Thank you :) I'm aware of it. The initial idea was that EACH object had to be interactable, but we quickly ran out of time and didn't think of any fun ways to implement it. Thanks for playing :))
Nucis
Creator of
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Thank you for your feedback! What the timer does when it runs out is make the universe "unstable" (that's why there's a glitch effect) and after level 2 you can unlock different levels by making the timer run out (aka "glitched levels") and ultimately a completely different ending. I agree with the platform part, I tried to make uninteractable platforms move faster / slower than the other ones to make it more clear. Apart from that, time didn't let us make the game more "perfect". Thank you for playing! :)
Thank you so much, I appreciate it! Yes, we had issues with the levels' difficulty and made some of them a bit too hard and didn't have enough time to properly test them. To beat the plant you need to make it follow you to one of the very sides of the room. You have to wait until it gets pretty close and then you sprint to the other side trying to align it to the spikes. Thank you for playing btw :)
