Delightfully spooky
bergiebird
Creator of
Recent community posts
Thank you so much for recording & sharing your gameplay! Its not only a great resource but also makes it feel real.
Cliffs: Thank you, you're right is not immediately clear. From watching your gameplay I can see all the places you thought you could jump. I wanted to fix that with the fog but now I know I must make every that the player isn't on foggy. With the lower elevations featuring semi-transparent fog.
Campfire: Interesting. . .
Bug Feature: You found a way to jump down waterfalls that is totally not implemented yet, lol. Will figure something out on that end.
Question: Was the performance in the video 1 to 1 with your experience? The project has a lot of 'scaffolding' in it to make deving easier at the expense of performance since my computer can handle lots.
My personal notes thanks to your comment (Redirect me if I misunderstood something):
- Need to give the player a better sense of the world right away.
- Movement skill floor is working as intended, but introduction needs to be there.
- Movement isn't fun yet. Maybe improved when survival elements & jumping get added in.
- Small hard to read sprites. I will probably start by improving the zoom and SFX, but will probably require many other edits to get right.
Ah man the swinging constellations, I wish I could have made those work! I had my head buried in Godot's Joint2D documentation for a little too long that once I was reminded of the time I had to sadly cut it from the final product and focus on what we had.
I'm going to pour out another cup of coffee for that loss.





