It was interesting to play and fun, too. I like how this zombie setting adds a new flavor to well-known mechanics and makes it much more engaging. Maybe, I would make the first levels shorter so that the player can better understand his choice’s impact and feel the progress. On the second level, after a sequence of 20 or so moves, I was wondering if I was doing it right or if there was a shorter path.
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The Office Zombies's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #47 | 4.038 | 4.038 |
| Gameplay | #308 | 3.462 | 3.462 |
| Overall | #493 | 3.340 | 3.340 |
| Audio | #556 | 3.192 | 3.192 |
| Enjoyment | #568 | 3.346 | 3.346 |
| Theme | #604 | 3.231 | 3.231 |
| Visuals | #1127 | 2.769 | 2.769 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Plan everything carefully, then dive in with confidence, saying, "Nothing can go wrong!"
What code and assets did you not make from scratch during the jam (if any)?
1. I used the procedural dungeon generation script from a previous 2D game tutorial I learned from on YouTube. I then adapted it to 3D and enhanced it to meet the specific needs of this game, ensuring it integrated smoothly within the new environment.
2. The walls, doors, player character, zombie character, and 3D animations were not created by us. These assets were sourced from external resources.
How many people worked on the game?3
Comments
Nice programming based game! As others had mentioned, it would be nice to see the whole map before planning the moves but I was able to progress pretty far without it. Good work!
Cool "programming game" concept! I'd like to be able to see the whole map when "coding" to help me make decisions. I could see this getting expanded. Conditional blocks ("if zombie in front") would be very interesting (although maybe OP) as well as for loops. A nice entry!
I really like the concept! and it would be better if I could preview the whole room in advance.
Cool puzzle game! I liked the concept a lot. A zoom out button would be nice since sometimes I had to run around to try to find the exit. Great job overall!
Very nicely done! Like the others, I enjoyed the planning aspect and having to figure out the behaviors of each zombie before committing to movements. I wish there was a fast-forward feature, but that's probably because I wanted to sneak everywhere xD
The planning mechanic offers an interesting tactical challenge, and I appreciate the concept of mapping out your moves before executing them. The zombies and their detection zones adds a nice layer of tension, but the overall pacing sometimes feels slow. With a bit more guidance in the tutorial and improved visual indicators, this concept could perform even better, nice work!
"You ran into the wall and died", I just about fell out of my chair laughing from the absurdity of walking into a wall and getting that message.
Fun game!
Love these sorts of tactical games! But despite getting to two different green doors in level one, I couldn't seem to move on to the next level ("ran out of actions"). After about 10 minutes, frustration did win out :/
Nice Game! Interesting puzzles! Maybe needs a better tutorial, it's difficult to understand at the begining. Overall, good job!
Cool game, but maybe the map needs to be smaller and the difficulty level eased for the beginning, overall I enjoyed it. Great work
I really liked this idea, but the game play got a little slow at times with how large the levels were. Overall very nice work with the sound effects and idea!
Very interresting concept, I had fun solving some puzzles, well done :)
Reminds me of scratch when I was younger, neat technical execution here! Does the procedural generation ensure a solution? Maybe I'm just bad but it felt like there was one playthrough where there was just no solve.
Very cool puzzle mechanic! Kind of exploring, kind of investigating. I really enjoyed it, congrats!
Super cool concept!! Love the timeline concept, small addition of a map preview and it's perfect, super cool submission :)
I really missed some way to preview the map, it was really tedious to restart every time. Otherwise, job well done, congrats!







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