I liked the photorealism here you implemented this much better than what we tried to do. I actually made something similar called broomba battles (like battlebots) so I was quite familar with what to do here. The coder made it very seemless for intuitive ui here which was great. If you plan on continuing development i recommend you taking a look at mine and hopefully it may help you get more ideas for future development of this if you so desire to continue. I think these are games that would benefit a lot with mutliplayer/async multiplayer if you decide to take the leap of committing to it. Obviously 1 week jam for mulitpalyer is quite a challenge so gladly you have no deadline as well. I think a hover tool tim for what certain thing do would help a lot too or like a tutorial session where it pops up tips and guided recommendations for the first fight.