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(+1)

Appreciate the feedback a lot! Great to see a fellow BTD 6 fan haha.

Yeah, I have to admit the bullet spread can get annoying. I used it to soften the effect of a bug where sometimes the character overshoots the cursor, haven't been able to figure out why it was happening and it ate a lot of time trying to figure it out, will surely try  to fix it and upload a better version after the jam! I'm trying to get this released on Steam too regardless of the Jam results.

(+1)

Probably what's going on is some disconnect between the mouse's 2d position and the game world's 3d nature

You can use a basic sphere mesh that follows the point in 3d space that the player is aiming at, which will make debugging it easier.

(+1)

Will try this for sure, thank you!