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James McVitty

193
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6
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3
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A member registered Dec 15, 2015 · View creator page →

Creator of

Recent community posts

Really cool game! Nice work!

Really cool game! I liked the use of the theme quite a lot, and the mechanics and visuals were both great! I had some issues with the web player where the scene graphics were not scaling with the viewport so I had to zoom the web page out to line it up, but once I did that it all fit together. Really simple gameplay concept but it really hooked me and I was keen to see how far I could get. Nice work!

Thanks for playing! Glad it was an effective experience.

Thank you for the kind words!

Thank you so much!

Thank you for the kind words!

That's awesome! Glad you enjoyed it. Thanks for playing!

Thanks for playing and sharing the gameplay! Callum and I had a blast watching this. I think it's safe to say you are the first person not on the dev team to speedrun the game on those subsequent playthroughs!

Glad you enjoyed the game and the story, and thanks for the kind words.

Hahahaha as a semi-recent Linux convert, I will not let my work-computer Mac define me! 

No worries about trying again, just gave it another go and had a great time! Loved the little touch of having each of the infected spots burst one by one when you win the game. The game felt pretty refined and the mood was surprisingly immersive. Great work!

I'm usually not a big fan of clickers but this one had me captivated and grinning the whole time. This is an apocalypse I can get behind. Nice work!

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Agreed, cool premise, but couldn't complete the game just yet due to being limited to the web version. The visual aesthetic was great though! I'll have another go on the download version if I get the chance!

Great intro and really great music! Grooving the whole time. Nice game!

Great visuals! Enjoyed the variety of mutations and creatures too.

Great system for having the enemy DNA mutate the player. Nice game!

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Beautiful visual art, but I must say the sound was the real winner. Nice work!

Thank you!

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That's the thing, clicking Begin Night sent be back into Night 1. I just tested the game again and had the same issue (Firefox), but when I tried it in Safari, it worked! 

Something funky is going on with Godot web builds. Our game has some screen effect issues on macOS using Chrome and Safari but not in Firefox. Seems like some Godot games and different browsers have different ideas of how they should work when running on macOS, as our issues disappear on Windows and Linux. Weird as! I'll give it another go on Safari now that I know it is a browser compatibility issue.

Cosy game! I too went straight into box mode and had some difficulties due to that, but otherwise loved the look and tone!

Liked the tone and aesthetic, though I couldn't figure out how to progress. "End Night" just put me in the research screen with 5/6 points (game start only has 1 set of 3 disease spots and then many sets of 2), then it would put me back into "Night 1" without resetting my mana. Not sure if it's a bug or just a skill issue, to be fair! I love the concept and the little narrative snippets when you end the night. Good stuff! Please let me know if I just got something wrong as I'd love to play more!

Agree with the cosy comments! Nice little game, especially for a short dev time.

Really liked the look and the little mutation scenes! Confused about HP and I think it froze with some UI off screen when I either won or lost. So goes game jam quirks, so no fuss! Had some fun playing.

Nice game! I spam click rather than click and hold for some reason, which meant that whenever the mutation screen opened, I was caught by surprise and had already clicked on the mutation before I could even read it. I think if the mutations selection screen was not a confirm on selection, but instead select the mutation and then click a confirm button elsewhere, it could be more playable for numpties like me. Otherwise, good stuff!

Cool game! I do like these spot the difference style games, though this one did take me a sec to figure out when and how things were changing, as I was sticking to the map too rigidly to begin with and was wondering why the papers in the corner weren't an anomaly etc. Once I figured it out, I locked in. Nice work!

I too had some difficulty figuring out the controls, but after reading Mike's review I gave it another go and it clicked. Might be worth adding some controls info in the description. Otherwise, nice work! Fun mechanics and nice pixel art. Good stuff

Took me a minute to figure out what I was doing even with the little info screen. I think having some way of highlighting where the tapes have to be dragged to would be ideal. Otherwise, I liked how the aesthetic and music were really cosy, while the narrative interludes offset that by appealing to my space-specific existential dread hahaha. Good stuff!

Cool stuff! I really liked playing with the different heights and how each weapon would change up the strategy. The one that makes the orbs that continue to bounce around the place is diabolical haha. Good game!

All I'll say is that you need to bring a certain late-game object with you to the fuse box for the option to show up. In future versions we might tweak some of the communication around how to get each ending, but for now it's a bit trial-and-error. Thanks for playing! The atmosphere was definitely our main priority so I'm glad it worked out!

Thank you for your five stars, penis_music! 

Glad you liked it and thanks for playing! Callum and I both come from a film background where we've already learned 1000 times over that sound makes up more than 50% of the experience. Seems the same is true for games! That said, sound design for your game would have been drowned out by me cheering and hollering for my snail hahaha

Thanks heaps!

That's so generous of you! Thank you so much for playing!

My snail was SnailyJim and I was invested in his doping/racing career like nothing else. Good work!

Agree with comments about sounds being a bit grating. I'm not too familiar with clicker conventions so had to figure out the grind, how to get money by clicking the turtle,  what the upgrades did etc. Love how it suits the theme and scales up though! Nice sprite work too

Very fun game! Had fun puzzling through it all. Moody sound as well, though a bit quiet. Overall great!

Shout out to the Growing Blade. Satan didn't even last 5 seconds. This was really fun and I could see this being very very addictive. Beautiful sprites!

Thanks so much! 

Thank you! Loved your game.

Thanks!

Really glad you enjoyed it! Happy to hear that it all ended up being effective! I'll have to check out Stories Untold as well. Even from a brief look it looks very cool.

Thanks! Really glad you liked it!