Really unique gametheme and interpretation of the Jam theme as well. The art work was nice. The learning curve was a bit to steep for me, but I enjoyed my time playing you game.
Keep up the good work!
Congratulations on submitting this game to the jam! The stickfigure and the animation are so cool. The controls are neat and the style very nice. Good job in including a paralax background. That really adds to the overall feel!
Your game is indeed hard - but so is ours - as we found out a little too late after submitting it :D
Keep up the good work!
Cool concept, BlueMango and smooth controls. The visuals are nice and the game runs very smoothly! I enjoyed a couple of laps. Is there a benefit in getting the speed boost? Also you could consider limiting the shots, otherwise I can simply shoot continously?
All in all well done, keep up the good work!"
Good job, Robert submitting this game. We were thinking about an arcade racer, too, but I was concerned we wouldn't manage to include good physics. You manged just that. I enjoyed every single of the 20 laps! The feel and the sounds are perfect
The upgrades are great and lots of fun, although "accelerate" does not seem to be very usefull.
Great concept, keep up the good work!
Well done, Envilon for submitting this game to the jam! Nice to see a 3D game made in Godot! I enjoyed upgrading my train and getting rid of those zombies. The soundeffect fit the game perfectly and after getting the hang of the camera controls mounting turrets was fun! I would have liked to see how much "life" the zombies have left and how much damage my turret do.
Keep up the great work!
Hi Envilon,
thanks for playing our game and the kind words. You are totally right and I can't agree more. The beginning is a bit too challenging and the "second sugar cube" machanic is not clear enough. You are respawned, because if you destroy both cubes, you can't finish the level (You missed the second part of the game for that reason).
Spoiler: If had "dried" yourself on the napkin, then the cube would not have dissolve. There is a small audioclue in that direction, but we didn't manage to include a visual aid in time.
Brillian entry! Probably the game I have spent the most time with just because it is so seamless, well polished. A lesson in scoping your game. You kept the mechanics simple but polished the game feel to the max. Just the pacing / balancing may be a little off - but that's to be expected from a Game Jam game.
Excellent job!