There's actually something kinda engaging about this formula. I actually like that it was held to drag to select shrooms rather than just click. Felt nice to chain shrooms around with the mouse. It's a lot more engaging than just clicking a cookie IMO. Love to see what the concept would do if given more time to cook ^_^.
Play game
Mushroom Queen's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #907 | 3.077 | 3.077 |
| Innovation | #961 | 2.769 | 2.769 |
| Enjoyment | #993 | 2.846 | 2.846 |
| Overall | #1209 | 2.526 | 2.526 |
| Gameplay | #1230 | 2.385 | 2.385 |
| Theme | #1431 | 2.231 | 2.231 |
| Audio | #1573 | 1.846 | 1.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Things go wrong pretty quickly
What code and assets did you not make from scratch during the jam (if any)?
Text Font - Same one as the Brackeys 2D tutorial
How many people worked on the game?1


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