Man I suck at these kind of games...
Very impressive and polished for the amount of time you had!! It controls great and the artstyle looks good too.
| Criteria | Rank | Score* | Raw Score |
| Audio | #43 | 3.969 | 3.969 |
| Gameplay | #62 | 3.908 | 3.908 |
| Overall | #166 | 3.672 | 3.672 |
| Enjoyment | #194 | 3.785 | 3.785 |
| Innovation | #238 | 3.615 | 3.615 |
| Visuals | #269 | 3.954 | 3.954 |
| Theme | #962 | 2.800 | 2.800 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's a difficult rhythm game that doesn't allow for anything to go wrong. As well as the story somewhat relates to the theme too
What code and assets did you not make from scratch during the jam (if any)?
Some of the SFX and a couple of framework scripts were not made during the jam
How many people worked on the game?2
Man I suck at these kind of games...
Very impressive and polished for the amount of time you had!! It controls great and the artstyle looks good too.
Amazing game with interesting visuals and shkar music! Good job, you are well done, thank you for such a game!
Mind blowing for just 2 weeks. This is soooo impressive. Shot gun felt great and reloading was a fun quirk. Art was perfect too. Well done team :)
This is really cool! I'm a fan of rhythm games and this one gave me a unique taste so far!
Really cool game! I've never played a rhythm game before but I really enjoyed this!
Even though I did play it in the browser (and sometimes movement wasn't perfectly synced), it was a blast! Got to beat the boss and all.
I loved the animations of every character in sync with the music.
Great game! My only feedback is that the levels become hard pretty quickly. Maybe you could add more easier levels at the start and gradually make them more challenging.
Great combination of mechanics, I really enjoyed it! Visuals also very pretty, simple but nice animations. Core gameplay with rhythm moving and attacking is awesome, after you catch the beat, its not so hard to stick to it! As for suggestions, I would like to see enemy health.
A really cool game. Even though the concept is somewhat similar to Crypt of the NecroDancer, it’s still interesting, plays really well, has a satisfying impact from the shots, and the sound design is super enjoyable. Great job!
Very well done, it's hard to do a rhythm game for a jam!! Loved it. Maybe I'll put some consequence of don't following the rythm but it is fun and addicting <3
Really loved the game! I liked the rhythm movement, only feedback is perhaps theres not much consenquence to missing the rhythm when you move, you get to spam stuff and it feels like theres no weight to your bad actions :>
Very good game, well develpoed. I'm not the best at rhythm, but I had a lot of fun playing
This is incredible, amazing, really well polished. I'm so impressed that you guys made this in a week. This feels almost ready for an actual release. I couldn't beat the boss tho, I struggled really hard with his second part, but that's a skill issue. Some small tip for clarity later, is to add something to say that the red buttons were only for resetting. The first time the tip appeared on top of the screen I was in the middle of heated battle between my rhythm coordination and a spider, I actually tried to push the box towards the button instead lol. I figured out easily after, but I felt I should just give a heads up! Great Job!
Wow this was incredibly fun to play! I love rhythm games and this really adapted the rhythm genre in a unique way. I especially love how the gameplay elements are tied to the beat also with the ! tiles that spawn, it had me vibing while shooting away! I did encounter an issue though where I accidentally pushed the object out of the bounds and couldn't get it back
i really love the graphics, i just dont think 2d and a rhythm game work together? the theme is kind of obscure, like you wanted to make your own game and just used the narrative as a way to incorporate it? Personally the rhythm movement makes the game too slow, if it was a bit faster and the shotgun had a crit chance if you timed it right, maybe? But the puzzles were also just generic and simple and repetitive very fast
its a good idea though, it just needs a lot of polish and development
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