Really cool game! Nice work!
James McVitty
Creator of
Recent community posts
Really cool game! I liked the use of the theme quite a lot, and the mechanics and visuals were both great! I had some issues with the web player where the scene graphics were not scaling with the viewport so I had to zoom the web page out to line it up, but once I did that it all fit together. Really simple gameplay concept but it really hooked me and I was keen to see how far I could get. Nice work!
Hahahaha as a semi-recent Linux convert, I will not let my work-computer Mac define me!
No worries about trying again, just gave it another go and had a great time! Loved the little touch of having each of the infected spots burst one by one when you win the game. The game felt pretty refined and the mood was surprisingly immersive. Great work!
That's the thing, clicking Begin Night sent be back into Night 1. I just tested the game again and had the same issue (Firefox), but when I tried it in Safari, it worked!
Something funky is going on with Godot web builds. Our game has some screen effect issues on macOS using Chrome and Safari but not in Firefox. Seems like some Godot games and different browsers have different ideas of how they should work when running on macOS, as our issues disappear on Windows and Linux. Weird as! I'll give it another go on Safari now that I know it is a browser compatibility issue.
Liked the tone and aesthetic, though I couldn't figure out how to progress. "End Night" just put me in the research screen with 5/6 points (game start only has 1 set of 3 disease spots and then many sets of 2), then it would put me back into "Night 1" without resetting my mana. Not sure if it's a bug or just a skill issue, to be fair! I love the concept and the little narrative snippets when you end the night. Good stuff! Please let me know if I just got something wrong as I'd love to play more!
Nice game! I spam click rather than click and hold for some reason, which meant that whenever the mutation screen opened, I was caught by surprise and had already clicked on the mutation before I could even read it. I think if the mutations selection screen was not a confirm on selection, but instead select the mutation and then click a confirm button elsewhere, it could be more playable for numpties like me. Otherwise, good stuff!
Cool game! I do like these spot the difference style games, though this one did take me a sec to figure out when and how things were changing, as I was sticking to the map too rigidly to begin with and was wondering why the papers in the corner weren't an anomaly etc. Once I figured it out, I locked in. Nice work!
Took me a minute to figure out what I was doing even with the little info screen. I think having some way of highlighting where the tapes have to be dragged to would be ideal. Otherwise, I liked how the aesthetic and music were really cosy, while the narrative interludes offset that by appealing to my space-specific existential dread hahaha. Good stuff!
All I'll say is that you need to bring a certain late-game object with you to the fuse box for the option to show up. In future versions we might tweak some of the communication around how to get each ending, but for now it's a bit trial-and-error. Thanks for playing! The atmosphere was definitely our main priority so I'm glad it worked out!
Glad you liked it and thanks for playing! Callum and I both come from a film background where we've already learned 1000 times over that sound makes up more than 50% of the experience. Seems the same is true for games! That said, sound design for your game would have been drowned out by me cheering and hollering for my snail hahaha

