Update: I will straight up remove the aim spread. There was no issue with the aim, it was just confusing visually because of the perspective (will see what I can do to make it more clear), everything should go exactly where the mouse is pointed after the jam is done and I can upload a new patch.
Alphapuffer
Creator of
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Appreciate the feedback a lot! Great to see a fellow BTD 6 fan haha.
Yeah, I have to admit the bullet spread can get annoying. I used it to soften the effect of a bug where sometimes the character overshoots the cursor, haven't been able to figure out why it was happening and it ate a lot of time trying to figure it out, will surely try to fix it and upload a better version after the jam! I'm trying to get this released on Steam too regardless of the Jam results.
Hi, loved the game, I'm not sure if anyone already mentioned this but I found a small bug (or feature haha). If you click fast enough on a tile after already moving you get to kill an enemy before they make their move, happened when I had to knights right next to eachother, killed one then spammed click onto the next (forgot I lost the double move powerup lol)