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Wandering Peak

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A member registered Apr 23, 2023 · View creator page →

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I like the whole idea of the alien zoo. The art is great and the game feels quite promising. I tried to capture the human and some other animals too, but I just can’t memorise 7 notes in a row. It would make sense to start with three for some trivial creatures like here, that would make the process more enjoyable.

Quite an interesting game you have here! I like the clean and stylish visuals. The 2D/3D switching is something I didn’t see before, and I would say it opens a new dimension for puzzle building :) And together with the rotation, it kind of blows your mind.

The game really makes you think. And that’s good. Maybe some levels were a bit too challenging for a jam game, but that’s just my personal preference. Well done!

Thank you for playing and for your kind feedback!

Music is so good. The visuals also. You feel the game’s vibes instantly. I would prefer the gameplay to be turn-based, maybe, but that would be another kind of game. Thank you for this fun experience!

The visuals are fantastic. The glow, the explosion effect, and everything look professional. The art is very atmospheric.

As for me, the game would benefit from a more welcoming difficulty curve. While playing it, I set a record for dying in any Jam game. Yet, I continued playing for some time because of the great style and the interesting challenge. Frequent respawn points help a lot, yet sometimes the game gives you two or three hard challenges in a row, which makes it extra hard to pass with a single attempt. A pro player would definitely love it, of course.

Anyway, great job, that’s an amazing game!

Quite an enjoyable and challenging game. The story and the whole setting are crazy and fun. The art helps create the atmosphere, and different localities make it even more wild.

I think it’s the auto-run that is at the core of the game’s fun; it really makes you feel the process of chasing the goddamn gnome with all your mind and soul. But it’s also super challenging for someone who rarely plays this genre. Just for the Jam, it would be helpful to have a couple of lives.

Thank you for your feedback!

Thank you for playing!

Thank you for playing! We didn’t have much time for balancing enemies. It feels tough in some places, and in others, it feels like there’s a bug where too many ghosts are spawned. Nonetheless, we found the difficulty acceptable and decided to concentrate on the other things in the game. I hope you had fun with the game!

Thank you for giving it a try! This game is our second attempt at ragdoll animation on this scale. Practice makes perfect, as they say.

Thank you so much for your inspiring feedback! It’s always delightful when someone completes your jam game.

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Thank you for playing! I’m so happy to hear that the game was fun for you.

That was cool! The game starts like your well-known placement puzzle, but then develops into something completely new. I like the twist with the colors; it makes things truly multidimensional. The art is lovely, and the alien luggage looks quite strange and thematic.

Really impressive work! Never saw a well-working strategy game in the jam before. There were some caveats, though. I earned a lot of cookies, as I called them, but was really short on coins. And the map looked like there weren’t many places to find them. Maybe it’s a design choice? Anyway, well done, congratulations on a smooth gameplay!

Very cool and clean art style. Nice character, too. I completed up to mid-level 3, and it was quite fun. Enjoyed your jump challenges—they are not too difficult, but have a wide variety.

The web version, doesn’t start. Using Google Chrome. image.png

The idea is interesting, but I can’t play much in the browser version due to its size. Some zoom / full screen mode would really help.

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A fun gameplay, but I keep losing and wonder if there is another ending.

The game feels complete. The mechanic is captivating and rather innovative. At least I didn’t play anything like this. I enjoyed the idle atmosphere and the process of building. Well done!

Amazing story. Progressed all the way through until… ok, no spoilers here, until some place with 10 hints at least, I believe. I didn’t count, though. Captivating story. I wish there were a save game button: super cool art and super-strange place. The art is really great and the amount of content is impressive.

Interesting lore and gameplay. I completed up to the level where a flying super-matras was spawning and an endless wave of angry matrases. That one turned out to be too challenging. The art is really cool. I wish there were a way to rebind keys. You can’t imagine how hard it is to press Ctrl+A on a MacBook. And Ctrl + ➡️ isn’t an option either, because it switches your desktops. Otherwise, it was a fun experience.

It was crazy and fun.

PS: I restarted the game now, and resources were quite close, so I was unlucky the first time.

The visuals are really good. Together with VFX, they look professional. The ship is so cool. There’s room for improvement, though. I can’t tell what resources are just by looking at their visual appearance. I would also suggest making the battery and computer UI stand out a bit more from the environment so that they are easier to recognize as UI elements.

Regarding the gameplay, the atmosphere is cool and intriguing. What I would suggest here is to make the first steps clearer and easier. I had to travel quite far and spend 50% of the fuel to find the first pile of resources. It felt like quite a hard challenge at the start. As a player, I prefer to get into the gameplay quickly and quickly get some results and feedback. In the game focused on gathering resources, it always feels rewarding to get your first money and buy the first boosts. As for the challenge, you can always add it later on. You may make the player travel far to obtain rare resources, or when resources nearby are depleted.  I hope this helps. Best of luck with the game, it looks very promising!

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Intriguing story. It looks like, to stop the fever, you will eventually need to beat the hare boss.

I’m impressed with your versatile skills: it’s super hard to do coding, art, and sound design all by yourself. Regarding the controls, shooting with the LMB would be handy.

Thank you for your kind words! We are going to add more content and juice to our game. The process of making it was quite inspiring and gave birth a lot of ideas in our hearts.

Thank you for playing and for your inspiring feedback!

Thank you for playing! I’m glad that you’ve liked the atmosphere. Regarding the issue you have, could you please share if you are playing the browser version or downloadable?

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Wow, that’s an impressive amount of crafting recipes and ingredients: interesting idea and the world. I enjoyed exploring around, and the chill vibes combined with the crafting game. It would be cool if the game explained how all these items work, so I can better understand what to craft first. It would also be helpful to know how to consume the food.

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8-side dash - is an interesting idea. Never saw such a thing before. It was challenging but enjoyable. The visuals are minimalistic but work well. The sound was laggy in the web version.

Nice job! It was fun to play this chill and enjoyable game. Everything fits together well: the music, narration, and visuals.

Great atmosphere. Enjoyed it till the end. Choose to rest, now wondering if there was another ending. Really well done and enjoyable.

Great visuals and music. The light also works nicely. I like the overall concept and enjoyed the starting levels up until the place with the wall jumps. It was too sudden and too many of them for my taste. Can’t pass that one. Would play more if it weren’t so punishing.

I think the grey screen happened closer to the end of the first level. Or at least in the second half of it. Maybe somewhere around the place where you hit the trunk. Can’t recall any other details.

https://itch.io/jam/brackeys-15/rate/4309076 Would love to exchange ratings and feedback!

Hi, we are in too: https://itch.io/jam/brackeys-15/rate/4309076 Deep Space Meditation is a Yokai-themed action-platformer that we plan to continue working on. We will play and provide feedback/ideas about the game in the jam comments. Will appreciate the same!

Thank you for playing! If any item falls off the cliff, it should respawn at its original position.

Thank you for playing and for your comprehensive feedback! It will help a lot.

Regarding the black mask disappearing, if any item falls off the island, it should respawn at its original position. If this didn’t happen, it indicates an issue with the detection of the level boundaries. Having a check for Y position will fix this, thanks!

The visuals are quite captivating. I would love to have a much lower difficulty level, though. It’s not my genre, but I occasionally play rhythm games on touch devices and have never played with a keyboard. It feels way harder this way, so a lower level for dummies would work for me.

Very cute art. The ability to customize controls is super-useful, thanks. The gameplay looks quite interesting and keeps you engaged. However, I encountered several game-breaking bugs that prevented me from progressing. First, I got stuck in a small space next to spikes. I restarted, died, then passed the first checkpoint and a little further. Hit some guy, and the game went completely black (grey, actually). I couldn’t do anything, but again, restart.

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