REJOICE FOR THE FRUIT NINJA IS HERE
skibbl_
Creator of
Recent community posts
Thanks for the feedback, didn't realize it was hard to notice when you're low on HP. I think the hitboxes are a little big, and I should've made them smaller. I also think it sometimes can appear really big due to the pixel perfect aspect ratio. Im glad you felt immersed! I spent a lot of game design choices on making it that way, and Daniel's music also really helped with that... so im glad it came across how i wanted it to.
Thanks for the feedback!
Haha, thanks a lot!
I do think the cover art looks really low quality, but we both agreed it was super funny so we kept it. (its just botw art with a rect ontop)
Im not completely satisfied with the combat, as it does get very spammy, but I'm glad its not complete garbage.
Im glad you liked the big enemies and the cave section!
Wow this is super awesome! I wish i could see the source code lmao. I am working on a tactics game as well, and I made a system to see how far the character should be able to move (with move cost and walls etc., which took longer then i'd like to admit.)
I made this system for 2D tilemaps, and am wanting to port it over to 3d. I was wondering how your system works for moving your characters
I love this asset pack so much! I love all of the music. I love the beginning of prepare for battle as it reminds me of shovel knight. Even if I'm not using this for a game, I still listen to the music as a background music. This soundtrack actually inspired me to make a Zelda inspired top-down game as well! You are very talented and I encourage you to keep doing what you do :D