I like the concept and the way you use the visual and music to support it! Well done!
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Trouble With Tetras: FeralBytes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #419 | 3.364 | 3.364 |
| Audio | #476 | 3.273 | 3.273 |
| Theme | #585 | 3.242 | 3.242 |
| Visuals | #650 | 3.409 | 3.409 |
| Overall | #650 | 3.192 | 3.192 |
| Gameplay | #716 | 3.015 | 3.015 |
| Enjoyment | #992 | 2.848 | 2.848 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Nothing Can Go Wrong… as long as you manage to keep everything under control during the remainder of your mission! In this 3D First Person Perspective game, you will need to quickly clean up the abundant replicating Tetras that are loose on your ship, while the computer manages the ship’s systems for you… until they fail one by one. Can you keep the ship on course until the end?
What code and assets did you not make from scratch during the jam (if any)?
I use a framework that I wrote myself over years of using Godot. I call the framework EverGreen. All other code and assets were made from scratch for the game jam.
How many people worked on the game?2
Comments
Some really nice ideas here, from a technical point it's really impressive that you're using your own framework so big congrats for that. Secondly I think the environment is very well done, the spaceship had a unique design to it and all the little PSAs were an excellent touch. The gameplay was a little confusing to begin with, I think having some more visual cues as to where the tetras are spawning from would help a lot with that, but I think your entry was very innovative, well done!
The visuals and atmosphere were amazing! The gameplay was also great. However, there was one issue: the game would only start after two attempts. I'm not sure why this was happening, but it might be due to my laptop.
Good game. I had trouble understanding the gameplay at first, but once I did, it was fun.
I had a lot of fun with this game! It was very satisfying to play and suck up all the tetras! One thing I will not and I see some others might have had some issues were with the loading times, I'm not sure if it just took long or if it got frozen. Other than that, it was a very fun game!
Hello! This is a cool game :3 I liked the mechanic sucking things up and throwing them out! I wont lie tho, the scenes did get a little stuck on loading but I think thats just a html thing so yall should be chill. Epic game!
Good game! I had torubles with calling mouse, but then i read tutorial and everything went pretty smooth.
For some reasong collecting tetras is satisfying in some way :D I liked pulling them in and out
Once I understood what was happening, it was actually a pretty chill game. Just doing laps vacuuming and readjusting everything, it's actually kinda satisfying haha
I really appreciated how the game communicates what you need to do through a mix of text and environmental cues, which makes the chaos feel manageable despite the rapid pace. However, the game could benefit from a bit more clarity in its instructions. There are also occasional bugs: like freezing during level transitions. Overall, though, it's an ambitious and immersive experience! Great job to the team!
Thank you for playing our game and thank you for the feedback. We will try to improve the clarity of the instructions in the future. I am sorry you encountered some bugs.
Though some is unavoidable, given the decisions that we made. I opted for a Single threaded build of the engine, and as such some pausing of the main thread is required in order to load and unload assets. In the future we may take a different approach and load everything upfront to reduce this during game play.
Its a great idea, but like the others said he certainly needs some polish:
- Sometimes the tetras are not get by the machine and push the player backward
- The system to press a key to pass between the movement and the screen is not the best i think
- Sometimes the collider to pass trought corridor dont work correctly.
Hey!
I see where this game is going, especially after reading your post. Sadly, I’m not quite in your target audience, but hopefully, I can still give some useful feedback (though I didn’t finish it, haha).
- I love how the game tells me exactly what I forgot to do—and the brutal consequences that follow.
- The sound design is great, and I really appreciate how clearly the ship status is communicated. At all times, I knew whether I needed to worry about something or not.
Some thoughts:
- I’m not a native speaker, so the wall of text next to the command modules was a bit hard to understand—especially with the alarm blaring in the background 😅. Not sure if that was intentional, but a more intuitive console UI or simpler, more focused tasks would have helped me a lot. (I know, that’s a lot to ask for in a one-week jam!)
- A few small bugs: wonky physics when my storage was full and I tried to suck in more shapes, and my timer froze for about 2–4 minutes until I paused and unpaused the game.
- I didn’t love having to press R to start pointer mode. It would be great if the game could detect when the player is looking at a monitor and automatically adjust LMB behavior or something like that.
Please don’t get me wrong—I really liked the game and appreciate it for what it is. The complexity of the systems you built in just one week is seriously impressive! I had a fun (if stressful) time with it.
Thank you!
I can't imagine how much more challenging/stressful it would be to have to read all the text on the walls in your non-native language. If it was a fully developed game, we would definitely want to make it more linguistically accessible. We did want to have an interactive tutorial, instead of having to rely on the visual/text stuff, but just not enough time. The wonky physics when the inventory is full is because the tetras collide with you instead of being collected, so they will push you against a wall. That part is intentional, though. Thank you so much for giving it a try. :)
Clear design direction on a time rush, resource and task management title!
More tutorials about how things work on your ship should help with the overwhelming information.
Rated -- Cool concept! I really appreciated that you put up the "You are Here" maps, since I'm the type to lose my way all the time :P
A little tutorial would be helpful and I don't understand why the game crashes when I try to touch a door. It even closes up the browser tab :-) By the way I play that one on Google Chrome.
pretty fun but I wandered around lost for a long time, I think a tutorial would have really help me figure out all the different things I'm supposed to do
I have to admit I didn't manage to last the entire mission, but I think I did a really good job and I really deserve a bonus. I wish the camera movement was a bit more smooth, maybe it has to do with my mouse settings? Otherwise great job, especially considering the timeframe :)
Very complex for me at first but I got it when played a little Good game






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