The perspective change was really unique!
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All Paths Lead To Rome's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #519 | 3.250 | 3.250 |
| Enjoyment | #864 | 3.000 | 3.000 |
| Gameplay | #889 | 2.800 | 2.800 |
| Audio | #900 | 2.800 | 2.800 |
| Overall | #939 | 2.892 | 2.892 |
| Theme | #994 | 2.750 | 2.750 |
| Visuals | #1136 | 2.750 | 2.750 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The levels only give you few chances before death arives. Nothing can go wrong in your playthrough, or else.
Everytime you fail, you lose your coins and the levels gets quicker.
What code and assets did you not make from scratch during the jam (if any)?
The assets are from Kenney and music from DJARTMUSIC. Proper credit in the description.
How many people worked on the game?2
Comments
I liked it, really was confusing alot of what was going on, but I really liked how the perspective could change. Good job!
Fun little platformer! I liked the perspective changes from 2D to 3D. Great job!
So cool! What I could add, is adding full screen options on itch game settings, and jump curve feels little odd. It seems like player faster go up, than falls down. Great job!
Hey, thank you for playing! You can toggle on fullscreen from the settings menu but you can't go back once you're in-game so I don't recommend it lol. Also, the player has a different velocity going up than down. I hoped for it to feel better, and it certainly does, but I don't know if it was as intended. You can play the Alpha_1 executable to see how it was by default. I added a few assists for jumping like coyote timer and jump buffering, as well.
just like other mentioned, the camera angle was a bit tricky to deal with. But all in all good job!
Nice art and good idea! I like the music, and the lava added good since of urgency.
This game was very fun! My only criticism is the same as others have mentioned below - the depth of field is not the best in the 3D levels. The artstyle is very nice, though. I really like the game's logo and the page. Good game!
It’s challenging to determine the depth of the field at the 3D levels.
Other than that, great job!
Oooo, another fellow Godot Wildjammer out and about! Had to take a look and love the assets y'all have. Also do like that it is both a 2d and a 3d platformer. Super clean and arcade-like vibes! Will say, the resolution and pixel rasterization is lil' hard for me to see clearly for 3d platforming. Those 3d sections were very tricky for me since I didn't have like a shadow or a marker underneath my character to tell where I was. That shopping concept was also an interesting touch as well, but I didn't really understand it much (other than it bringing me back to life).
Either way, cute lil' platformer y'all got and do keep up the good work!
- S.
Thank you for playing! Yeah, I was originally only planning to the Brackey's but it matched with the Wild Jam and I was already going to use Godot, so might as well. Also, the multiple themes helped a lot.
The 3D is definitely rough and a pain point for many, I think the lighting really makes it worse, I have to improve on that. A shadow would be cool yeah.
For the shop, you can hover over the cards to see what they are, but in order: 1) let's you restart the level, 2) let's you start from any level you have already played, and 3) let's you lower the speed of the map. For the theme about erasing, it's like you're erasing your mistakes ;)
Super cute! I was not expecting that change in view (if you know you know :) ) Super cool and creative!
Thank you! All thanks to @forgetmemaybe's help






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