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ONE-BUCK ODYSSEY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay/Fun | #83 | 2.400 | 2.400 |
| Theme Interpretation | #96 | 2.350 | 2.350 |
| Sound/Music | #101 | 1.800 | 1.800 |
| Overall | #107 | 2.138 | 2.138 |
| Graphics/Visuals | #108 | 2.000 | 2.000 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
You are given ONE dollar to buy one gun, one melee weapon and one ability to use in combat
What premade assets did you use if any?
MENTIONED IN CREDITS
What are the Discord usernames of everyone on your team?
jusscaleb
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Comments
Not being able to hold down the trigger of an automatic weapon is a bit frustrating, but the lack of fire rate limiting kinda makes up for it (:
Cool game, I had $0.20 and the knife I wanted to buy was $0.20 and it wouldn't let me buy it.
Hmmmm don't know how what might've happened
It's fun game, but melee weapons doesn't seem to work
did you try using them whilst an ability is activated? They're much more efficient when the enemy isn't attacking back
It was fun trying out new things, but I could only achieve some success with the sniper. The dash effect was nice looking.
Interesting game! I felt like there should be a ramp up in difficulty though (I was pretty overwhelmed in the first few seconds), or a chance for the player to take a breath with each wave. Still! A very solid entry and I wish you best of luck on the jam! :D
It is a really fun game! but like other people I completely miss the other stuff you can buy and ended up only buying 1 game which was really hard! I would want the difficulty to ramp up more slowly just so people have get use to the controls
I missed the abilities completely in the beginning and got overwhelmed by enemies pretty fast. If you were to continue after that jam Iโd add more variety on the enemies but pretty cool submission as is.
This is really fun! I love a game about "build craft" and I think you nailed that feeling of wanting to experiment with different "builds". Also digging the Zero Sievert style art. Nice job on such a short turnaround.
What you can buy with a dollar these days !
Nice entry good job, I would love to have some little hints of what the difference between the guns, abilities and all but I got it pretty fast in the end.
A bit of a struggle to have to go to the ability tab to use it when I could just use it by pressing e but maybe that's intended. Also my controls bugged sometimes but i'm not sure if it was the web build or the game.
Nice job on such a short time anyway ! I had fun !
Thanks for trying out my game, I wanted to add a lot more but making a game like this in 3 days can lead to some features getting cut-off lol ๐
However they all still have unique features programmed in... also the one-shot ability activation was intended...
I know, time goes so fast during jams ahah. Good job again !