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A jam submission

The Office ZombiesView game page

Brackeys Game Jam 2025.1
Submitted by Jason Phuar, LowLeo, republicofrice — 1 hour, 14 minutes before the deadline
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The Office Zombies's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#474.0384.038
Gameplay#3083.4623.462
Overall#4933.3403.340
Audio#5563.1923.192
Enjoyment#5683.3463.346
Theme#6043.2313.231
Visuals#11272.7692.769

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Plan everything carefully, then dive in with confidence, saying, "Nothing can go wrong!"

What code and assets did you not make from scratch during the jam (if any)?
1. I used the procedural dungeon generation script from a previous 2D game tutorial I learned from on YouTube. I then adapted it to 3D and enhanced it to meet the specific needs of this game, ensuring it integrated smoothly within the new environment.

2. The walls, doors, player character, zombie character, and 3D animations were not created by us. These assets were sourced from external resources.

How many people worked on the game?
3

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted(+1)

It was interesting to play and fun, too. I like how this zombie setting adds a new flavor to well-known mechanics and makes it much more engaging. Maybe, I would make the first levels shorter so that the player can better understand his choice’s impact and feel the progress. On the second level, after a sequence of 20 or so moves, I was wondering if I was doing it right or if there was a shorter path.

Developer

Thanks for playing, glad you enjoyed it!

We've realised that sometimes the levels can be too difficult to complete, even on easy difficulty.
Perhaps we need to tweak the procedural generation scripts to further improve the gameplay experience.

Thanks for the thoughtful feedback! We appreciate it!

Submitted(+1)

Nice programming based game!  As others had mentioned, it would be nice to see the whole map before planning the moves but I was able to progress pretty far without it. Good work!

Developer

Thanks for playing our game and providing useful feedback! Appreciate it!

Submitted (1 edit) (+1)

Cool "programming game" concept! I'd like to be able to see the whole map when "coding" to help me make decisions. I could see this getting expanded. Conditional blocks ("if zombie in front") would be very interesting (although maybe OP) as well as for loops. A nice entry!

Developer

We’re grateful for the time you spent playing our game and for your constructive feedback! :)

Submitted(+1)

I love this! Seems like we had pretty similar ideas

Developer

Thanks for playing! Glad you love this! 
I’ve tried your game, and I see what you meant by similar ideas now :)

Submitted(+1)

I love this! Seems like we had pretty similar ideas

Submitted(+1)

I really like the concept!  and it would be better if I could preview the whole room in advance.

Developer

Thanks for playing our game and offering your insightful feedback! :)

Submitted(+1)

Cool puzzle game! I liked the concept a lot. A zoom out button would be nice since sometimes I had to run around to try to find the exit. Great job overall!

Developer

Thanks for taking the time to play our game and giving useful feedback! :)

Submitted(+1)

Very nicely done!  Like the others, I enjoyed the planning aspect and having to figure out the behaviors of each zombie before committing to movements.  I wish there was a fast-forward feature, but that's probably because I wanted to sneak everywhere xD

Developer

Glad you enjoyed it! Thanks for the useful feedback! :)

Submitted(+1)

The planning mechanic offers an interesting tactical challenge, and I appreciate the concept of mapping out your moves before executing them. The zombies and their detection zones adds a nice layer of tension, but the overall pacing sometimes feels slow. With a bit more guidance in the tutorial and improved visual indicators, this concept could perform even better, nice work!

Developer(+1)

Thank you for taking the time to play our game and provide thoughtful feedback! We really appreciate it!

Submitted(+1)

"You ran into the wall and died", I just about fell out of my chair laughing from the absurdity of walking into a wall and getting that message.
Fun game!

Developer

Hahah glad you enjoyed it! Thanks for playing!

Submitted(+1)

Love these sorts of tactical games! But despite getting to two different green doors in level one, I couldn't seem to move on to the next level ("ran out of actions"). After about 10 minutes, frustration did win out :/ 

Developer

We realized that sometimes the procedural generation made the levels too difficult to complete, even on easy settings. We need to tweak the generation scripts to fix this. Thank you for your feedback, and we apologize for the frustration this has caused.

Submitted(+1)

Nice Game! Interesting puzzles! Maybe needs a better tutorial, it's difficult to understand at the begining. Overall, good job!

Developer

Thank you for taking the time to try out our game and give feedback! Appreciate it!

Submitted (1 edit) (+2)

Cool game, but maybe the map needs to be smaller and the difficulty level eased for the beginning, overall I enjoyed it. Great work

Developer

Thank you for the feedback! Glad you enjoyed it! :)

Submitted(+2)

Very quiet game, I liked it

Developer

Thank you for taking the time to try out our game! Appreciate it!

Submitted(+2)

I really liked this idea, but the game play got a little slow at times with how large the levels were. Overall very nice work with the sound effects and idea!

Developer

Thank you for taking the time to try out our game and give feedback! Appreciate it!

Submitted(+2)

Very interresting concept, I had fun solving some puzzles, well done :)

Developer

Thank you for taking the time to try out our game! Appreciate it!

Submitted(+2)

Reminds me of scratch when I was younger, neat technical execution here! Does the procedural generation ensure a solution? Maybe I'm just bad but it felt like there was one playthrough where there was just no solve.

Developer

We did realize that sometimes the levels generated are harder than expected, we will see what we can do with this issue.
Thank you for your feedback! Appreciate it!

Submitted(+2)

Very cool puzzle mechanic! Kind of exploring, kind of investigating. I really enjoyed it, congrats!

Developer(+1)

Thank you for taking the time to try out our game! Appreciate it!

Submitted(+2)

Super cool concept!! Love the timeline concept, small addition of a map preview and it's perfect, super cool submission :)

Developer (1 edit) (+1)

Thanks for the feedback! :) Appreciate it!

Submitted(+2)

I really missed some way to preview the map, it was really tedious to restart every time. Otherwise, job well done, congrats!

Developer (1 edit)

Thanks for the feedback! I appreciate that you took the time to try out our game!

Viewing comments 23 to 4 of 23 · Next page · Last page