An impressive social experiment! I really enjoyed the concept of integrating a level editor with communal voting, where every player's creation contributes to the shared experience. The idea of letting the community shape the gameplay is bold and fresh, and it shows serious ambition for a one-week jam project. Overall, it's a unique and promising idea that has a lot of potential for further development. Great work!
Play Experiment
Perfect Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1 | 4.759 | 4.759 |
| Overall | #32 | 3.948 | 3.948 |
| Gameplay | #64 | 3.897 | 3.897 |
| Enjoyment | #90 | 3.966 | 3.966 |
| Theme | #109 | 3.897 | 3.897 |
| Audio | #165 | 3.690 | 3.690 |
| Visuals | #600 | 3.483 | 3.483 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's a social experiment, so im actually not quite sure if "nothing can go wrong", but we will see :)
What code and assets did you not make from scratch during the jam (if any)?
Some boilerplate code of mine to make HTTP Requests and play Audio
How many people worked on the game?2
Comments
Wow. That was pretty nifty!! It took me some time to understand the controls and the level editor, but once I got the hang of it, I really enjoyed it. I think you'd need a way to filter player creations, though... because I predict some immature players would quickly take advantage of the freedom to make some disturbing "terrain" features. If you could add one thing of juice, maybe have sound and a visual effect when the ball lands in the goal. Overall, super impressed!!!
Perfect 5 stars for innovation. You should definitely develop this concept further I look forward to seeing where it goes.
Wow this might be the most innovative game I've encountered so far on this game jam!
I love how you connect every player's idea to be shared and played to each other!
I don't have much to say, but maybe some touch up on UI and the overall visual would make it perfect!
Question: how do you guys make sure every game level the player made is qualified to be uploaded and played by others? I mean what if the case of the game level created can't be finished or worst, not playable.
Hey, thanks for your kind feedback :)
Before uploading, the creator has to finish the level 2 times in a row. That's how we make sure a level is beatable.
Also, every level in a run can be skipped after 20 seconds, so if someone created a very hard level, the player can skip it and finish the run nonetheless.
An amazing idea! I'm amazed that you were able to accomplish this in just one week.
A really unique idea executed masterfully! It's impressive how you managed not only to make a level editor in just a week, but also make it collaborative! Reminds a bit of Ultimate Chicken Horse, I wonder if you were inspired by that.
In any case, I think out all the game in the jam, this game has the most potential and deserve more attention, awesome work!
What a great idea! There was some quite ingenious levels also and seems to allow for awesome gameplay. Great music as well! Good job!
incredible little game! i spent over like 20 minutes making a level and beat it twice but I don't know why it didnt register or something so I went back to the main menu to see if anything different was there but unfortunately my level was gone. really fun experience though. good work.
The concept for this is awesome! There's so many cool gimmicks to use in the levels as well so experimentation with level design is very fleshed out and not shallow at all. Although I did not have a great time with the current levels due to a combination of factors: the aiming for the trajectory would not work because my mouse either couldn't go farther than the bottom of the screen and even if the game window was small, the trajectory still didn't read my mouse position past the screen unfortunately, and the levels didn't have great difficulty curves, but since anyone can replace the levels for better ones this is just by design of the game.
Awesome work!
Yeah this was by far a top game from this jam... I felt like everything just kept getting better. The only thing I found a little confusing were the controls it was mouse but it felt like the arc went in the opposite direction of the mouse and was a little glitchy other then that this really was a great game.
AHha I made a level but I am not sure if it was sent :D Then I went to the archive and I noticed that the TTP was for sure broken in minutes after the game was released
I got a small issue where I got stuck, but I guess I need to get better at creating a game within your game knowing the constraints :P I wish the button was triggered with any collision, not just from the top!

Nice to concept, very well done! How did you make the server? Did you use gdscript or some other backend? (out of curiosity)
I think TTP was the first level actually created by players 😂
The backend is Php and MySQL, and communication are Post requests.
Buttons work with physics too, so you really have to push them all the way down to trigger 😅 that also means you can activate them with every moving object, bot only from the top.
Thank you for playing 😊😊
Amazing submission! The level editor, the social aspect of the game, great job all around!
Have you pulled this off within a week? If so, that's impressive! It's a very interesting game, and I have added it to my Brackeys Game Jam 2025.1 My Pick collection.
This game is seriously impressive! The concept is super creative, and the fact that you have a level editor crazy. That’s such a cool idea, and the execution is spot-on. The visuals are fantastic, and the gameplay is super fun and engaging. The voice acting was a great surprise, especially for a jam game, and it adds a lot. The theme fits nicely, and the itch page looks great too. Only downside is the lack of settings, which would’ve been helpful.
Overall, this feels really underrated. Amazing work! 9.5/10 :D
The game looked so cool and I was eager to play it but it didn't load :( There problem is probably my pc (it's very old).
Amazing concept! I don't think I've ever seen this done before, let alone in just one week. Great work!




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