way is maybe giving the player more speed but it might break the game balance, so maybe more checkpoints? I got lost somewhere on my first playthrough and did not find any upgrades or powerups, but got killed by those scary flying heads and ended up back at the start. Going all the way back to the place where I went wrong took too much time which is very frustrating. Maybe some environmental storytelling could fix some of the problems I had. The game has potential, I really want to try it again sometime

Good job with the gravity control mechanics, really liked how you slowly uncover the temple. Also final boss was very challenging. Awesome game!

I'm gonna be honest, this is my third time playing the game and I feel like I know less about controls every time I play. The game looks very fun, but every time it gets harder even though it should be the opposite

Got stuck in an infinite dash here.  Still liked the game though

At first it seems too overwhelming, but once you get used to it the game becomes very enjoyable. Only downside is when stuff gets stuck because of the poor physics. Game is designed well, but maybe the fall speed of the objects should be slower

It's okay

Boss battle with the tank upgrade was excellent! Even though I really sucked at it at first, it was so creatively done that I wanted to try again and again, because it was both fun and challenging! Other aspects were basic, but they worked for me. Really enjoyed the gameplay, combat, puzzles, everything! Very good entry!

It is extemely fun because it's literally Celeste! The vibe, movements and overall feeling makes it very satisfying to play. However some things felt off like checkpoints, spike hitboxes and freeze mechanics. Also was not obvious what some items did. Even with all the downsides the game is enjoyable, good work!

Some places felt too punishing, like a huge slope that sent you back to beginning, but since getting back up was fun for me, it is not such a horrible thing. Location feels like a testing area, with the potential to be something cooler like a temple or dungeon. No sfx.

 The best part is the variety of movement. With every unlock you feel more freedom to experiment with combining dashes, wall jumps, climbs. There is a lot of room to parkour, so it is very fun to watch the character move. But there is something wrong with how the character gets locked in a place when climbing or slows down after dash. I'm still not sure after all the time what exactly is it, but maybe the animations don't match up exactly with the movement or character does not have enough momentum after performing actions, but something is keeping it from being extremly satisfying and smooth. Still, I enjoyed the challenge! Combat at this stage looks like something unneccessary, only enemies in the game were unfinished, and it did not feel fun to fight with them. If you removed attack and made that doors could be opened by collecting keys it would not affect any other parts of the game, so fighting mechanics kinda feels like a distraction from fun and challenging platforming. 

Overall the game is fun, it has potential, but it just needs more polishing

Thank you for your feedback! I'll definitely add more checkpoints in the post jam update. You can change color in the settings to the one you think fits best. Texts will be changed. I also have an experimental idea of texts being read aloud by tts, but not sure if this is a good replacement, so this will also be an option in the settings.

I have already rated your game, I just take some time to think before writing a review. I'll add it soon

Metroid but with dinosaurs! Very fun and challenging game, good job!

Game is pretty simple: easy to learn, but hard to master! Movement sometimes feels locked and slow, even though it is not always the case, I think the main problem is in the lack of control in certain moments. It is not always a bad thing, but it is the only thing that stuck out. Other aspects are good: Art, music, mechanics. Game really makes you feel like a ninja ;)

Looks simple, but is actually much deeper that seems at the first glance. Fun to play, location design is peak, enemies are creative. Combat is very enjoyable, but movement sometimes felt just wrong like with the wall jump. Still, awesome game!

Small, but a very relaxing and fun game! 

This is Art

Thank you for the review! I have a big gameplay and bug fix update coming after the jam, so I'll add variable height jump. Already balanced camera and player fall speed. Not sure what did you mean by polishing audio, but some loud sfx will be replaced

Thanks, you can change the game color in settings!

Thanks for your review! Dialogs at the start are optional, I'll probably make a tutorial button that turns them on/off. More save areas will be added 100%, game needs them. And the reset by R button is not critically needed, so it will be available only in the settings along with M menu.

Thank you! I'm working hard on re-balancing the gameplay. Check the global update after the jam ends, there will be more checkpoints and extra hp

Links not working( Sad, seems like something cool...

Really liked the jump animation without the pogo stick the duck just spins so fast like weeeee anyway other aspects of the game were good except some challenging jumps near the end were you have to do a pixel-perfect landing through spikes.  Awesome game!

There were some moments in the game that could have been more polished like for example collision box for the ridable manta ray felt too big or some misplaced tiles but overall every other aspect was very enjoyable.  Fun game!

This is actually a very good idea! I'll add a checkpoint in the next update! Thank you for the feedback :D

First version was a remake of my platformer from 2017

That was one of my first games and did not knew how to implement all the ideas I had, so now with new skills I decided to completely rework the idea into a metroidvania. I just drew same graphics with better code, it did not take much time because I knew exactly what to add. The project was small, but I just kept adding stuff, you can see all the progress in devlogs. Basically it started small but because I worked on it almost every day it became so big

Really liked the fresh idea of a game inside another game,  both modes were fun really fun! TV screen was sometimes too bright and some block pushing puzzles were unintuitive, but overall it was a cool experience

This is a very calm and meditative game! Reminded and looks a lot like "Baba is you", even the puzzles are on a same level, requires a lot of thinking, but when you find the solution it just feels so rewarding! Only downside was that sometimes it was not obvious where the player could and could not go, because sometimes there were walls on the other screen that were not visible from initial position, so initially I assumed that the wall was everywhere in that direction. Turns out that area was accessible from another point, but I discovered that by accident. Maybe some kind of arrows on the floor or other indicator could fix that. Anyway, good game!

Really deep story, atmospheric and mysterious, but controls feel slow. Dodging starts only when attack animation finishes, and by that time enemy usually manages to attack faster, so dodge becomes useless, because while the animation is playing you already need to counterattack and so on... Overall the idea is great, definitely has a potential

Very confusing room layouts, sometimes wanted to go back, but ended up in a different place. Rooms are not random, there is some kind of pattern, but it is not obvious. Combat is fun, special moves and healing make room for developing a strategy even with simple enemies

Awesome graphics and mechanics, really liked the boss battles and exploration. Some things felt missing like the background decorations (for example trees or bushes) that would give world a whole different feel, but overall the game is really great!