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Que Bab Studios

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A member registered Mar 05, 2020 · View creator page →

Creator of

Recent community posts

Same for us. I wonder if they planned to do something at one moment. We work a lot on our last pages, and it fucked up everything ahah

Thanks a lot!

(and to brag a little, we did begin only on friday morning :P . With one more day Teddy could have fight the boss of the clients ! ) 

Amir, come to do the marketting for the Shop of Teddy Please.

STOP ANWSERING FOR ME, TEDDY CAN'T HANDLE IT, STAAAAAAAAAAAAAAAAAP QUE LOCURAAAAAA

yeah definitly, I would have not tryed multiple time otherwise :)

Awwwww thank you ! You know, the promo is only possible cause teddy is paying us in Sushis actually. Well, in fact, that's the only thing he could paid us with.

Nice and simple, control are a bit hard (like when you turn), but overall that's cool.

I like the style, pretty orginal. The concept is simple and efficient.
I just been stuck at one moment cause the restart wasn't working anymore, but beside that, pretty cool !

Would love to play future level if you create some !

(1 edit)

Maybe when you calculate that a crash is incoming, highlight it, and add a slow motion + highlight the impact with screenshake & some vfx on it.

Art is good, i like the fact the tutorial is in game. Only issue, it's when i shoot, sometimes, i never throw anything, and also, enemy killed me after they're dead ahah But overall, nice, simple, good !

Love the art !

The control are really well done, I like controlling my little plane !

Would love to see an extended version of this with more figures

The barrel roll is too permissive, I was juste keeping doing it all along the run. And the mapping of keyboard input can be rethink (for example barrel roll on w&s and movement on q & d to have the classic movement mapping)

I really like the game loop  and the art !

Had hard time to pass the 2/6, finally reach the 4/6 and lost. The descriptions of the effects are hard t understand sometimes (I didn't get yet what is "free... from the needle")

Funny, I like the concept !

I think it may need more feedback when a causalities happen, it took time to understand why we had some.

Who said...sushis ?! 

Maybe we need to think about an ultimate post release edition so ahah

I was lost between the 3 first ones pieces at the beginning, and then i understand i could go back ahah i love the concept, the photo style, the feeling with the hand. AND THE SHITZU (i got a shitzy before, so extra point for you)

Audio and art direction is neaaaat ! I struggle a lot with controls (but that's also because i got azerty i think ahah)

Audio and art direction is neaaaat ! I struggle a lot with controls (but that's also because i got azerty i think ahah)

A bit confusing sometime but Pretty impressive visually, anim side !

Super clean concept ! I love it ! How did you do that awesome light shadow effect when the character is going in it ?

Quite relaxing game !

I didn't get the point of being able to make the circle bigger, I think it's not needed, you could have focus on small mechanic, like bomb to totally avoid, dunno :)

Well done !

As a pixel Artist, the art is dope, just sayin. Everything is consistent, the loop is simple but efficient. (and i like the itch.io page)

OMG, what a concept ! Well done !

That's clean ! Visuals are good !

Oh ok, so yeah our goal was not to make a game with a deep gameplay. But to tell a story and make the player feel it through the interaction asked.  :)

Sadly we didn't succeed to make you feel it. If you didn't had sound at all I think it didn't help to make you feel the indented juicy feedback of the fight at the end.  

Visually good but damn, that's hard ahah

It's crazy, cause, i don't understand everything i was doing, but it's so so so satisfying !!!

Super atmosphere ! 

Art direction is on top. The overall concept is simple & super efficient ! That's all i like !

Art direction is on top. The overall concept is simple & super efficient ! That's all i like !

Visual is good ! I love also that mysterious atmosphere !

Simple & efficient ! I love how the physic system is working ! Well done !

Hi, thanks for the feedback !

there is some sound design, but the mix is low, so you may need to increase your volume.

I am curious, did you reach the fighting scene? 

Thanks !

If you like them I can suggest you to look at this asset https://assetstore.unity.com/packages/audio/sound-fx/universal-sound-fx-17256?srsltid=AfmBOop-HEuqt2VEOI3rJ4A4NgJWvTyBkVu6TG766jXV44RjA20wRq6. Most of our sfx come from it with some pitch & volume adjustment

Awwwww, thank's a lot Osje44 ! Appreciate a lot that you also notice the work "arround" the game !

Cool puzzles !

Would have been top if we could drag and drop when a pieces is allready place. It make the thinking a lot harder to be oblige to click on a pieces to remove it and then drag it again to the good place

The loop map is nice. How did you done it?

Didn't expect to rage on a game with cute visuals. I think you can polish  the controls & reactivness of the jump on "pink bumper"  to make it more fair to play

The art is really good, loved it. The pacing is relaxing and nice. With all the work done in art I undertsand that there is only one level. Impressive for game made in solo.

I finaly found the solution !! (with some help)