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Goxie198613

494
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28
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10
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2
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A member registered Feb 15, 2022 · View creator page →

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Awesome! Perfect example how to make simple but so engaging game. Love everything about it!

Nice game, little too easy, but otherwise, fun and interesting. 

Awesome idea, greatly delivered! I loved puzzles, just felt little drop in dificulty when suitcases were added, but did not impact experience at all.  Great game that fitts theme pretty well!   

Great job for first game! I did not make it far, puzzles are quite tricky, but potential is definitly there!

Nice idea, it was fun. Some audio and more content would be great

What a ride! Loved every second of this video game sitcom and I want more! Art style, writing, level design - perfect.

It's insanely polished gem of game, I forgot what I was doing - coming back to reality that I'm in web browser and  was playing game jam game,  that made one person in 7 days, still blows me away.  Thank you for this game, from me, all stars and follow

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Art style in this game is on another level. Beautiful and unique, and fits theme so well! Story is great, but visuals are highlights. Few things could be better -collision detection, faster picking up and using items, but that are just small details in this 7 days Masterpiece you made. Congrats and truly hope you will continue working on this or just continue making games, because you have something special there.


It looks amazing, animations, effects and atmosphere are great, but for me, it have two issues that could be solved easily: making cursor invisible during play would let player look full circle around you and restarting game on death. I would really like to give it a try with this fixed, as it really have potential and art is amazing!

Here's mine: https://itch.io/jam/brackeys-15/rate/4296667

I thing there just to many objects in construction area, it's killing performance, and makes really hard to navigate anywhere. For example, I've got to the lift, it takes me upstairs where all paths are blocked, and it could be place with some reward or something. It is nice concept, but wished gameplay felt better.  Anyway, for 7 days game jam, very good job.

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I was about to quit after few checkpoints - with opinion average platformer with hard and frustrating walljump, but sudenly everything flips upside down (pun intended) - game sudenly becomes awesome skill test with unique mechanics and pretty well scaled difficulty and I pushed on and on and it was awesome until I've got to this checkpoint. And I just couldn't get over it. Anyway - super awesome platformer I enjoyed a lot! (but almost quit before found out its best feature)

Edit: Forgot to mention absolute briliance in introducing layers of music on each checkpoint!


Insane quality! Design, sounds, animations, playing game feels great. I just wished font to be little more clear to read, other than that, I did not find anything I didn't like. Please continue working on it!

Making any game in 7 days is hard, but making multiplayer game is REALLY hard.  Unfortunately, there were not hosted games to join when I played, and in hosted one - I died too quickly to figure out where to find candles or anythig else. Jumscares were nice and overall atmosphere was relly good. Congrats on making multiplayer game in a week, imo it is absolutely insane!

Love the spin! Great idea, and it works so well. Only thing I didn't like is starting all over after each mistake. Could be skil issue, but for me, it's great game I am terrible at.  Controls could be little better, and I love how you handle physics - remind me how they did it in Celeste game. Great job, awesome game!

More than few things are so good: Visuals - UI and last level especialy, progression and upgrade system, controls and game feel, interactibles are great two - only issue I had is with placement of stardust cloud and storm cloud - it was so hard for me to figure out good line to fly and many times stardust clouds are overlaping or surounded by storm clouds that flying correctly was pretty hard to pull. But enough grinding for stardust and spending on upgrades solves this issue almost completely. One of best games in this GJ I played so far, amazing job!

This is so good! Art style is goofy but beautiful, and mini games are simple but awesome. I love randomization of mini games and areas - it gives another reason to replay it, beside awesome art. Congrats and thanks for this awesome game!

Fun game! Driving and collecting was a little weird at first, but after a while I got used to it. Visuals and audio is pretty well done. After I collected all running fruits (could not see any other left) game kinda crashed/stoped. Anyway, very cool game jam project!

Game looks and sounds good, but I couldn't pick up a book.. and wander ofscreen to talk with another guest... Seems you run out of time for final touch, but nice job anyway, potential is there!

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Thanks! I had in mind story, robot enemies and final boss, but I run out of time 

Nice use of Unity assets! I love gameplay, only had small problem with RNG, some items spawned in places I just couldn't reach. Very good game for 2 days period.

Very nice time mechanics! I love failed players staying where they lost time and hoped it will be used for some puzzles later on. Only downside I encounter was a bit clunky jumps and wall jums. Great game!

Beatiful game! 

Nice game, good job!

Nice idea!

A lot of charm! Visuals looks awesome, gameplay is simple but satisfying. Great job for 2 day jam!

I will, thanks!

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Hi friends! Would love some help with ideas! I made playable demo, but honestly not sure where to go from here. I have several ides about puzzles and progression, but kinda stuck on scope/target market. If you want to colaborate, I am open for that too!

Hero Zero is a kid-friendly souls-like adventure where players explore a vibrant world of Numberoids and mathematical symbols. Solve math-based puzzles, defeat equation-driven enemies, and level up your skills in this fun, educational RPG. Perfect for young gamers learning basic math concepts.

https://goks198613.itch.io/hero-zero-test


Hey there! I had similar idea, but you did so much better in almost all aspects! Congrats! I enjoyed frustration in level design you made and after one looooooooong fall, I need to take break, but I will try to get to the end. Visuals, music, gameplay - all amazing! Exelent job!

Thank you so much for kind words! Part with snakes is too hard and I should make it a bit easier. I tried to find artist to help with visuals, but didn't have luck.  Cheers!

Thank you so much for feedback and playing! I could not get ground detection right, either I had stuck on edge, or wall jums, but wall jums woud ruined it completely, so I added respawn and left edge stuck avoiding wall jump. So sorry you could not make it to the end, nothig special there, but if you are curious, Champpeace beat it and left image of hot babe capsule in his review :) 

Cheers!

Hey! Thank you so much for finishing my game! That is best feeling I can get in game jam :)
Also, thanks for rating, but really think boosting it wasn't necessery. It was pretty good even me without it.  I had to check how I rate yours and now I feel bad for that one 3 I gave you 

Hi there, Thank you for stepping in and addressing the situation. I truly appreciate your apology and your willingness to handle this matter respectfully. I’m sorry that your game was disqualified, and I understand how disappointing that can be. However, I felt it was necessary to address the behavior that followed, as it became personal and also affected individuals who took the time to play and review my game. That kind of response comes across as immature and unproductive.

I meant everything I said in my review, and I apologize if it came across as too harsh. My intention was to provide constructive feedback, as I believe that’s how we all learn and grow in this amazing field. I’ve had so many positive experiences with the Brackeys community, and I don’t want this incident to overshadow that.

I’m truly sorry for any part I may have played in this mess, and I wish I could have avoided this situation altogether. That said, I genuinely wish you and your team the best of luck with this project and all your future endeavors. No hard feelings from my side, and I hope we can all move forward positively.

Cheers!

Beautiful game! Love chalenging and addicting levels. Could not get trough all, but enjoyed it very much!

Thank you so much for those words. I trully did not want to offent anyone, but, as you said, some people just don't know how to take criticism properly.

That was fast. Thank you for your effort. What I am now sorry for, is other members of their team got punished too, and they didn't deserve it. But I guess it is hard to make everything fair for everyone. Thanks again, and good luck!
P.S. - your entry rocks!

I am sorry but just I dont understand how to equip axe. I am not sure what I am doing wrong, but relly would like to try it as it look very cute and seems to have all those systems in it. If you have time, please writte basic instructions in description or somwhere else, I would gladly try this again.

Just trying your game now. I see you reached 20 mark, but want to try it anyway, looks very interesting! If you have time, I need few more rating to get 20.

https://itch.io/jam/brackeys-13/rate/3335776