Cheers, that's really good feedback too
COZI
Creator of
Recent community posts
hahahaha got ya, appreciate the explanation. I'm not sure if you know about it, but what I'm refering to is the Ableton crack key gen song, which, I admit, I am guilty of hearing before. However, I've since spent 1k on 12 tho, outch. Crazy that the program to use Ableton for free had an anime girl and a theme song. Anyway, really love ya harmonic ideas and how the song keeps on moving. Real big brain stuff for a 3day game.
I REALLY LOVED THE MUSIC, so quirky and fitting for the game. But is that pad not the one for ableton pirates lel? Also I got stuck on the second level until I realised if I left full screen mode I could see the glitched wall, so some monitors might be struggling with this one. I really needed those hints too. Cool game guys!
This is scary good for 3 days. Such amazing artwork, insane concept with the gun parts, the looping wow wow wow. It felt pretty dam good to play, think I found the camera to move slightly awkward and would have loved some comparison Ui between parts. Such minor picks for what ya team managed to make work in such short time. Bravo <3
1 man team, doing their first jam 👏👏👏.
Such a cool idea, really love the whole risk and reward mechanic with the digging.
I'd love it if the tidium got reduced a little bit tho. Sprinting and bags were really good, but I think little things, such as item hot key storage (which bags could upgrade) and a sell station closer to the boat, would be a massive improvement.
Also, the item designs confused me a tad. I had a situation where I went out with 2 pieces of the same type of gear because I felt like the upgraded version of the scanner was a detector based on the art.
I could imagine this receiving the lethal company treatment too, and being made into a crazy multiplayer game. Happy to share and explain the netcode I wrote for my jam if you'd like.
This is such an amazing formula that I really feel like you should keep cooking on. Amazing stuff!






