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A jam submission

Factory ZeroView game page

Solve puzzles, discover secrets, escape the factory
Submitted by Fezak, phoenixft, Jheippi, Cylon_raider, chili max (@chili_maximo), Light_Punch, Infinikoo (@infinikoo_) — 19 hours, 6 minutes before the deadline
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Factory Zero's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#454.4714.471
Audio#1513.7063.706
Gameplay#3293.4413.441
Overall#3533.4663.466
Enjoyment#5943.3243.324
Innovation#7343.0293.029
Theme#9452.8242.824

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You have to beat the game before the timer runs out and avoid dying or respawning, or else you will be facing the harder levels

What code and assets did you not make from scratch during the jam (if any)?
We did most of and art, but the tilesets were edited from a free premade assets https://jrob774.itch.io/gb-tileset-assets

How many people worked on the game?
7

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Comments

Submitted(+4)

This game is amazing! The atmosphere, the art, and the gameplay are all top-notch. Everything feels so well put together, and the mystery kept me hooked from start to finish. Seriously impressive work! 

Submitted(+4)

I absolutely love the art style and the overall vibe! I struggle to see the link between the Game Jam theme and the concept, however the concept itself is very original for a puzzle game. I can feel the retro vibe and I really love the art style, especially the background. Well done to everyone!

Submitted(+4)

Well polished with the visuals and audio in particular. Great game! Consider rethinking your key bindings on keyboard as "e" and "f" cannot be easily pressed together with "d" :)

Submitted(+5)

I really loved the Gameboy aesthetic, even on the little title card on itch. The whole deep green style was great, and the lil' robots were extremely cute. Did you make the music? The ticking and the general style felt so reminiscent of Chrono Trigger that I almost looked it up to see if it was a track I forgot about.

I had a real rough time with the second or third level, just could not figure it out. I didn't spot the button I was supposed to be pressing for quite a while, and once I did I just could not for the life of me figure out how to put the box on it. I think sometimes it really is best to go slow and baby players through stuff by feeding them one mechanic at a time. In this case I was bamboozled by running into picking up blocks, dodging two kinds of enemies, pushing buttons and navigating a pit all at once.

Developer(+3)

Thank you so much! We appreciate a lot the feedback. Yeah the music is our own, made by our music composer Chili Max, and he was really inspired by Chrono Trigger for it.

And the third level is the one we are getting the most complains, plus the fact that the more enemies appearing in the level after you die/respawn seem more like a bug than a feature, we are thinking of possibly adding two more levels before that one to teach one specific mechanic at a time, it was mainly a case of not enough time and not enough experience at level design from my part, I made most of the levels except the last one, which was mainly done by another team member and then I handplaced the tiles and edited some platform positions, while also adding the box trapped puzzle.

And how did you solve the third level if I may ask, I am assuming you didn't throw the box?

Submitted(+3)

To be honest, I didn't solve it!! I felt a little embarrassed, but after many attempts I gave up. I spent a while trying to bounce off the circular enemy in order to get back across the pit holding the box, but to no avail.

I do hope you get a look at our submission.

Submitted(+5)

Holy damn, best visuals in the entire jam! The game's also fun , music and sfx were great! Even the concept is pretty cool! The only "issue" is that the game lasts too short. Really great job on this!

Submitted(+5)

Very cute, the ambience of the visuals and sound was my favorite~

Submitted(+5)

Love the concept, the art is amazing well done !! :)

Submitted(+4)

The game looks very nice! The overall vibe of the game feels very good and matches the tone of the game too. The gameplay is smooth, and there is coyote time implemented in the game too, which is really nice. All of the robots are very cute and adorable. Although the game is very short, it shines with good level design, and that is wonderful.

For some criticism, I'd say I didn't like the fact that the timer is shared among levels, and I think I needed to replay the game 5-6 times before completing the final levels. Most time lost is due to not getting used to controls, and also trial and error/thinking for solution. I think it is a bit too punishing and I would suggest tuning it down a bit. I would add that some of the platforms require some very tight jumps, and it feels like I am abusing coyote time just to make the jump.

Anyway, this is a very polished and well-made game, so you all should be very proud of yourselves!

Submitted(+3)

Getting back with the cube on three was vary hard. I love the look and feel of the game, and I love the low feel, was that the plan?

Great job!

Developer

Yeah, we are realising that the third level has a lot of new mechanics to teach the player, there was the grabbing, the throwing and the buttons. We will probably add one or two more levels before it to teach grabbing and buttons idependently and then have the current third level to just teach throwing.
Also, what exactly do you mean with low feel?

Submitted(+1)

I feel like the player falls fast (like high gravity)

Developer

Oh, yeah that was intended, we made it that way so that it wouldn't feel floaty.

Submitted(+1)

Very nice, give the game a unique feel as well. Still need to get used to tweaking the default movement settings on my projects so they don’t all end up feeling the same lol

Submitted(+5)

The first jump on level 3 was brutal. I had to retry the level simply because I failed to make so many times. If it wasn't for a comment here that told me you can long press E to throw the crates i probably would've quit there.
Anyways, the game feels very polished for a week long project and I'm even more impressed that 7 people managed to organize themselves to make such a cool final result. Good job!

Submitted(+5)

Nice atmosphere and implementation of classic mechanics! 

Submitted(+3)

there is one small mistake that enemies never come until they die, but other than that it is very fun

Developer(+1)

its not a mistake it was intended for the level to become harder when you die and thank you for playing 

Submitted(+5)

Wow, the game’s visuals are stunning, and the atmosphere is incredibly immersive! The jumping mechanics and box interactions are really enjoyable. I did find some of the levels to be quite challenging, but overall, it’s a fantastic game—great work!

Submitted(+5)

Good game, got stuck a few times but that's on me. I like the backgrounds!

(+6)

Jood job, the visuals are stunning, I didn't really like how the enemies blended in the background. I got stuck on the third level and I got unstack reading the comments, I really did not see the button I thought it was a visual glitch or something. Maybe making more levels adjusting slightly the difficulty making the user understand every mechanic. I did not quite like the length of the jump either it was hard hard to predict, but I guess it was the intention of the game. Overall really nice concept/mechanics and visuals!!

Submitted(+6)

Visuals were great and I love the little robots. Difficulty was a little high for me, as I initially got stuck on the third level, as I didn't realise you could long throw the box at first. I then proceeded to get stuck on the fourth. Nice job overall!

Submitted(+6)

This is a nice little submission with a good amount of polish. I definitely got stuck on the third level because it was unclear how I was supposed to open the goal -- I think a little more explanation of mechanics would have taken this up another notch, but overall good submission y'all!

Submitted (1 edit) (+6)

Ended up having a few bugs and got stuck in the stage where one of the boxes appeared impossible to get to in the 4-ish stage. I do have to say that this game has an addictive quality to it. Love the art and the core gameplay is fun. Think tightening it up a bit and removing the timer (after the jam) would make the game even better. Please guys, keep working on this game! ^_^


Bugs)
> Could flip again when at the top of the screen

> Enemies were missing the first time in stages sometimes

> Got stuck beneath the stage when flipping just before death

Developer (3 edits) (+1)

Ok, thank you a lot for playing! The box being there is not a bug, but we should probably have taught the player how to do that trick. It's a fancy result of how the controls were made and it resulted into having a fancy quirk of if you press flip polarity and jump at the same time, you can pass through one way platforms and land on the opposite side. And the enemies appear after you respawn, which when we expand this game, we'll probably make something to make it clear that's what happened.
Anyways, thanks a lot for your feedback, this is our second game and we are indeed planning on expanding this one once the jam is over.

Submitted(+2)

Omg thanks for letting me know, might give it another go then. But yeah sneaky little mechanic. Might be good to patch the quirk and have a dedicated button for that ^_^

Submitted(+6)

I liked the visuals and the flow, though found the sound effects a bit overkill. It felt complete for its scope, nice job.

If you have the time, would love to hear your feedback on our submission as well.

Submitted(+6)

The visuals and overall feel of the game is very good and i enjoyed it alot. the platforming and movement were also good. The physics are a little weird. Getting a box on a button shouldnt be that hard as i keeps sliding of of it. It also isnt very clear that you can hold the throw button to throw it further.

I enjoyed it though.

Developer (1 edit) (+2)

Hey, glad you enjoyed it and thank you for playing
The box sliding is a bug that we haven't been find out why it happens, but it shouldn't slide off the buttons.
Well be giving it a thorough look now that the jam is over