I like the whole idea of the alien zoo. The art is great and the game feels quite promising. I tried to capture the human and some other animals too, but I just can’t memorise 7 notes in a row. It would make sense to start with three for some trivial creatures like here, that would make the process more enjoyable.
Wandering Peak
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Quite an interesting game you have here! I like the clean and stylish visuals. The 2D/3D switching is something I didn’t see before, and I would say it opens a new dimension for puzzle building :) And together with the rotation, it kind of blows your mind.
The game really makes you think. And that’s good. Maybe some levels were a bit too challenging for a jam game, but that’s just my personal preference. Well done!
The visuals are fantastic. The glow, the explosion effect, and everything look professional. The art is very atmospheric.
As for me, the game would benefit from a more welcoming difficulty curve. While playing it, I set a record for dying in any Jam game. Yet, I continued playing for some time because of the great style and the interesting challenge. Frequent respawn points help a lot, yet sometimes the game gives you two or three hard challenges in a row, which makes it extra hard to pass with a single attempt. A pro player would definitely love it, of course.
Anyway, great job, that’s an amazing game!
Quite an enjoyable and challenging game. The story and the whole setting are crazy and fun. The art helps create the atmosphere, and different localities make it even more wild.
I think it’s the auto-run that is at the core of the game’s fun; it really makes you feel the process of chasing the goddamn gnome with all your mind and soul. But it’s also super challenging for someone who rarely plays this genre. Just for the Jam, it would be helpful to have a couple of lives.
Thank you for playing! We didn’t have much time for balancing enemies. It feels tough in some places, and in others, it feels like there’s a bug where too many ghosts are spawned. Nonetheless, we found the difficulty acceptable and decided to concentrate on the other things in the game. I hope you had fun with the game!
Really impressive work! Never saw a well-working strategy game in the jam before. There were some caveats, though. I earned a lot of cookies, as I called them, but was really short on coins. And the map looked like there weren’t many places to find them. Maybe it’s a design choice? Anyway, well done, congratulations on a smooth gameplay!
Amazing story. Progressed all the way through until… ok, no spoilers here, until some place with 10 hints at least, I believe. I didn’t count, though. Captivating story. I wish there were a save game button: super cool art and super-strange place. The art is really great and the amount of content is impressive.
Interesting lore and gameplay. I completed up to the level where a flying super-matras was spawning and an endless wave of angry matrases. That one turned out to be too challenging. The art is really cool. I wish there were a way to rebind keys. You can’t imagine how hard it is to press Ctrl+A on a MacBook. And Ctrl + ➡️ isn’t an option either, because it switches your desktops. Otherwise, it was a fun experience.
The visuals are really good. Together with VFX, they look professional. The ship is so cool. There’s room for improvement, though. I can’t tell what resources are just by looking at their visual appearance. I would also suggest making the battery and computer UI stand out a bit more from the environment so that they are easier to recognize as UI elements.
Regarding the gameplay, the atmosphere is cool and intriguing. What I would suggest here is to make the first steps clearer and easier. I had to travel quite far and spend 50% of the fuel to find the first pile of resources. It felt like quite a hard challenge at the start. As a player, I prefer to get into the gameplay quickly and quickly get some results and feedback. In the game focused on gathering resources, it always feels rewarding to get your first money and buy the first boosts. As for the challenge, you can always add it later on. You may make the player travel far to obtain rare resources, or when resources nearby are depleted. I hope this helps. Best of luck with the game, it looks very promising!
Wow, that’s an impressive amount of crafting recipes and ingredients: interesting idea and the world. I enjoyed exploring around, and the chill vibes combined with the crafting game. It would be cool if the game explained how all these items work, so I can better understand what to craft first. It would also be helpful to know how to consume the food.
https://itch.io/jam/brackeys-15/rate/4309076 Would love to exchange ratings and feedback!
Hi, we are in too: https://itch.io/jam/brackeys-15/rate/4309076 Deep Space Meditation is a Yokai-themed action-platformer that we plan to continue working on. We will play and provide feedback/ideas about the game in the jam comments. Will appreciate the same!
Thank you for playing and for your comprehensive feedback! It will help a lot.
Regarding the black mask disappearing, if any item falls off the island, it should respawn at its original position. If this didn’t happen, it indicates an issue with the detection of the level boundaries. Having a check for Y position will fix this, thanks!
Very cute art. The ability to customize controls is super-useful, thanks. The gameplay looks quite interesting and keeps you engaged. However, I encountered several game-breaking bugs that prevented me from progressing. First, I got stuck in a small space next to spikes. I restarted, died, then passed the first checkpoint and a little further. Hit some guy, and the game went completely black (grey, actually). I couldn’t do anything, but again, restart.





















