Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

GameDev_byHobby

219
Posts
5
Topics
13
Followers
3
Following
A member registered Jan 13, 2017 · View creator page →

Creator of

Recent community posts

Looks very cool from the page alone, good job! I'm gonna save it for after I'm done with BG3

Cool game! Since you're making it in this window size and orientation, is this meant to be played on mobile? If so, any plans to add touch support? Either with virtual buttons or similar? Keep it up

Ah lol, that's the default setting for monetization. I never pay attention to it. I never expect money for my games, specially so for Jam games, but thank you for caring anyway :D

The game is as bare bones aimless as it gets, I'd like to break off the sandbox feeling that it has right now. The original Jam's theme was exploration so the only aim/goal is to explore tiles by moving. I agree with you and I'm aiming to give this game better moment to moment gameplay. The current aim is as you said, to chill for 5-10 minutes, enough for a Jam, but not good enough going forward.

I'll try to add some combat, puzzles, smaller levels and stuff like this.

Thank you for your feedback!

I really like the movement in this game, really satisfying to run and jump. I also love your choice of the Lego style! Did you make the models or download them? Gonna check out the description again in case it's there. I also like the game overall but after a while it can seem to be a bit like wandering without a clear goal. I spent some time looking through every tunnel and branch and it quickly became disorientating, which isn't exactly bad for this kind of game. The kind where you have to draw the map on a sheet of paper to keep track of every twist and turn. Very good game!

This game is so weird but not in a bad way. Very creative setting and layouts. There can be some improvements after applying some after effects and such, but I liked the overall aesthetic. The pause menu surprised me the most, really cool looking. Well done!

Good to know! Maps will have to be less than 500 tiles. I'll take It into consideration. Also, I may count the total tiles to give bonus rewards but I don't think total exploration should be the or the only goal.

I'm gonna look into those Bugs, thank you!

For the last bit, I think your problem about jumping around should be a known issue with the A* algorithm I'm using. I should fix it soon. And maybe add a tutorial and some crosshair indicators to show valid tiles.

Thank you for playing and the amazing feedback!

I really like the game. The controls are a bit difficult, specially because the camera not always focuses on you and you lose sight of half of your character, but it's difficult in a way that can be more fun because of it. Also, try to capture the mouse so that people don't have to focus on keeping the cursor on the game window, more so due to the uniqueness of the movement system. I didn't play the game before, but good job on the AI! I can tell it's not the typical brain-dead bot that gets stuck on corners or "shoots" at the wall. Well done!

Thank you! With so little time in the first jam I ended up with something totally different to what I thought of first, but I'm liking the direction. It's only a glorified prototype at the moment, but I see some potential there. It'll also help work on jam projects after the event, as I always abandon them due to the rushed and ugly code base. I think the music could improve greatly, though I'm not too bothered by it for the moment. Thank you for your words and feedback!

Actual good use of the splat set for the fog of war! Simple loop but a good one. Well done!

I like the game! You should also add wrapping to the sides and the ability to explore there as well. Then it can be said to be actual exploration, although I did like the variety in gameplay from the typical character and movement. Good job!

Very few ratings for a very interesting concept. I love the slime consuming everything mechanic. I got so big by the end that I couldn't eat the last piece of furniture, but I guess that can be said to be part of the puzzle. You could very easily expand this game in a fractal fashion, getting into a larger environment as you eat. Apartment > Building > Block > Neighbourhood > Etc. Great game!

I'll take those, thank you!

Thank you!

I was going for tabletop RPG like but ended up with tabletop splatoon lol. The movement is like this because I always make free movement and wanted to challenge myself. Although it would be more difficult to determine an explored tile. I'd still have to compute the player's path in a grid. I could do something about the speed though.

Appreciate your feedback!

Cool game! Controls are tight and responsive. I just have to ask though, what's the font you use on your page? I love it

Pretty good atmosphere. I really like the UI and presentation on this one. It fits really well together. Good job

Always good to see different perspectives and some 3D. This game is specially good in terms of exploration. It really feels like an unknown dungeon with the blacked out tiles. The exploration has a clear risk-reward system due to its nature that makes you want to keep discovering tiles but that might cost you your life. Good game!

A clear 5/5 for me! The movement is difficult but rewarding. It's not incredingly punishing because of the checkpoints and because of that, I don't want to rage quit. Instead, I have a greater incentive to explore since I know it's not completely a game over. Very well done!

(1 edit)

Thank you for playing!

It's very much a random number generator but the screen can really limit you some times. I noticed that there's not much of an incentive to move up and down if you can't reach as far as to the sides, so I could think of some fix to that on a upcoming update (maybe).

Thanks for the feedback!

Thank you!

I added the enemy in the last 40 minutes and I have some regrets with it, although I'm happy it made it in. There's at least a challenge or driving force to push the player. Regardless, noted for an update, thank you for the feedback

Glad you enjoyed! I always struggle with music and sound effects because I push them to the end when I have no time. This time had to change

I'm on a waiting room without a computer, I'm glad you were one of the few to include mobile support. Your take on exploration is also very cool, having to remember a safe path adds another layer on top of the original concept. Good job

Cool concept, although it's a bit hard to figure out who's moving/attaking and in what order. I like this type of exploration as well, less explicit

This marks the second game I've seen using tiles to create dungeons. Always fun, although there was some jittering. Very nice presentation!

Good to see more love to the Scribble tileset, it's the one that inspired me the most! Fun game

I was initially confused about the web version, but I tried in android and went better. The HTML version crops the top and bottom, something to do with the orientation maybe. Kudos for going for touch support and a mobile compatible entry! One suggestion I have is that when selecting stuff with the swipes, you cancel the ability to move on touch so that it feels more solid

Other than the incredibly noticeable jitter while moving the camera, a good idea! Really thinking out of the box with this one. Good job

(1 edit)

Very good entry, though I would've loved an option to disguise as a normal chest to ambush adventurers. I imagine they would be eaten and a few of their possesions would appear on the inventory. But I always overscope too much when I'm not the one developing the game, so don't mind me :D

E: I didn't get too deep so maybe it's on the game, but just un case

Interesting choice of perspective. It's the first doom-like paper minecraft I've seen from this Jam. Very well done, the effect is very good!

Thank you! When I saw the tileset I instantly thought of a TTRPG like tabletop game. Due to time I didn't have time to flesh out the idea completely but I'm not all that bothered about how it turned out. I'd like to add more and get more TTRPG elements in like dice rolling, group managing, an actual story or adventure... I never had a group of people to play these games, and it always intrigued me. Glad you enjoyed!

This is the most fun I had yet with an entry. I love the dungeon building every time I see it done. Well done!

Interesting to have a story tied to your exploration. Very good entry!

Great ambiance! The controls were a bit difficult with a laptop, but overall good game. I like the interactions with the normal objects

Good infinite runner and good use of the tileset!

Reallly extensive and feature rich! I like the switch of abilities to traverse the level. Great job!

Nice spelunky-likr procgen

I like the perspective. Cool that you went with 3D, a nice challenge for 48hs. Should do more myself. Good game

Very well polished, I thought I could make something against the zombies, but got bitten to death. Seemingly basic but entrancing. Well done!

Quite a pleasing experience! And you can always add the totally great game after someone finds that enable play button setting. Endless possibilities, even more if you make an RPG with its inventories, stores, and millions of menus to go around. Very proffesional as well, congrats!

Thank you for playing and giving feedback!

I had thought of implementing a bit more strategy into the game but had to cut stuff due to time. I like your ideas! For the direct painting there could be "abilities" with patterns that paint the map in exchange of something like an action or the like. I really really like the snake mechanic, best for some puzzles mixed in between. I'll have to begin seriously thinking about real level design, instead of the improvised mess I created :D

Glad you enjoyed the post-mortem. I struggle to always put my thoughts into devlogs and the like for these jams but I thought I'd kill some time with it. Thank you again for the inspiration!

Really cool system you got going. I should've used pre established patterns for my movement. A* gave me more than a few headaches. Really good game too. Like a rythm stealth game but without long pauses behind cover. Good job!