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JamesMcVitty

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A member registered Dec 15, 2015 · View creator page →

Creator of

Recent community posts

Glad you liked it! Thanks for playing :) 

Wow, thank you so much! Glad you enjoyed it :)

Thank you for playing. I hope you feel seen! Take care of yourself (and pls pat your cat for me) 😊🫰

Thank you for playing, and for your kind words! :) 

Thanks for playing! Glad you liked it :) 

My work is complete 😅

Thank you very much for playing! Glad to hear it was compelling enough to stick through to the end. 

Thank you so much! 

Thank you! Thanks for playing :) 

Thank you! 🫰

Thank you for playing! 

Thank you so much for the kind words! Glad you enjoyed the game :) 

Just played and rated yours. Great game!

Feline destruction mode activate. Hell yeah. Great game!

Rated yours!

Nice work!

(3 edits)

Thanks for your feedback! Yes, the first battle can feel a little simple. We wanted it to be a bit more of a tutorial initially but ran out of time. Thankfully Oscar coded in some fun additional moves in the battles after, but we'd love to expand it at some stage to spice it up.

Your feedback about lack of cat imagery is valid and we take this seriously. Please accept the following compensation:

I hope this has been sufficient. If not, there is plenty more available.

Jokes aside, thanks for playing and take care!

Rated yours! Cool game

This was neat! I can tell you all put a lot of effort into it. Cutscenes like these in a game jam project is pretty ambitious. Loved the first stage. Nice work!

Rated yours!

I had to read the other comments to figure out the lack of visual or audible feedback thing. I couldn't really get the harvesting to work properly either? I think some indicators would really strengthen the gameplay and make it more accessible. Otherwise, the art style is really lovely! Hoping to see this grow into something really neat :)

Also rated!

Nice work! I like how you changed up a few of the genre staples and added things like the gun jamming. Visual overload is real though! Everything did, in fact, go wrong. 😅

Rated!

Cool game! Love the art style and the concept. I did struggle with the characters being really slippery when near edges of platforms. I'll agree with some of the others by saying that playing as Nothing was much more fun, though I of course understand that the difficulty and restrictions with Everything are part of the concept and relate to the theme, so I think that's a valid approach. Good stuff.

Really nice! Aesthetically it's great. It took me a bit to figure out the crafting but once I got it, it was a fun little gameplay loop! Nice work.

Cool, difficult though! I was hoping for a bit of a tutorial or controls or something but I figured it out pretty quickly. Bonus points for using GDevelop, don't see that everyday!

Thank you so much! That means a lot :)

Thanks for playing! Is there anything specifically you didn't like about them, so that we can improve them in future? Cheers!

Thank you so much! Glad you enjoyed it :)

This is a fun concept! I'll play and rate after work today.

Please check out AnxietyRPG! It's a fun little narrative game with some choices and consequences, narrative branching, and some Pokemon-inspired combat to round it out. We hope you love it!

https://itch.io/jam/brackeys-13/rate/3349340


Will check this out after work today!

If you could, please check out AnxietyRPG! It's a narrative game with some choices, consequences, and some combat as well just to spice things up! We hope you like it.

https://itch.io/jam/brackeys-13/rate/3349340


Looks cool! I'll play it after work today and leave a rating!

We'd love it if you could check out AnxietyRPG. It's a narrative game with some choices, consequences, and a little Pokemon-inspired combat. We hope you love it!

https://itch.io/jam/brackeys-13/rate/3349340


Hey there! If you still want to play some games, our game AnxietyRPG is browser playable! There's some hitching here and there on the browser version, but otherwise it's a fun little narrative game with choices, consequences, and a little combat here and there inspired by Pokemon. Hope you love it! Your game is going on my list to play and rate after work today.

https://itch.io/jam/brackeys-13/rate/3349340


Your game looks super fun! It's on the list to play today after work. 

Please check out our game AnxietyRPG! We hope you love it. It's a fun little narrative game with choices, consequences, branching, and some Pokemon-inspired combat as well.

https://itch.io/jam/brackeys-13/rate/3349340


Heya, looks cool! I'll play this after work today.

If you could please check out our game AnxietyRPG, we'd really appreciate it! It's a fun little narrative game with choices, branching, and some combat.

https://itch.io/jam/brackeys-13/rate/3349340


I'll jump on and play yours after work today!

Please check out AnxietyRPG! It's a fun narrative game with some choices, branching, and combat. Hope you enjoy!

https://itch.io/jam/brackeys-13/rate/3349340


I'll play yours after work today! Keen for it.

Please have a look at AnxietyRPG! It's a choice-driven narrative game with some Pokemon-inspired combat here and there. Hope you enjoy!

https://itch.io/jam/brackeys-13/rate/3349340


Rated! Left some feedback too :)

Cute game! And some great ideas too. I enjoy the concept of the gameplay loop, and reading some of the other reviews and your replies I can see that you have some great plans to expand upon it, which would be awesome!

As far as feedback goes, I did have some difficulties with the UI.  There was a point where this was happening and the game locked me out of actually selecting any of these. 

I had to restart and go through the intro dialogue again, which dragged a bit as you can skip the initial type out, but you can't skip the backspacing. I otherwise had an issue where I would try to buy things and the quantity owned didn't seem to update but money was being withdrawn, so I'm not sure what the go is there.

I think the experience could be smoothed out by having the game pause (or disable character control) when there are menus on the screen. But otherwise, with a bit of polish, I think you've got a neat, engaging game on your hands! Good work! Keen to see where it goes.

Cheers!