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artemis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Fun | #9 | 3.615 | 3.615 |
Sound/Music | #10 | 3.462 | 3.462 |
Overall | #11 | 3.519 | 3.519 |
Theme Interpretation | #22 | 3.538 | 3.538 |
Graphics/Visuals | #26 | 3.462 | 3.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
the player can only use one shot of their arrow at a time, and must leverage the platform the arrow creates to solve the platforming puzzle.
What premade assets did you use if any?
listed in the description and credits :) music by kevin macleod, ui sprites by kenney.nl, character sprites modified from zeggygames, and the monogram font by datagoblin
What are the Discord usernames of everyone on your team?
tfensk or tommycom (tfensk)
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Comments
This game flowed really nicely, especially with the chill music in the background. :)
I had the same impression as aksommerville, some coyote time would be good to have to make it more forgiving. I think I really wanted to just have uninterrupted flow here, it was so calming 😆
Short and sweet 🍬 Very enjoyable, definitely makes you want more. The little sound for the arrow is so fitting and satisfying haha
Loved the platforming with the one arrow, seems like you have very similar ideas to other games here, which is great! i love this idea, i just wish there was more.
When I reached the crystal, I actually uttered out loud, “please don’t be the end!”. This is awesome! Great use of color and contrast, nice subtle training that ramps up just right and lets the player experiment. And the tone overall is just spot-on.
A couple things if you’re going to keep working on it – and you totally should:
If this was much longer, with extra gimmicks, maybe some monsters to kill? Man, I would play the heck out of it :)
Oh my god, this is beautiful! The mood, the visuals, the sounds and overall game design is actually amazing! Please do not stop working on this. You could totally implement new fun little ways to get through the levels, like small portals or something. Anyway, this is definitely my favorite entry so far!
Loved it! Interesting mechanic and love how it can be applied! I felt the theme interpretation was a little bit week, but as a game on its own it definitely has potential! If you expand on it more, I'd love to see some stories or a stronger emphasis on the Artemis/huntress/astrological aesthetics! Overall, great game and good luck on the jam :D
I liked it.. and that's all I can say :)
I enjoyed playtesting the demo but im glad i got to play the full game. Nice little puzzles. Pretty short but gorgeous art style. Love the music and sound effects. This could definitely become a longer game if you chose to work on it more.
thanks for helping test!
Really cool puzzle platformer with a ton of legs. The visual motif of a space archer is really unique too! I wish there was a little more depth to some of the puzzles. Moving platforms, triggers you have to shoot with the arrows, etc. But I totally understand there's only so much you can accomplish in 72 hours. Tremendous work for such a short time!
Honestly, that was very VERY fun to experience. Extremely simple concept that created a pretty fun level to play through. I only wish there was mooooreeee! :D
The only obvious comment I have is that I would love if you could have put more time into the art. Having a character that fits into the "space archer" theme and a level with more than just blocks would have put this game at 5/5. Congrats!