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(+5)

I really loved the Gameboy aesthetic, even on the little title card on itch. The whole deep green style was great, and the lil' robots were extremely cute. Did you make the music? The ticking and the general style felt so reminiscent of Chrono Trigger that I almost looked it up to see if it was a track I forgot about.

I had a real rough time with the second or third level, just could not figure it out. I didn't spot the button I was supposed to be pressing for quite a while, and once I did I just could not for the life of me figure out how to put the box on it. I think sometimes it really is best to go slow and baby players through stuff by feeding them one mechanic at a time. In this case I was bamboozled by running into picking up blocks, dodging two kinds of enemies, pushing buttons and navigating a pit all at once.

(+3)

Thank you so much! We appreciate a lot the feedback. Yeah the music is our own, made by our music composer Chili Max, and he was really inspired by Chrono Trigger for it.

And the third level is the one we are getting the most complains, plus the fact that the more enemies appearing in the level after you die/respawn seem more like a bug than a feature, we are thinking of possibly adding two more levels before that one to teach one specific mechanic at a time, it was mainly a case of not enough time and not enough experience at level design from my part, I made most of the levels except the last one, which was mainly done by another team member and then I handplaced the tiles and edited some platform positions, while also adding the box trapped puzzle.

And how did you solve the third level if I may ask, I am assuming you didn't throw the box?

(+3)

To be honest, I didn't solve it!! I felt a little embarrassed, but after many attempts I gave up. I spent a while trying to bounce off the circular enemy in order to get back across the pit holding the box, but to no avail.

I do hope you get a look at our submission.