clarification i suck at minesweeper but the tutorial helped a lot. I was wildly surprised there was scaling difficulty in the game. Also the fact all the UI was so clean.
Good use of ease of access sound options. Page itself was all clean too and overall for 26hrs seemed like a ton of work for short amount of time put in. I'd wish I knew what was already purchased assets tbh so i could figure out overall scoring on the game. but the sounds is a nice touch and is not overbearing. The looping isnt terrible either. I think sfx need some adjustment as its quite more noticeably louder than themusic by a bit.
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Thank you so much! I prepared the pumpkin character like 1 (or 2?) day(s) before the jam started, as I knew was on vacation from 29th to 31st of october and want to do a minesweeper-like game with top-down movement. Any other art was created during the jam, including all UI etc. I created SFX with Bfxr Soundmaker for and used music from Pixaby. So basically all assets (except music) was made by myself, 95% of it during the jam (character sprites). Thanks for letting me know regarding the SFX!