greenfield_solutions
Greenfield
Creator of
Recent community posts
Greetings,
At the moment, we’ve got two programmers, one audio composer, and one artist.
We feel that if we can complement our current team with another good artist, we’ll have the ideal composition to cover everything this game jam will throw at us.
No matter the theme, we are going to create a 2D pixel art game. Both programmers have extensive experience both in and outside of Godot (our preferred engine), and the audio composer has published a game themselves.
We really do like to tackle the game jam themes as a team and crowdsource ideas/features/mechanics with the intention of having everyone on board with the plan.
I enjoyed listening to the Themed Horror Jam album and others. It’s great that you have a range of styles and themes. I don’t want to hold you up; however, we currently have a sound engineer involved in this project.
Do you also have samples of sound effects?
Our basic checklist
- main actions of the playable character (movement, jumping, taking damage, attacking)
- any potential pickup items/interactable objects
- sound effect for interacting with menu buttons/UI elements
Experienced Artist/Programmer duo looking to cover gaps in our combined skillset. We are versed in 2D game development with pixel graphics. We have had both successfully executed game jams and ones that just ended up being learning moments.
We’d like to compose a well-rounded team before the release of the theme of the game jam. Our first goal is to brainstorm an idea for the game and tentatively plan out features. Later, turning the vision into reality.
Clay,
We’re interested in finding a dedicated audio engineer for the team’s composition. Right now, we have strong programming, artistic, and game design skills.
We are a democracy and like to design the original game concept together as our first step into any given game jam. After all, game jams are all about having fun and exploring new ideas.
We really enjoyed building this game: https://greenfieldsolutions.itch.io/a-game-about-consequences
Let me know if you’re interested in chatting with us, and we can hop into Discord.
P.S. Played Goodbye to Yuu and enjoyed your work.
Came across my Itch “relevant to me” game page. Not disappointed! Good art style, I appreciate that it isn’t “turn-based” sequences… things still move in real-time regardless of player input. Some puzzles were tricky. Made it to the golems facing each other.
Adding to my collection to keep track of the progress. Well done!
Thanks! Honestly was the first non-long format game I’ve been a part of and I loved every second of it.
I will definitely continue to play around with new ideas in gamejams in the near future.
I was lucky enough to be onboarded by JoFromTroodon, just because I happened to work him in the past. The team that was assembled was top notch!
https://itch.io/jam/brackeys-13/rate/3349249
Web browser game. I’d like to see if your speed run is any faster than my 100s of play testing attempts. Consider the gauntlet thrown!
https://itch.io/jam/brackeys-13/rate/3349249
Web browser game. short, fun, epic!
Innovative gameplay!
I was just about to go to bed for the night, but then I say your cover image. Mouth watering… Haha
Fun bouncy music. (Know I have no experience making audio when I say this lol)
Not sure if its my laptop and browser setup, but it seemed like the when I went into the spell to update it (during the combat) it never actually updated. Example: I had four explosives, but only the original one was procing.
Overall, enjoyed my time with this game.
https://itch.io/jam/brackeys-13/rate/3349249
Web browser game. short, sweet, epic!
https://itch.io/jam/brackeys-13/rate/3349249
Web browser, short banger of a game. Hope you enjoy!
I felt the desire to explore everything I could and hit every tree. Thank god my third play through I was wearing a helmet. Haha.
Foundationally, feels like a game one could get really involved with. I did wish there was a some more to do.
Good selection on the artist, he does pretty good work.
Audio fits.
Did you do the animations of the bees yourself?
Hehe! Actually The Real Tim Shady was the one in charge of the legs. He really did some wizardry type stuff with them.
A legit full game. Cute little animations sprinkled throughout in a tasteful way. (Speaker box moving, jumping, resets)
The only critique I could even provide on a game this polished was there was a single typo I says “Bottum” and maybe add a subtle background track because the game is a bit longer?
A+ game though, super solid. I have it paused because I want to come back and finish it later.
animations are both good and fluid.
Sticky Soup killed it right?! Keep an eye on this one, the next LeBron James of the animation world haha!
surprise of falling into of boss fight got me sick!
Thank you!

