I like the idea in theory. But managing it was rather difficult for me. Movement seemed inconsistent at times. Good job though for only 7 days.
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foursight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #342 | 3.423 | 3.423 |
| Visuals | #379 | 3.769 | 3.769 |
| Innovation | #406 | 3.385 | 3.385 |
| Enjoyment | #783 | 3.115 | 3.115 |
| Overall | #797 | 3.045 | 3.045 |
| Theme | #823 | 2.962 | 2.962 |
| Audio | #1701 | 1.615 | 1.615 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can see the future and you get to play it out.
There's only one where you live.
Nothing can go wrong...
What code and assets did you not make from scratch during the jam (if any)?
These amazing assets by Nemorium and Immortal Burrito
https://nemorium.itch.io/the-harvester
https://immortal-burrito.itch.io/blood-demons
Everything else was made by me.
Sadly, ran out of time for the audio.
How many people worked on the game?1
Comments
It looks great, love the art. The planning mechanic was a bit hard for me.
Love the premise! Really liked the pixel art and smooth animations! Only thing was that some moves seemed to just happen before they reached their order in the timeline, not sure if im misunderstanding a mechanic or something
Love the idea and the visuals. Game itself is good but I'm not sure that it happens to me but attacking is not working in the order I wanted but great game for just one week.
Impressive that you've made all this in one week as a solodev!
I really like the artstyle, and the gameplay fits the theme very well. Too bad you ran out of time to add audio, I think that could have added a lot to the atmosphere.
Well done!
Really unique concept and such lovely art and animation! I had a lot of trouble defeating the enemies that jumped down from trees, I think it's really punishing to be able to be killed on the same frame you hit an enemy, might be worth considering some invincibility frames (if it doesn't take away the challenge too much!)
Really liked this one!!
Hello! This was cool. It seems that i do like these type of games where you have to figure out the right moves. Beautiful aesthetics and nicely done animations. I enjoyed the game!
Beautiful art and I really liked the concept! I may have encountered some glitching with the moves not proceeding in the input order but still very fun.
The art reminds me of penusbmic style.
I like the predictive game. I've seen it alot of similar concepts prior so it was easy to follow.
Super cool idea, gorgeous art. I could really use a mode where I can see where my character would be after performing the current set of inputs - so I can plan a little better. I often missed enemies because I didn't realize where my character would be. Also, sound would make this game so much more immersive.
I like the game mechanic.
Some things you might work on:
Game needs sound
I barely used "slash"
It is hard to know how high my jumps are or how long my steps are. Making background or terrain in a way that helps players understand these might help.
Also since the game is heavy on visual cues. Using art style that is more clear might be better in my opinion.
Pretty neat experience! Plannings your moves ahead of time is definitely a cool concept.
yeah, the first 24h were great, core mechanics, all done. On Thursday I changed the entire core mechanics and was working on bugs till Sunday's submission. I think no audio was a better choice than "more bugs". Sadly, even the 3rd stage is not fun enough. And I had more enemies that didn't make the cut!
Was fun learning GDScript in a week!
I started in C# which is what I use at work and quickly realized I won't be able to make it for web, so I switched to GDScript, easy to pick up!
This is my first game jam, and probably counts as my first video game, other than what I did in Flash when I was a kid, some 25 years ago?
Ran out of time for the audio. I really focused on bugs, and still left some in. I wanted to make 10 stages, but proud I made at least 3!
I hope you enjoy it as much as I did making it!
Super fun game mechanic! It's like a singleplayer YOMiHustle. Would totally love to see this expanded out more with additional enemies and attack progressions, but was shocked when I saw this was a one-person entry! The tutorialization works imo, and it was fun to try and better understand the mechanics across even the few levels that are here. Seriously, great stuff here!
sorry but I tried multiple times and I can't understand the predict mechanic...
nice game! I really like the mechanic, but didn't understand it at first tho, the game is really creative and firts the theme perfetctly!





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