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BenIsSuperCool5

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A member registered Apr 16, 2024 · View creator page →

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One thing I noticed is that when I destroy the first town my game will soft lock for up to 5 seconds. I had a hard time damaging enemy ships as with the knockback they do I couldn't get close enough to hit them. Surely I'm doing something wrong here hahah. In the end I just played econ and spam taverns. I thought the concept was pretty unique though, mixing like idler/clicker with ship battles was cool. The graphics were also very good.

The art reminds me of line rider hahah I liked it. 

The level design is really good, these puzzles seriously made me think. I stopped with the blue gravity/warp level due more to time constraints than anything. But yeah, have to congratulate you on the level design because I think it's very well done. I agree with what others had said a few jumps were annoying / too hard. The puzzle itself was enough in some levels, I think the game wouldn't have lost anything if a few jumps were easier hahah. 

Overall great job

Nice mechanics! Obviously the theme implementation was great and it was fun to play around with and engineer a death room lol. All about those efficient angles. I had good fun!

Hmm, a little tricky and potentially a skill issue but I wasn't sure whether I should stand next to or on an object to interact with it. Another one is how to get people to follow me, I did do it by holding F and walking around but I wasn't sure exactly how it worked.

One way I imagine to make it clearer is through level design in a tutorial level. That's just one idea. 

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I liked the cute character models and the 3d world, that was nice. The aiming mechanics felt good. Maybe there could have been a clearer buying phase / wave phase; I felt like I had to rush to the shop while the next wave had started spawning already

Great game, impressive how there's a proper structure with story and great art. In my opinion the level design is really good but like some of the others have said, with the movement being a bit rough I think maybe decreasing the checkpoint interval by .5 would have been great. I agree that shortening the acceleration/deceleration curves to make it sharper, Madeline-like movement would have really elevated the game to the next level.

The graphics are good but I found it hard to aim properly

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This game felt super clean and polished to play, amazing job. The graphics and execution was just great, and I liked the different combinations available. Unfortunately, the bird flies so fast that it was difficult for me to tell which added more points and which were multipliers and thus I had some trouble optimizing for a super high score. Maybe some more obvious UI elements like popping text effects or a tooltip would have made it clearer.

Aside from that I think it's a fantastic game and close to 5 stars, great job!

Great game! Felt good to have an arcade style experience, and the gameplay was substantial with the different movement patterns, arrays, bosses, etc. If only there was some sound but I can understand as it seems there's already been a lot of effort put in to this. 


I got to 3-1 after dying two times and stopped there because of time constraints. I would have played further if some of the waves were a bit shorter. Awesome job!

Nice vampire survivors game! I got to around 10 min but the fps was dropping like crazy by this point hahah. Whirlpools were an interesting mechanic and I think the upgrades / enemy variety were done well

The theme was well interpreted. I think I put them to sleep by accident or when I shouldn't have? Hahah. I liked the wave animation too

Im so glad you had fun and enjoyed the gameplay! Thanks for the feedback on the UI, it's clear there were some oversights in the pre submission delirium xP


Also good to hear you liked the twist :) it was important to me to stress survival a necessary but not sufficient condition to win hahah 

The graphics were very nice. Unfortunately the tutorial dialogues would disappear before I could read them, and I had to restart the game several times. I liked the aesthetic though, it would be really good with some gameplay and UI tuning. 

Yay, this game reminded me of how awful I am at rhythm hahah. Maybe I'll come back to it to see if I can find the groove. I agree with the others a UI indicator would have been helpful to know when the rhythm shifts are coming, or if there was like a buffer animation during which I didn't need to have any key presses. 

Skill issues aside through this looks and plays very solid, nice work!

Also, capybara moves like a sine wave :thinking:

Nice game, capybara was very cute. SFX were also good

The art was amazing, the music was simple but contributed to the picturebook aesthetic. I loved the quirky characters too. If the gameplay was tightened up and progressed faster would be close to a 5 from me. 

The camera shift when throwing the bell was a bit disorienting. Also, why were there that many enemies at once ;( 5-8 would have been more than enough. I also feel like throwing the bell should give more information / reveal more of the map. I can see the game being very good with more polish/balance and some UI improvements. 

I liked the art during the dialogues, it was very impressive. Reminded me of some Supergiant games. The combat felt kind of like the arkham games

I was thinking would I have liked some roguelike vampire-survivors mechanics, or would that detract from the focus and was the story enough to keep me playing? I think you could argue for both. The notes were a little depressing but also very relatable ;(. I would have liked to see more upswing arc for the owner hahah. 

Eventually around room 7+ I realized I could just run from corner to corner without barking and no new enemies would spawn in. 

Nice entry though, very cute and wholesome ending.

I like the environmental theme, can tell you put a lot of work into the prologue hahah. It was a bit jarring when the movement handling changed so suddenly, I had to die a few times to figure out how the jump works. I like how you gave typical shoot em up gameplay some meaningful context, it added some nice extra depth to it. Prologue kind of reminded me of Finding Nemo

I can see you've been grinding Adam's Slay the Spire tutorials like me hahahah. I like how you integrated the map feature to a repeating branching decision, it fits the game and feel. The art style is amazing, and as far as I can tell the gameplay mechanics are pretty unique. Nice entry!

That was fun hahah the mechanics were solid. I forgot how to use the register so I got to 12:59 without upgrades and got a double ending screen, the first said I was overpowered and the second said I closed up shop - victory! The controls were really good. Style reminded me of prison architect

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I like the mechanics, gameplay idea and the art style but it's going waayy too fast for me atm hahah. Also I kind of wish the labels were just the same every time

I thought the crabs were going to eat me hahah.

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The art is amazing and there's a good loop here, if only there was more content!

I also appreciate the satire in the story.

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Fun racing game with a nice shooting mechanic to spice it up. I don't play many racing games but was a bit frustrated that bumping into most objects would cause my boat to turn 180 degrees. Probably a skill issue? Idk hahah

The scope of the art and the story is great! The pixel style is done very well. I enjoyed the morse code and radio-tuning minigames.

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I think it has a smaller niche. I like difficult games hahah, but other people may get frustrated especially if they're not into music. 

If you want to make it more accessible for such people you could allow them to listen to one letter at a time 🤷‍♂️. Maybe two modes experienced/beginner, one with words and one with letters. Idk hahah just a thought

Nice!

s w o

s s t

s

l e

s f

Very poetic and visual. I really liked this game idea, I feel like I used my brain a lot more than I usually would in a jam game and trained a skill in the process. 5 stars from me!

The sharks were scary. I like the atmosphere the music set, very mysterious and suspenseful. Were the letters connected to each other? They were all quite morbid hahah, but understandably so.

The combat was difficult as the attack animations were fairly slow. Very dark and atmospheric vibe though!

The gameplay was really unique, I liked the balance of managing your economy whilst designing for the goal. I also like that you tied the gameplay in to an overall story/theme, well done

I feel like the SMG was the strongest weapon hahah. Fun & simple game, I think the color scheme complemented the style/simplicity

Fun and simple game :) I liked the increasing complexity / changing mechanics and the integration of the theme.

Hi there,

Perhaps it wasn't clear in the tutorial but you must spend all enemy points available in the spawner before you can start a round. True an interactive tutorial would have been better for these things. 

Hope you give it another go, thanks for trying it out!

Noted for next time: decrease alpha for yellow circle. Also, summon Dobby to help me with the UI details 🤣

Yeah I would have loved to make more levels to smooth the difficulty curve. As is I chose to make the levels harder/tighter which has its own pros and cons. 

Thanks for sharing your experience, it's important for me to understand for future level designing :) I'm really glad you enjoyed the game!

Thank you for playing! Your comment made my day hahah, I'm glad you had fun.

Very cute. Occasionally it would bug out and I would die without eating myself or touching the edge. I like the bg art

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You know the build is busted when you one shot the green guys lol. I liked the aesthetic/art style, the moving eye is a nice touch. Rogue like elements were satisfying

Nice game! I think the final boss was actually quite cute lol, and those mermaids were scary. Gameplay wise I think the mix of abilities left room for me to devise my own approach to the level which was satisfying.

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Hi shlomiatia! This could have been better indicated in the UI but the tutorial is actually a scroll menu, you'll find the 'start game' button at the bottom. Have fun!