Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

jurassic jumpView game page

control a gem hungry dino made for the Mini Code for a Cause
Submitted by Judah game dev — 8 hours, 43 minutes before the deadline
Add to collection

Play game

jurassic jump's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Fun#153.5003.500
Theme Interpretation#173.6883.688
Overall#253.2973.297
Sound/Music#422.9382.938
Graphics/Visuals#563.0633.063

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit into the theme?
you can only move in a direction once

What premade assets did you use if any?
@ScissorMarks made the dinosaur sprites
MariaParraGames made the tilemap

What are the Discord usernames of everyone on your team?
judah_119

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I loved your theme interpretation and visuals! It was fun to play, but a little confusing to figure out. I didn't realize the gems were checkpoints to advance to the next screen, and I took a sec to figure out that you only get like one chance to get left, right, and up until getting batteries. When batteries were introduced, they were a bit off-screen so I couldn't tell what it was. Also the hit boxes are a little strange (sometimes I should fall but I kinda float in the air). Overall, this game has been the most fun to play so far!

Submitted

Really fun and simple levels. The ui resolution didn't work well on my screen so I had to keep toggling fullscreen on and off.

Submitted

Looks like we had the exact same idea for theme interpretation, great stuff!

Submitted

Funky jam, cute art, great game mechanics. Collecting movement directions as powerups is so clever!

Submitted

It's a banger ! 

Submitted

Fun game. What does the box with arrow do? I just passed them and level was done.

Submitted

Nice idea! Some really clever puzzles and I think you had some really well thought out game design elements. The core mechanic here has a lot of legs. Definitely worth exploring further! I struggled a bit with the foreground and background elements. I felt like I should be able to jump onto the boxes and use the ladder. A bit more visual hierarchy would help the readability and playability of the game. But incredible work for just 72 hours! 

Submitted

A pretty fun game! Imo the theme interpretation is kind of weak, but the game was pretty fun. I really like when you had to use up your move to walk across the bridge, and I think that could be explored more. Nice game!

Submitted

Fun idea and mechanics! Great job, I especially liked the last mechanic where you have to empty your move. I was a bit disappointed to see it was already the end, haha! The level design was on point. Well done!

Submitted

Not gonna lie, I LIKED IT... the idea is really good, the gameplay is simple but addicting... great job!!!!

Submitted

Really like the game! The bridge level is where you really took it to the next level, having to jump first to be able to cross, super fun! Good job!

Submitted

Nice one!

I don’t know if you’re still working (writing this with about 7:45 left before submissions close), but if so: It would be helpful to blackout the inputs at the start of each level. Almost every time, I was still holding a key when the new level loads, and spent one of my plays for that key by accident. Not that that’s fatal, one just resets the level, but it’s kind of annoying.

Developer

thanks for the feedback - fixed