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Hot Capsule Babe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #781 | 2.952 | 2.952 |
| Gameplay | #810 | 2.905 | 2.905 |
| Theme | #833 | 2.952 | 2.952 |
| Overall | #1082 | 2.706 | 2.706 |
| Innovation | #1110 | 2.571 | 2.571 |
| Enjoyment | #1133 | 2.667 | 2.667 |
| Visuals | #1518 | 2.190 | 2.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Many things will go wrong - but it will be all good at the end
What code and assets did you not make from scratch during the jam (if any)?
I made all assets and scripts for this game
How many people worked on the game?1
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Comments
This is quite a challenging game. Got that jump king vibe, and it plays quite nicely. I also like that reward with the coins, and it rewards players going out of their way to collect them. I also like the checkpoint system you've added to the game and it certainly eases the frustration quite a bit. I do hope the game has a bit more graphics that were not the default unity block and capsules, but you would probably need a 3D artist for that. I also think the jumps and timings were insanely tight during the latter half of the game, especially the part with the snakes.
Anyway, I still think this is quite a nice game. Keep up the good work!
Thank you so much for kind words! Part with snakes is too hard and I should make it a bit easier. I tried to find artist to help with visuals, but didn't have luck. Cheers!
I would have given enjoyment 3 stars due to how infuriating it is while simultaneously giving me reason to continue, but I also enjoyed seeing retribution to the harasser, so 4 stars.
The gameplay would have gotten 3 for being a little on the challenging side, but it was also fun and satisfying to see retribution to the harasser, so 4 stars.
The game’s innovation, I found it to be not super unique but the charge jump mechanic is surprisingly innovative, so 3 stars. But, your unique situation with the harasser was so unique it upgraded innovation to 4 stars.
Fitting the theme was 4 stars but insert excuse regarding harasser so now it’s 5 stars
Visuals were pretty smooth but there was an inconsistency between the laser cannon’s style and the rest of the game (and the laser itself displayed over other 3D objects that it should be behind). So 4 stars. But seeing the way you got support about the situation was visually appealing so 5 stars.
The audio was a natural 5 stars, no excuses needed. it helped inform me about the gameplay and the music was very well done.
TO ANYONE ELSE READING THIS COMMENT, ENDING IS SPOILED BELOW
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Hey! Thank you so much for finishing my game! That is best feeling I can get in game jam :)

Also, thanks for rating, but really think boosting it wasn't necessery. It was pretty good even me without it. I had to check how I rate yours and now I feel bad for that one 3 I gave you
Nah, no need to feel bad, I wasn’t aiming to score high on innovation anyway.
The bumps are really just in case the guy stacked your game with one stars and didn’t change them after their team leader stepped in
It's always cool when you have to do more than just push a button. Well done!
Interesting game but I wish there was a charge indicator when jumping.
Cool game, but I soft-locked a few times. I like the charge mechanic though, and would be excited to play more if the movement was easier.
It was challenging. The idea is interesting. Please consider allowing a player to move in the air with A/D while jumping. It will help with the learning curve. Otherwise, you really need to precalculate everything before charging.
Did you think of adding a visual charge indicator?
Also, the capsule got stuck here:
The controls are a bit difficult but it's fun to play. Well done :)
when i press start button it says "wrong move" right in the beginning, i don't know maybe this only happens to me
I changed logic on start button with quit button. So you need to click on quit to start the game. Like something gone wrong
i am bad at video games and this made me die inside. 10/10 fun game
Thanks? Hope you are joking :)
lol yes it was a jokey comment. for more seriousness, it aims towards the rage-y "foddian" style of games, and its definitely not bad in that style but to expand on my jokey comment, I struggled a lot in the beginning and that can end up being more frustrating than fun, but only if ur bad at it like me. regardless, good work
I've never played jump king before but i've seen people play it. This version was fun. Moving and sliding was fun for some parts but made tight spaces frustrating.
Lasers : Dying to lasers pops up try again instead of respawning which was annoying coz both my hands are on the keyboard.
The snake section after that was too tough for me. Couldn't get past and trust me I tried. I'd suggest making it a bit more forgiving.
Also you could play around with a brake mechanic. Pushing a button immediately stops you, might be useful in tight spots.
Otherwise a very fun game.
Edit: Almost forgot, the game could use some visual upgrades.
Thanks so much for trying! In snake part of game, you can use charging jump to make capsule smaller (also possible to make jump to right possition), but yes, it is hard. Maybe too hard. And yes, all visuals are basic shapes, as I focused on gameplay and level design this time. Thank you for your feedback, and again, congrats on your game, it is impressive!
I like this idea a lot, the hold to jump is a little weird to get used to at first. I think the ability to hold down while moving before jumping would be a nice addition. Keep it up!
That's a nice and hard game. I unfortunately couldn't go past the second checkpoint when the grey area starts, but it's due to my lack of skill for those types of games. But well done, it's a really interesting movement, I enjoyed it. Plus I really like the music, I think it suits the game well.
Interesting ideas!But it's a bit too difficult for me, and I often get stuck at the edge of the platform and can't move.
Thanks! Difficulty and frustration of wrong jumps was on my mind. I noticed that player can get stuck at the edge, so at last minute I made respawn key specialy for that purpose.
I found a funny "feature" where if you slide off an edge while preparing a jump you can jump mid air.
The visuals were nice, tho the lazer felt out of place. There are some very tight spaces which make the game hard, but overall I liked it.
Thank you! So glad you like it!
the art felt a bit unbalanced, a high quality lazer, and just simple sprites for the rest, and the movement was a bit finicky with not being able to move in air and the jump not working if you have a slight offset, the rest is really fun!