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Return Home's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #319 | 3.450 | 3.450 |
| Visuals | #495 | 3.621 | 3.621 |
| Theme | #612 | 3.221 | 3.221 |
| Overall | #728 | 3.111 | 3.111 |
| Innovation | #787 | 2.964 | 2.964 |
| Enjoyment | #1040 | 2.793 | 2.793 |
| Gameplay | #1069 | 2.614 | 2.614 |
Ranked from 140 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Return home tells the story of an experienced team of astronauts who, for the first time, something went wrong.
What code and assets did you not make from scratch during the jam (if any)?
Used assets:
https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/stylized-astronaut-114298, https://assetstore.unity.com/packages/tools/visual-scripting/meet-and-talk-dialogue-system-free-version-245191, https://assetstore.unity.com/packages/3d/vehicles/space/mars-pod-121710
How many people worked on the game?2
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Comments
Well done man hope you get featured in the video
Thanks, bub)
Yooo the game is fun! It's a similar setting to our game but this one feels much darker. Well done!
Love the ambiance,
I didn't get how I have to fix my ship
I suggest you to react more quickly to player input when you ask them to press space, I thought I had a bug seing my input did nothing
Great job
I really like the vibe here! Sound design, mysterious graphics, and great writing make for a great setting. One bug I found is the pause menu that didn't work, couldn't click the buttons nor escape the pause menu (and could still play while paused). Overall a cool one!
A really great work on the ambience
Great story building and environment! The graphics combined with the audio does a great job of making you feel alone! I wish the tasks could have been a little more involved but overall great job!
please rate my game too!
Great atmosphere!
Nice game, I didn't expect it to end like that. As other people have seid, it would be nice if everything was a little faster.
Awesome job with the atmosphere. Really neat low poly art style. The title screen and opening crawl set the tone perfectly. Great audio, too! Gameplay was a little sluggish, though I think the main issue there might have been the lack of landmarks on the map making it hard to know where you've already explored. Even a few rocks or elevated areas would've helped a lot.
Good stuff!
Had so much fun playing this game! Really nicely made with good visual and audio. Really innovative character, and love the story and the humor!
The style of the game was really cool! I liked the low poly aesthetic, and the humor and writing were pretty fun too.
I wonder if it could have been cool to have another task for the player to be doing as they're learning the story. It could be engaging to have an enemy to fight or a resource collection minigame or something. Also, I think I may have done a sequence break and played the last audio message before the first ones.
Great work!
Pretty atmosphere and i laugh a lot with the astronauts faces ^^
Nice job! love the graphics and atmosphere :)
The graphics are nice in-game, and the opening title sequence really does a good job of setting the mood/atmosphere!
I'm not sure the long cutscenes added so much to the game compared to how much effort they took. I actually ended up exploring the whole map, exiting the game, then coming back once I realized I had to press E to start doing things. I also mistakenly hit E a 2nd time on the crew capsule and it went through the entire loading bar again. This felt more like a story that I was pressing E to play through (which isn't bad), but the slow movement and big empty space meant that there were long gaps of doing nothing between the main story beats.
good game. ggs
I like low-poly visual style and rich atmosphere. The plot is short but intriguing. The game reminded me of Signalis and Solaris. Хорошая работа!
Game has very nice graphics and audio, but the waiting times for tasks are way too long, also walking from one place to another.
It is apparent that with style it was heavily inspired by 2001 Odyssey. But the overall art style is interesting, I know characters are purposefully made this way to abomination, but I am just not big fan of this style 😃 And then you have this nice lighting/post processing and animations and at the same time half of the audio is missing.
Also I would just make the spacebar skip more input responsive and I would really love some basic UI indicators where to go/if something is interactable/etc.
Also the menu is broken when I press ESC in game and it cannot be closed afterwards and some mission text is overlapping.
But you probably know all that. If it was more polished and you had more time, it could turn out to be great!
The characters hahahahhahaha that was cool. Maybe some more bug fixing after the jam :)