Amazing game. The core gameplay fits the theme perfectly and the learning curve is really good. I found myself having to think to manage to get past some levels. A small fix is that if the player presses R after dying the game resets the level twice.
Congrats on such a great game
Play game
Direction-less Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #6 | 3.951 | 3.951 |
Overall | #13 | 3.463 | 3.463 |
Gameplay/Fun | #19 | 3.341 | 3.341 |
Sound/Music | #26 | 3.195 | 3.195 |
Graphics/Visuals | #33 | 3.366 | 3.366 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Awesome style, I see that most of the assets were premade, which is not a problem, but I'll focus on the styling here. Styling is awesome, I really like it. You picked out great assets. If it comes to theme implementation, it's awesome! It reminds me on nostalgic old games where you can press only one button each. Honestly, great fun, great implementation, great fun!
How does the game fit into the theme?
You only get to move each direction once
What premade assets did you use if any?
Kenney 1-bit dungeon
Kenney impact sfx
Kenney digital sfx
Kenney music jingles
8 bit gameboy songs GB studio
What are the Discord usernames of everyone on your team?
ddtrox (@adam)
Comments
Good mechanic, fit perfectly on the game
I just fell he could be better if become like ToM style, But still good
GOOD LUCK WITH THE PROJECT!
This game was great fun! What really made this game great is the sheer amount of levels and content, I also like the difficulty curve, as it does get quite hard, but it has an excellent learning curve.
One problem I had was when I died I instinctively pressed R to reset, but it reset me twice then, and often I had started moving after the first reset, so I had to reset a third time.
Especially in this game jam setting, a game like this is great! Good job.
very cool game, really enjoyed the artstyle and the games concept. once you get the hang of it, its really fun to play. Very nice!
easily an amazing game! nice polish! it was very difficult at first but got to the hang of it eventually!
amazing work overall!!
Amazing vibe, great combination of visuals and music. The game's also really fun, ran into some small bugs with the movement but nothing to ruin the fun. Glad to see someone else went with the CRT shader haha. Keep up the good work!
Absolutely amazing game! Although not my genre, I can tell you've put a lot of work and creativity into it! I'm especially impressed by your interpretation of the theme :D The only thing I have to say is that the precision of it does make it frustrating, but perhaps that's the genre and my own skill issue :') Nevertheless, great game!
P.s. From a beginner gamedev, I'd love to know how you did the graphics/visual effect of the fisheye or the level transition or the arcade feel! If you ever write a devlog about this, I'd make sure to read it :]
Very Hard, but very fun, great artstyle, puzzles and implementation of the theme!
Extremely fun game. Great difficulty on the puzzles, not too easy, but not frustrating. The art and sound is nice. Probably the perfect length
Awesome idea. Definitely some legs here for a really fun puzzle game. Couple levels were a bit confusing to me (I think one of the levels the player prefab spawns in a bit high and I lose the down direction right away). But a really creative, interesting, and ultimately well-designed game, especially for only 72 hours! Excited to see where this goes should you pursue it further.
It's a bit inconvenient that when moving to another level the player can't release the pressed movement key. Visually it looks nice, the music suits the style of the game.
Good work with the sound, everything really seems to fit it's place.
Awesome concept, really liked the puzzles, I feel like its not super intuitive how jumping affects being able to fall, but I really enjoyed it, very cool art too! Great job
Nice job! I had a similar idea when brainstorming and was hoping to see someone do it.
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