Cool concept! Keep up the good work!
Play game
Escape Velocity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #144 | 3.714 | 3.714 |
| Visuals | #270 | 3.952 | 3.952 |
| Enjoyment | #414 | 3.524 | 3.524 |
| Gameplay | #507 | 3.238 | 3.238 |
| Overall | #543 | 3.302 | 3.302 |
| Theme | #986 | 2.762 | 2.762 |
| Innovation | #1077 | 2.619 | 2.619 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It is a mystery, play the game to find out.
What code and assets did you not make from scratch during the jam (if any)?
All from scratch by team
How many people worked on the game?3
Comments
For some reason I can't play it. But I like the art from the thumbnail
Wow, these three minutes made me feel really good. The pixel art, BGM, and jumping on clouds were enjoyable and fun from the beginning—starting from the ground, reaching the low-gravity layer, and floating into space until the black hole. Even though the game seems small and doesn't take long, the experience I got was not small at all.
Cute little game. I don't think I found out how it fits the theme though. Also I wish I could jump with W or up arrow
Ok this one is a good one and my only comment would be to explain briefly about the jumping clouds and the task while onboarding.
I guess some dreams are not meant to be pursued...
You play as a penguin who's trying to reach for the stars and beyond, although the idea concept of the game is adorable, the excellent moody visual and the eerie sound effects say otherwise.
The atmosphere in this game is incredible, the glittering stars create a sense of wonder, but the stark black background adds a foreboding feeling to the wonder, the game feel exactly like space: quiet, eerie, but also wonderful.
The gameplay is simple but quite enjoyable, reminds me a bit of the game Doodle Jump, overall this is a great little game! Amazing work!
Very fun and solid game. The penguin paid the ultimate price for his dreams :(
Lol I loved the little squish animation when you fall from up high. Pretty cool entry!
It was a very simple and straightforward, tried and true gameplay loop, but you made it feel so much better with the mood you set with the music and art. Very well done!
The visuals and sounds are great; they create a good atmosphere, and the gravity mechanic is clever and feels good. The game becomes easier as we go higher, so maybe add more elements to your level design to increase the difficulty when we go up ;)
Nice submission!
I really liked this game. I think it could be developed into a full-fledged mobile game. The feeling of flying in space is very pleasant.
Really good simple game, I loved the minimalist pixelart style.
The vibe at the end of this was immaculate and just the right level of unexpected. Very good work, I wasn’t expecting this level of moodiness from a little Penguin jumping game.
what a cool little experience, the little cute pixel art and story with the contrast of the end was well done!
i really liked the artstyle and the little effects at the end.
nice work!
Incredible work y'all! I loved the minimalist pixel art so much, and the gameplay felt engaging for how simple it was. Was bummed when it ended because of how short it was. Would've loved to see more content and different types of platforming elements tied into the experience. However, can def understand quicker games due to the nature of jams. Would be cool to see how y'all develop this if you continue to work on it. Good stuff~!
- S.
Nice music, i like it. The game was fun but its too short to enjoy it so well.
Thank you!!
Yeah, initially the scope was supposed to be a bit bigger, but our team unfortunately got delayed trying to implement a core mechanic. We needed to pivot gameplay heavily last minute and reduce scope in order to finish on time.
But, hey, great learning experience! Thanks again for the feedback, and appreciate the play!
Ah man the swinging constellations, I wish I could have made those work! I had my head buried in Godot's Joint2D documentation for a little too long that once I was reminded of the time I had to sadly cut it from the final product and focus on what we had.
I'm going to pour out another cup of coffee for that loss.
Beautiful work on the music. The overall atmosphere(visuals + music) works very well.


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