The controls were to hard for me to proceed. I don't really understand how the wall jump works
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Snowfields's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #736 | 3.000 | 3.000 |
| Gameplay | #921 | 2.769 | 2.769 |
| Enjoyment | #938 | 2.923 | 2.923 |
| Overall | #1066 | 2.731 | 2.731 |
| Innovation | #1079 | 2.615 | 2.615 |
| Visuals | #1175 | 2.692 | 2.692 |
| Theme | #1293 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
on the player's way to the final stage the game doesn't harm him in any way, to make him thinks that nothing can go wrong, he can't die to traps or nothing. the twist is at some point everything reverse and he find himself in a constant way of harm.
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?6





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