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Pontax

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A member registered Oct 23, 2024 · View creator page →

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lmk if you are looking for a pixel artist.

went back second time. Balancing was quite hard to get past first level. took 7 dead runs to even beat first level with any character sometimes. 

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game sorta breaks on full screen. I think highlighting where an object interacts with the face would help a lot here as my face was deformed i couldnt tell what angle i was adjusting. Maybe allow it after the modifcation like resample the factor to remake new face vertices. So like after the scene its a clean head even while messed up. I think longevity adding some pain/health meter to like prevent continuous modifcation where then its a cost and roguelike how much can i modify myself to blend in before i pass out. but passively gain some hp or items to heal and manage health with the core mechanic.

this was a QoL that we didnt get time to do in the week.

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Yep this is my favorite of the jam. I love dice rolling I love the concept. I think post jam development add some more animation frames and types of idling or added small dialogue voice over like darkest dungeon. I think revampign the artstyel to darken it up - dark fantasy is the move here. Maybe boss mechanics that affect dice and play with your rolls. Adding more dice or kinds of dice here as well. all in all good job. 

If you end up needed a pixel artist hmu too!

I liked the photorealism here you implemented this much better than what we tried to do. I actually made something similar called broomba battles (like battlebots) so I was quite familar with what to do here. The coder made it very seemless for intuitive ui here which was great. If you plan on continuing development i recommend you taking a look at mine and hopefully it may help you get more ideas for future development of this if you so desire to continue. I think these are games that would benefit a lot with mutliplayer/async multiplayer if you decide to take the leap of committing to it. Obviously 1 week jam for mulitpalyer is quite a challenge so gladly you have no deadline as well. I think a hover tool tim for what certain thing do would help a lot too or like a tutorial session where it pops up tips and guided recommendations for the first fight. 

I feel if you were going to use an asset pack you may has well had your player sprite also be one of them too with a different color to differentiate. I think some ui or context to do next would've been helpful here. Having some hp bars, some interaction beyond just running around. 

I think also not accrediting the artist was bad faith but that is just me as an artist... :/

I was impressed by the amount of levels. I agree with the other ocmments about point and click here. I think the WASD movement couldve been avoided here for eas e of access. I also dont think you needed a player movement for this to work well. I thought it was impressive how you did cutscenes for this. They were very well polished for the time frame given. The art was very nicely done too I liked the subtle famous paintings which had a great cute charm. I was wasting my time just looking at them all. Maybe that could cause more challenge more distractions like interacting with people and forcing themt o talk and answer questions more. 

We would love to hear more of your feedback if you could fill out our forum in the description please!

okay thanks i'll try again later tonight.

this gave me hardcore pico8 vibes so good job. I can def feel like the UI couldve been better displayed like instead of saying O and X just use the letter you are representing for the two. Had to pause to find out what it was though the small ui moving when pressing was a nice QoL i didnt expect when i saw I pressed the correct button. Spritework could use more work i think here more 6-8frame animations. cool work here.

game bugged out for me everytime. Couldnt get the game to play mechanically? Playing on chrome. 

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cool concept. there was a bug the first time: killed first wave boss without dying. Died phase 2. Picked new guy. Never saw ghost. I cleared the save and the second try without reloading page I got the ghost but only if i died before the first phase? Also phase 2 invisible almost invis boxes were not fair in that fight. should add a visual sprite for those projectile spinning things
besides that this was a cool mechanic. I wished the players honestly helped kill the boss little dmg. but maybe like a funny quip where if the boss killed htem they dropped like xp for the lvl up. but like replayed the entire fight they did. Maybe record teh coordinates this way. Kinda allows for speedy runs or something idk. I like the mechanic overall though and the music was great.

this has some good bones for a new type of survivors games. Like a ping pong back and forth wave climbing archetype. Trying to better improve your self. Reminds me of when i was a kid where I would 1v1 myself ina game of chess but like I knew my own move so i always allowed 1 side to win. If you can avoid that scenario I think you CAN make something here more through commercial release. As of now no it needs more polish. Sounds, better art than asset pack. better buildings more effects and buildings. But I do truly see some game development potential here for something if you choose to continue and refine this. 

card game was ambitious and definitely hit the them here. at first i was confused was the countdown was but the next time was the true playthrough. I think the tutorial was good but maybe add the teacher turning the back for this so user wouldnt need to play twice for a first impression. I think the music was good and cute items. Easy to understand after the second go around so well done. 

melon types were great. I made a sprite before and this met that meme. So thanks for making this game. Lean hard into this meme here. I think future dev async multiplayer would be great like super auto pets rather than AI. Maybe AI for like tutorial and offline. Also wasnt quite sure how the bottom row cards worked so maybe more hand holding for that would be good.

melon types were great. I made a sprite before and this met that meme. So thanks for making this game. Lean hard into this meme here. I think future dev async multiplayer would be great like super auto pets rather than AI. Maybe AI for like tutorial and offline. Also wasnt quite sure how the bottom row cards worked so maybe more hand holding for that would be good.

I kinda was confused in playing this honestly. I wanted to know tutorial or something to go back up and play tutorial for this as I was quite lost in what to do.

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I think some UI improvements could go along way here. 1) being healthbars know how much health something had when shooting it would allow player experience better. Otherwise I felt i was shooting into nothingness with no impact. I think the tilemap looked good overall. Adding some idle animation to player could help and avoiding the hard black outline as it didnt match the tileset too. Adjusting the collisions between the player and the enemies help with a weird clipping bug I got as well. I did like the upgrades and tooltip that was a nice QoL. I think the returning was well done. I think finding or improving the artstyle could go along way with the bones it has. Maybe cool ability to summon little robots to help with those damnflyers.

Seemed sorta hard to understand at first. The sounds effects were a tad harsh to hear. I think given the time it was fine. Interesting take but I struggled to see the theme here. 

I liked the callback to their youtube videos they did. The ui text was clean with good sound effects. I wish there was better way to control the clones so I could navigate more. I think adding funny commentary would've been a great add here that said what Honeydew's famous lines. Good job.

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Noticed is there a bug happening currently where uploading gifs into the game page descriptions no longer work anymore?

Is there a way to fix this?

yeah time sort of does that when 36hrs and 2 people. We were focused on getting our game to function first.

cant vote my teammate can rate. But i dig the adorable sprite art.  If you ever want some more help with perspectives on pixel art just dm me on disc i can help you make more dynamic top down perspective not in 3d.  vanishing points and texture shadows go a long wa y and may help spice up your visuals

okay okay okay. So  3600 was my score. Not great but i suck at video games so ya know. Having the pumpkin icon for killer helped I almost had a good loop going. The top down perspective is a good challenge for the game design of the game. 
Moving forward: I think you would benefit trying the 45 degree perspective. It may allow for future looking for planning of the killer. Then also you could have more view of a killer like take a concept of seeing a killer smashing a pumpkin path to open up new routes. The juxtaposition of seeing a killer would allow for more intensity or horror from the player experience rather than the icon. I think the game was quite simple to follow and no tutorial was needed which was good. I think you could expand the idea maybe more not even tailor to halloween or this be something like a minigame to something larger like a map exploration of something bigger.

clarification i suck at minesweeper but the tutorial helped a lot. I was wildly surprised there was scaling difficulty in the game. Also the fact all the UI was so clean. 
Good use of ease of access sound options. Page itself was all clean too and overall for 26hrs seemed like a ton of work for short amount of time put in. I'd wish I knew what was already purchased assets tbh so i could figure out overall scoring on the game. but the sounds is a nice touch and is not overbearing. The looping isnt terrible either. I think sfx need some adjustment as its quite more noticeably louder than themusic  by a bit. 

i was shocked you were able to get a cutscene in on the time available very impressive. Great job for that. There were some hitbox issues clicking on some of the people and interactions where i would get the same person to pop up in conversation. It would happen very frequently.

I would remedy this issue by checking in debugs and see if the print is hovering on what is being selected this may help.

The game fits the theme on the nose here. I can rate because my teammate has the rights but it would get 5/5 on theme for this one. The amount of OC characters is wild for the art production so hats off on that your wrists must be killing now.

Yeah we fixed that bug if you want in our description with the link to the working version if you would like.

yeah there is a spawning bug. We linked the hotfix in our description if you would like to see how far you can go. 

yeah the subliminal space was a nice touch wasnt expecting that after the first few cranks. I was like wait this isnt just a door for decoration??? oh my god. I turned the corner and latex man was there for my cheeks. I never play horror games and for a reason I am remembered why I dont. Thanks for the stains.

thanks for playing the game. The team decided to not continue this game. Please make sure you follow us for more upcoming games we all make!

I dont have a programmer but yeah I'd be down to join yours.

pixel artist here if you need. same name in disc.

thanks for the feedback, I agree buying the snails was not much thought besides the hidden speed stats. Though at the end of the game we do track snails collected.

snail houses?

we had issues with muting Iframes and opted out of bg music since we didn’t have time to debug the music of ours and the games within games.

Thanks for playing yeah snailception is pretty fun. If you needed more money you could go in and do snail game in snail game and play those games haha

Low friction did make it quite challenging against the ai. I noticed that they immediately knew where the next one was so I had to just follow them then hoped I didn't slip past them and punch them before they got away. I think visuals and sfx were nice fit for this. I could have seen it be quite larger and only 1 ai and then it being a bigger store. Then a UI arrow in the middle to show you were it spawns so its more of a brawl with random shoppers getting in the way. Maybe hitting them risked you getting thrown out which would have helped theme interpretation more. Pretty cool overall and 2.5 always bonus points.

glad you read the snailmail, most people dont even notice the other apps haha!

glad you liked the game and the theme is visible!