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LryKo

103
Posts
2
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A member registered Jan 27, 2025 · View creator page →

Creator of

Recent community posts

Really unique gametheme and interpretation of the Jam theme as well. The art work was nice. The learning curve was a bit to steep for me, but I enjoyed my time playing you game.

Keep up the good work!

Well done Aliviessa and Mischichka   for submitting this game to the jam. A really nice adaptation of the  board game heat. Enjoyable experience, especially if you know the original. Some sound would have been nice.

Keep up  the good work!

Good job, Kaideu on submitting this game to the jam! I did enjoy catching a few fish. The game felt a bit laggy though but nonethless good work!

Great little puzzle game with interesting mechanics and beautiful visuals / audio! Unfortunately a bit laggy for me in the web version but I can see past that and recognize the potential. Well done :)

Cool game, interesting replay mechanic. I would like a little more time to place the objects to make it more of a puzzle type game rather than a dexterity game. But may be personal preference and well executed regardless! 

Good job in submitting this game to the jam. This is one of the games I played the longest. I don't know how you've managed all of this in such short time - well done!

A cute little game that ties the theme of the game nicely to the theme of the jam. Well done and worth expanding upon 😊

Thank's for the review. Also very much enjoyed your bullet hell game 😊

Good job in submitting this game, Varians. We had a similar idea, but then went a different route. Your game turned out really nicely. Graphics, Sound, gameplay - I really enjoyed it.

Keep up the good work!

Good job on submitting this game. The aesthetics are perfect and the game very polished. It's not terribly diffcult (in contrast to ours) but a realy nice idea all in all. I would have preferred "A" and "D" for movement, but I do not know why :D

Keep up the good work!

Damn, you actually built a proper rogue like bullet hell game! Well done, very enjoyable! Perhaps a dash or some short invicibility when entering the level would make it feel a bit more fair but very enjoyable regardless! 

Thank you for your kind review! I also very much enjoyed your simple yet effective art (and take on the flappy bird mechanic) 😊

Thank you for your kind words! Glad you enjoyed the art and audio 😊 And indeed... the game turned out a little harder than we had intended. Still need to learn to account for dev bias 😄

Thanks for playing and the feedback, Latadenata. I total get it and you are right. We should have made the game easier. We simply didn't have enough time for playteting at the end - next time :)

You really fit A LOT of game into a small jam! Well done! I would not have passed my drivers license with that driving though 😂 Thank's for submitting! 

Excellent entry! I loved the creative take on the flappy bird mechanic. Fit the theme very well. Also goes to show how far a simple aesthetic can go when executed with attention to detail. Thank you for submitting this! 😊

OMG the atmosphere is so good! The background music the color scheme, the simplicity in the movement give it such chill vibes. Unfortunately I did not understand how to solve the puzzles. I'll bookmark this, perhaps someone can explain as I got stumped by level 2 even 😰

The artwork and intro is very impressive for such a short jam. Unfortunately, it seemed that the enemies did not take any damage from my attacks but perhaps I was playing it wrong 🙁 Thanks for submitting regardless and a great base to build upon 😊

Simple idea, well executed. Cute artwork and fitting sound effects. Importantly, readable and easy to understand. Well done! As others have said, mixing up the formula (sooner) would add variety. But there's only so much you can do in a short jam 😊

Thanks, FishFinsMertz for playing our game and the kind review :)

Good job FishFinsMertz on submitting this game to the jam. Nice story, excellent artwork and sound! I especially liked that the game is not too easy and one  really has to think to be able to defeat the enemy. The conecpt works perfectly.

Keep up the good work!

Thanks - your game is so satisfying to play, too! Good job on the cereal front :)

Haha, this is so good! Congratualtions on submitting this to the jam. Very smooth controls. nice visuals and sound, addictive gameplay. An easy concept well executed! I did enjoy my "balanced breakfast" :D

Keep up the good work, my fellow cereal fan ;)

Congratulations on submitting this game to the jam! The stickfigure and the animation are so cool. The controls are neat and the style very nice. Good job in including a paralax background. That really adds to the overall feel!

Your game is  indeed hard - but so is ours - as we found out a little too late after submitting it :D

Keep up the good work!

Good job on submitting this game to the jam - I must admit it is somewhat addicting. I like your idea of how you implemented the loop mechnik, though it is not that easy to kill enemies with it ;)

Keep up the good work!

Cool concept, BlueMango and smooth controls. The visuals are nice and the game runs very smoothly! I enjoyed a  couple of laps. Is there a benefit in getting the speed boost? Also you could consider limiting the shots, otherwise I can simply shoot continously?

All in all well done, keep up the good work!"

Good job Sclud@ad for submitting this  game! I like the idea and the art style is cool! Neat idea of including  yourselves and explaining what you had in plan. We too didn't have enough time (or planned it badly), so I feel for you ;)

Keep up the good work

Good job, Robert submitting this game. We were thinking about an arcade racer, too, but I was concerned we wouldn't manage to include good physics. You manged just that. I enjoyed every single of the 20 laps! The feel and the sounds are perfect

The upgrades are great and lots of fun, although "accelerate" does not seem to be very usefull. 

Great concept, keep up the good work!

Good job dream on submitting this game. I eynjoy playing these kind of games. It could use some  more polish, but the core mechanic works just all right!

Well done!

Great game Rinanda,

a nice roguelike that works really well. The updates are usefull and fit the theme. Nice artstyle and soundeffekts.

Keep up the good work!

Thanks Rinanda! I'm happy you enjoyed our game :)

Haha, true. Your game is amzing. Can't imagine how you were able to do all that in just 4 days 😲

Amazing what you were able to do in just 4 days! Nice intro, good humour and overall polished game.

And since we have the same theme, I of course liked that, too!

Well done, keep up the  good work!

Well done, Koromeke! I especially liked the sound and the animations. They really fit your game very well. I ejoyed hunting for those diamonds :)

Keep up the good work!

Wow, thank you Jack - I'm so happy you enjoyed our game!

Hi burnabl,

thank you for playing our game and your review - really appreciate it! I totaly get that the beginning is a bit too difficult. We should have left more time for some playtesting :)

Well done, Envilon for submitting this game to the jam! Nice to see a 3D game made in Godot! I enjoyed upgrading my train and getting rid of those zombies. The soundeffect fit the game perfectly and after getting the hang of the camera controls mounting turrets was fun! I would have liked to see how much "life" the zombies have left and how much damage my turret do.

Keep up the great work!

Hi Envilon,

thanks for playing our game and the kind words. You are totally right and I can't agree more. The beginning is a bit too challenging and the "second sugar cube" machanic is not clear enough. You are respawned, because if you destroy both cubes, you can't finish the level (You missed the second part of the game for that reason).

Spoiler: If had "dried" yourself on the napkin, then the cube would not have dissolve. There is a small audioclue in that direction, but we didn't manage to include a visual aid in time.

Brillian entry! Probably the game I have spent the most time with just because it is so seamless, well polished. A lesson in scoping your game. You kept the mechanics simple but polished the game feel to the max. Just the pacing / balancing may be a little off - but that's to be expected from a Game Jam game. 

Excellent job!