Nice game! Great theme and progression.
Great job!
Criteria | Rank | Score* | Raw Score |
Theme | #18 | 3.714 | 3.714 |
Gameplay | #24 | 3.214 | 3.214 |
Overall | #24 | 3.286 | 3.286 |
Sound | #28 | 3.071 | 3.071 |
Aesthetics | #34 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I liked it! i love the rigidmovement and the rolling of the ball, the sfx are simple but a nice touch. i liked the art! good job.
I completely agree that pacing at the start can be too slow, in fact it was originally even slower O_O.
So the movement was made extremely basic to make sure that there was basically no barrier to entry, I feel that having inertia would be cool but might take away a little from that goal.
Thanks a lot for playing!!
We have made a somewhat game, if we invert the direction of progression and ignore the fact that you were bold enough to create a story based on such a gameplay premise. Stupid things aside, the art is very interesting and wildly varying, while also featuring a satisfying UI. I struggled to understand what most powerups did though, most of them did not appearently have an evident effect on the progression, but maybe it was just me not playing enough or not paying enough attention
Late review but I do like the customization offers for both gameplay and character wise. The game has a lot of charm to it and it is quite enjoyable. However, something I think can be better was what some power-ups do because I usually just pick them up whenever I see one. Maybe you can add something in the menu that shows what each collectible does. Other than that it's pretty great
i really like pretty much everything about this game. the arts good, the gameplay and menu navigation feel very smooth, and the sound design fits the game very well. Only real critique is that it feels very awkward using the mouse to collect powerups, when the rest of the game doesn't require it. Overall, well done!
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