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Trouble With Tetras: FeralBytes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #419 | 3.364 | 3.364 |
Audio | #476 | 3.273 | 3.273 |
Theme | #585 | 3.242 | 3.242 |
Visuals | #650 | 3.409 | 3.409 |
Overall | #650 | 3.192 | 3.192 |
Gameplay | #716 | 3.015 | 3.015 |
Enjoyment | #992 | 2.848 | 2.848 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Nothing Can Go Wrong… as long as you manage to keep everything under control during the remainder of your mission! In this 3D First Person Perspective game, you will need to quickly clean up the abundant replicating Tetras that are loose on your ship, while the computer manages the ship’s systems for you… until they fail one by one. Can you keep the ship on course until the end?
What code and assets did you not make from scratch during the jam (if any)?
I use a framework that I wrote myself over years of using Godot. I call the framework EverGreen. All other code and assets were made from scratch for the game jam.
How many people worked on the game?2
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Comments
I like the concept and the way you use the visual and music to support it! Well done!
Some really nice ideas here, from a technical point it's really impressive that you're using your own framework so big congrats for that. Secondly I think the environment is very well done, the spaceship had a unique design to it and all the little PSAs were an excellent touch. The gameplay was a little confusing to begin with, I think having some more visual cues as to where the tetras are spawning from would help a lot with that, but I think your entry was very innovative, well done!
Thank you, I just want to clarify, that yes I am using my own framework, but the underlying engine is Godot.
My partner will really appreciate hearing your praise of the ship and the PSAs.
Thank you for your feedback.
I am heading over to go try your game.
Great game! It was an interesting concept!
Thank you for playing our game!
Nice game I Like the Concept as well as the Graphics,well Done !
Thank you for playing our game!
The visuals and atmosphere were amazing! The gameplay was also great. However, there was one issue: the game would only start after two attempts. I'm not sure why this was happening, but it might be due to my laptop.
Interesting can you share the specs of the system, OS, and browser? Thank you for playing our game!
Good game. I had trouble understanding the gameplay at first, but once I did, it was fun.
Thank you for playing our game.
I had a lot of fun with this game! It was very satisfying to play and suck up all the tetras! One thing I will not and I see some others might have had some issues were with the loading times, I'm not sure if it just took long or if it got frozen. Other than that, it was a very fun game!
Thank you for playing our game. I am glad that you had fun. I will definitely improve the loading in the future, in fact I am working on some improvements right now for loading. But I will not be able to submit the improvements until after voting is completed.
It was a nice little relaxing game and reading the “lessons learned from previous jam” was a fun surprise!
You found our game relaxing? Lol. I'm glad you enjoyed it. We learned some hard lessons from the last jam... and soon we will add lessons from this current jam to bring with us for the next!
Yes oddly enough I found it relaxing haha!
Hello! This is a cool game :3 I liked the mechanic sucking things up and throwing them out! I wont lie tho, the scenes did get a little stuck on loading but I think thats just a html thing so yall should be chill. Epic game!
Sorry about the slow loading. I hope to fix this in a future update. Thank you for playing our game.
Good game! I had torubles with calling mouse, but then i read tutorial and everything went pretty smooth.
For some reasong collecting tetras is satisfying in some way :D I liked pulling them in and out
Nice, it is kind of similar to catching a fish... lol. Okay not quite. Thank you for playing our game.
Once I understood what was happening, it was actually a pretty chill game. Just doing laps vacuuming and readjusting everything, it's actually kinda satisfying haha
You are probably the first to call our game chill, congrats you are next level. I am glad that you enjoyed our game.
I really appreciated how the game communicates what you need to do through a mix of text and environmental cues, which makes the chaos feel manageable despite the rapid pace. However, the game could benefit from a bit more clarity in its instructions. There are also occasional bugs: like freezing during level transitions. Overall, though, it's an ambitious and immersive experience! Great job to the team!
Thank you for playing our game and thank you for the feedback. We will try to improve the clarity of the instructions in the future. I am sorry you encountered some bugs.
Though some is unavoidable, given the decisions that we made. I opted for a Single threaded build of the engine, and as such some pausing of the main thread is required in order to load and unload assets. In the future we may take a different approach and load everything upfront to reduce this during game play.
Its a great idea, but like the others said he certainly needs some polish:
Thank you for playing and thank you for your feedback.
Hey!
I see where this game is going, especially after reading your post. Sadly, I’m not quite in your target audience, but hopefully, I can still give some useful feedback (though I didn’t finish it, haha).
Some thoughts:
Please don’t get me wrong—I really liked the game and appreciate it for what it is. The complexity of the systems you built in just one week is seriously impressive! I had a fun (if stressful) time with it.
Thank you!
Thank you for playing our game and thank you for the feedback, it is helpful and we will take it forward into our next game jam.
I can't imagine how much more challenging/stressful it would be to have to read all the text on the walls in your non-native language. If it was a fully developed game, we would definitely want to make it more linguistically accessible. We did want to have an interactive tutorial, instead of having to rely on the visual/text stuff, but just not enough time. The wonky physics when the inventory is full is because the tetras collide with you instead of being collected, so they will push you against a wall. That part is intentional, though. Thank you so much for giving it a try. :)
Clear design direction on a time rush, resource and task management title!
More tutorials about how things work on your ship should help with the overwhelming information.
Thank you for playing and for your feedback.
Rated -- Cool concept! I really appreciated that you put up the "You are Here" maps, since I'm the type to lose my way all the time :P
Thank you for playing our game. I am glad the maps helped! Our first iteration of the game actually had the player doing circles, and the maps helped us run the bug down.
A little tutorial would be helpful and I don't understand why the game crashes when I try to touch a door. It even closes up the browser tab :-) By the way I play that one on Google Chrome.
So far you are the only person to have encountered this issue. Can you please tell me which OS you are on, How much RAM and VRAM?
Oh I'm using a Windows with Nvidia RTX 4060 with 32 gb of ram. So my pc would probably not the reason for the crash I suppose.
pretty fun but I wandered around lost for a long time, I think a tutorial would have really help me figure out all the different things I'm supposed to do
Please see my post on your game. I am sorry I was unable to play your game. I do agree a better tutorial would have been good. Unfortunately we ran out of time to be able to implement the planned tutorial. Our extra time was used up to fix bugs.
I have to admit I didn't manage to last the entire mission, but I think I did a really good job and I really deserve a bonus. I wish the camera movement was a bit more smooth, maybe it has to do with my mouse settings? Otherwise great job, especially considering the timeframe :)
Thank you so much for playing! When you say the camera motion isn't smooth enough, can you be a little more specific? I want to make sure we are able to address that issue in the future, but we need to be able to understand what that will take.
I mean when I turn around it kinda turned me a bit too far, if you know, what I mean? Maybe it's just an effect of the corridor being a bit disorienting.
I think I understand what you mean. Thank you for clarifying.
Very complex for me at first but I got it when played a little Good game
Thank you for trying it out.