okay okay okay. So 3600 was my score. Not great but i suck at video games so ya know. Having the pumpkin icon for killer helped I almost had a good loop going. The top down perspective is a good challenge for the game design of the game.
Moving forward: I think you would benefit trying the 45 degree perspective. It may allow for future looking for planning of the killer. Then also you could have more view of a killer like take a concept of seeing a killer smashing a pumpkin path to open up new routes. The juxtaposition of seeing a killer would allow for more intensity or horror from the player experience rather than the icon. I think the game was quite simple to follow and no tutorial was needed which was good. I think you could expand the idea maybe more not even tailor to halloween or this be something like a minigame to something larger like a map exploration of something bigger.