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032dev

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A member registered May 22, 2025 · View creator page →

Creator of

Recent community posts

Fun game, the upgrades are well thought, was fun getting "stronger" and moving around felt good. Great job!

The game has so much personality, couldn't get a good grip on the jumping mechanics, but enjoyed the vibe and competitiveness of it, good work!

Well played, I have some issues with hitting the timings myself, thanks for playing!

Cool idea with really cohesive visuals, good work!

Thanks for playing!

Buckshot roulette was definitely an inspiration, thanks for playing!

Thanks for playing and for the feedback, my teammate really nailed the art assets!

To be honest, I'm pretty bad at it too lol, thanks for playing and glad you had fun!

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We had some more upgrades already mapped like bird that would chirp halfway through the timer, but ran out of time, classic jam experience. Thanks for playing!

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Thanks for playing!

Thanks for playing, glad you had fun with it!

9 seconds is impressive! Thanks for playing!

Also made a game about counting precisely in your head, nice to see your take on the idea, awesome work!

Launched the rocket, the movement was actually quite enjoyable, even if the music was a bit loud. Good work!

The gameplay was cool, wish I could combine modules to make them even more powerful, good work!

Suddenly I forgot how to spell, nice but stressful game! Loved the background pattern, it made me weirdly nostalgic.

Took  a minute to understand the bomb mechanic but it was satisfying hitting a bunch of enemies with a bomb. Good work submitting the game!

Cute visuals and a satisfying button to click, having a real multiplayer battle royale working is impressive! Interesting to see your take on the "click button close to 0" take.

Pretty neat presentation, good work with the audio!

The loop of cleaning the tiles and killing the creatures got quite hypnotizing, that "just one more round" feeling is strong here, my hand couldn't handle all the clicking though.

Awesome concept, I can see a lot of mechanics branching out of this solid base, really clever!

Loved the "Windows" menu, pretty cool!

This may be a skill issue but I found this game pretty hard, it was satisfying landing a good run dodging everything and making the most out of the bombs.

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Straight to what matter! I wish there was a points system to know how I'm doing between runs taking how many wins/losses I had. Cool!

Pretty chill vibes and cute artwork, nice!

This was wholesome, loved the artwork! Benben is so cute 

Loved the art direction, from the fade out effect with the lines to the great use of the color pallet, it looks great!

This was great, loved how the simple concept is explored in a interest and varied way while also being challenging,  it's really polished!

This was great, loved how the simple concept is explored in a interest and varied way while also being challenging,  it's really polished!

Bem completinho, da pra gastar um tempinho tentando melhorar a pontuação. Eu gostaria que os  inimigos piscassem antes de mudar do azul pro vermelho, pra eu saber que ta na hora de parar de tentar encostar neles. Parabéns pelo jogo!

Bom trabalho com o jogo, o resultado ficou bem legal, a vibe melancólica foi bem trabalhada. Legal ter a opção de jogar em português.

I like how much personality this game has, with all the goofiness involved, nice work!

I enjoyed it, it felt nice finding all the upgrades even though I got lost through the maze like empty rooms, really nice puzzles and a lot of content, played to the end. The hop on spear upgrade was really satisfying.

Glad you had fun with it! In the end it turned out to be almost a visual novel, but I really couldn't frame the player the way I wanted with the level design and text,

Good work with this pretty polished game, the puzzles felt intense and I had to restart the levels a lot, maybe a undo last step feature would be interesting. Also you manage to get a lot of content out, nice!

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It was fun trying out new things, but I could only achieve some success with the sniper. The dash effect was nice looking.

That's a great point, thanks for the feedback!

Thanks for playing! Fair enough, it was suppose to do more with the texts, but I ended up leaving it to the final and it got pretty rushed, so collateral damage isn't pictured as bad as I wanted.

I had fun moving around and using the slide mechanic, it was nice hitting targets to make a streak, but the flying gnomes really owned me lol.

Nice itch page as well, although pretty gore as per the game as a whole.

Thanks for playing, glad you enjoyed it!