Game was a bit buggy but overall not too bad! Decent job :D
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Unknown Adventure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1246 | 2.458 | 2.458 |
| Gameplay | #1293 | 2.292 | 2.292 |
| Enjoyment | #1294 | 2.417 | 2.417 |
| Overall | #1379 | 2.271 | 2.271 |
| Innovation | #1398 | 2.208 | 2.208 |
| Audio | #1408 | 2.042 | 2.042 |
| Visuals | #1507 | 2.208 | 2.208 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
adventure
What code and assets did you not make from scratch during the jam (if any)?
I Made them all
How many people worked on the game?2
Comments
The core game loop is fun and shows a lot of potential, a mix between shooter, bullet hell & puzzling game is certainly interesting, but I'm missing a bit of polish/things around the game loop, I think these are things that you could easily improve on which would make your next game a lot better!
- being able to run it full-screen
- automatic respawning when dead (maybe with a death screen in between?)
- a bit more context, like what is my goal & how can I play? (even just adding that in the description of the game could help)
Keep on making games, I really want to see what you can do!
Nice concept! I got stuck on the third level though because I wasn't able to use the pickaxe to break the walls like I could in the earlier level. I think with some polish, this could be really good!
Cool game, i like the storyline and the shooting mechanic is pretty satisfying :)
Cool concept, could be a nice game with some polish, like adding more contrast between the colors.
Quite difficult but interesting game, I liked it. What I suggest is to add a full screen button, work with sprite colours (because I can't see bullets for example). Also adjust the difficulty, the third level is quite hard for me. Good job!
Cool idea for a game! The controls were very smooth, and I like the rouge-like element of being able to pick up your weapons! I did get stuck pretty early on in the second room, where I didn't know what to do (I picked up the crossbow, but the enemies didn't seem to die when I shot them, and I wasn't sure what I was supposed to do). Other than that, this game definitely has potential! The player felt nice to control, and the enemies had interesting movement! Overall good job!
Cool, difficult though! I was hoping for a bit of a tutorial or controls or something but I figured it out pretty quickly. Bonus points for using GDevelop, don't see that everyday!
Interesting. A lot of it was rough, the audio, the visuals, and the user interface, no tutorial, and I couldn't figure out how to beat the fish level, but the checkpoints were so lenient that I had fun trying to beat these difficult levels. I could easily and quickly try new strategies.
Nice little game. Tho I was stuck at level 4 I believe ( the one full of walls) because spiders somehow lagged and I couldn't shoot at them. Apart from that, the concept it nice and the game is well made, with some more polishing and some audio it could be great :)
Cool! Found a little hard to shoot at first, but very creative!
Good luck!
Cute little game, but I don't really understand what I'm supposed to do in level 3 ^^'. Level 2 taught me that the pickaxe destroy the walls, but I cannot destroy any wall in level 3 after getting it ^^'. Am I missing something?




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