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BitSniper

132
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3
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A member registered Sep 06, 2024 · View creator page →

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This was a really fun concept! Although it was short, it was a really cool use of the theme, and the visual style complemented it quite nicely. I really only had minor comments - the text moving at the beginning made it a bit hard to read, and the screen shake upon taking damage was a bit much. But beyond that, it was a really awesome project. Great work!

This is a really great concept for a game! It plays on the theme well and leaves a lot of room for thinking ahead to make your future turns go well. Not to mention the aesthetics are quite beautiful and very relaxing. Great work!

I'm not sure if there's a way to switch out any of the cards from the deck, but that could possibly be a good mechanic to implement if not. I think I got stuck with cards that made it quite time consuming just to get the frog back to the lily pad to score, which got a bit frustrating. I recognize that some of the challenge and strategy is born from having to plan out how to get the frog back to the lily pad, though, so it may also not be the best solution.

This was really fun! It felt a bit like an innovative take on Pac-Man with a free-for-all spin, and I quite enjoyed that. I liked that the sugar cookie power up was usable by the enemies too - it was uniquely stressful to see one of the other crumblers zooming across the screen towards me lol. It could be interesting to have it so the betting is more continuous than just being able to bet 100 / 200 / 300, with more incremental buffs to the enemies given along the way. In that way, once you get above 300 biscuits, you could keep betting them all and just have the enemies get a speed buff for each additional bet. Great work!

I'm a huge fan of the atmosphere of the game. The art, low lighting, and sound design complement each other nicely to create a tense atmosphere that works nicely for the theme.

I had two main thoughts while playing the game. The first one is that it could be good to add in some more visual variety within the maze, with some elements (even things like painted arrows) put in place to help guide the player to the exit. Since the maze is quite large, the visual variety may also help different areas of the map feel distinct from each other, which could be a type of reward for exploring in and of itself. The other recommendation might be to shrink the size of the map overall. The randomness of the debuffs does add a tense / risky atmosphere to the game, but along with that comes the risk of the player feeling like they had a bit of a cheap death. That isn't too bad if they die close to the beginning, but if they need to trek very far back to get their gold, it might feel a little more tedious to die to three mimics in a row or something like that.

Either way, good work!

This was cute! Very simple and easy to understand, which can be a big plus for game jam games.

After a couple of attempts where I died quite fast, I seemed to win just by spinning the mouse around really fast. I'm not quite sure if it was the intended strategy, but it may have trivialized looking for the roaches a bit. It could be good to have the loss not be immediate upon a roach making it to the cookie and instead have a health bar that depletes or something like that. It could help provide stakes without immediately ending the run.

Cool game!

Rated it - love the style and the fun platforming mechanics!

This was a great game! The style of the game was very elegant - especially impressive since it's all 3D. The platforming mechanics were also really fun! I had a surprisingly good time just exploring the levels and trying to get high up using the wall sticking mechanics. I think the jam seems to follow a slightly different trajectory than the highlight indicates, which seemed a bit confusing, but aside from that I enjoyed it. Great work!

Just rated. The game is visually quite beautiful, and your interpretation of the theme is really cool!

The style of the game is great! The art is really beautiful, and I like the concept of sacrificing animals to make it through the rest of the days. In that way, it plays into the theme quite well.

I wonder if it could be interesting to add in random events in between the days. Almost like the "event" spaces in Slay the Spire or Inscryption, which add a little bit of variety to the core gameplay loop. I also wonder about having the difficulty ramp up gradually, so that more complicated / difficult enemies don't spawn until later. Those could be some ideas that could make the game more replayable after failing some attempts.

Great work!

Rated the game. It's really amazing, especially for a single developer! The style and bug theming of the art is great, and the gameplay loop is really fun! Not to mention it plays into the theme of the jam quite beautifully. Great work!

This was really awesome! The shooting mechanics feel really good, the style is well executed and consistent, and the gameplay loop plays into the theme quite beautifully as well. It's really quite impressive what you've done as a single developer. 

I do think the base ground texture makes the player blend in a bit too much. The white border helps, but decreasing the contrast a bit could help as well. The only other minor detail I would mention would be that it could be good to make the timer more prominent at the bottom of the screen. I went in the first time having accidentally missed the last couple lines of the queen's dialogue and I completely missed the timer lol. That's on me for not finishing out the dialogue, but it could still be good to add some more cues to tell the player to get back when the time is running out since resetting the game can be a bit punishing.

Either way, fantastic work!

Hey everyone,

We're at 13 ratings right now on our game, but we're hoping to get it up to 20! We're happy to try to play your games and rate them, if you'd be interested in rating ours.

Our game is a bit like 2D Lethal Company. Explore a vast haunted mansion, dodging dangerous monsters and collecting treasure on the way. We'd love any feedback that you're willing to give! Link is here: https://itch.io/jam/brackeys-14/rate/3851571

Thanks!

Great concept! The difficulty ramps up very quickly, which made it challenging to progress too far in the game

I like the style a lot, and the minigames are pretty fun (this is why people get looped in irl I suppose). 

The cleaning part was cool, though the main focus of the game does seem to be on the gambling. I wonder if there would be a way to make it so you could keep cleaning to get more money to gamble.

Either way, good work!

This was really cool! I enjoyed dashing around the level, and the style of the game was very cute as well.

I think it would be cool to have more naturally spawning enemies and cookies, because it felt a bit like the player needs to "risk it" in order to keep the game progressing. Having some more spawn naturally could help give the player more of a choice to reiterate the theme of the game.

Great job!

This was really awesome! It's very stylish, and the gameplay loop is very satisfying despite being so simple. Great job!

Cool game! Some way of gaining permanent upgrades would be awesome.

The core idea of this project is really excellent! Using the camera as an "attack" against monsters is quite a fun concept, and the style of the game makes it overall a very cozy experience.

As I was playing it, I was thinking that it would be pretty cool if you could hit multiple enemies more easily in the camera crosshairs. That could give some incentive to kite enemies around and group them together to do higher skilled plays. That might require making the overall camera box smaller to balance it, though. Alternatively, maybe getting the monster in the center of the camera could be a critical hit to damage them more, whereas getting them in the box at all still damages them.

Generally, though, the presentation was great and the gameplay idea is really solid. Great work!

This was really excellent! It's so simple, but I found myself sitting with it for much longer than I would've expected. The art is quite nice, and the style makes the gameplay even more compelling. I did get stuck later into the game, though - after 20 or so rounds, the shop menu didn't pop up and I was locked out of the game. Great work, though!

This was really cute! The theme is done really well, since you're often forced to choose whether to risk it and keep mashing the interact button or play it safe and run from the ghosts. The art style is also really cute! I feel like some additional powerups or something like that could expand the concept even further. Well done!

This had a lot of depth to it! On my first attempt, I just somewhat clicked randomly and didn't really understand it, but even with only ~3 choices for good options and ~2 choices for bad options, there was a lot of logic involved in picking the best course. Plus, the visuals were very cute. Well done!

This was really fun! I loved the art style, especially the drawings for the tutorial at the beginning, and there's quite a bit of depth to the game! A very impressive project

This was really cute! I really liked the art, and the level design was fun! There were a couple of spots where the jump seemed to send me off in a random direction even when not jumping against the wall, which made some jumps a bit tricky. I also wonder if there would be a way to save progress at the beginning of each room, as dying felt pretty punishing. Either way, great work!

The art style was awesome! The tutorials were really cute, and the gameplay was fun as well! I did get stuck on the second level - I couldn't see the finish line because I couldn't seem to change the resolution of the game from full screen, but overall it was really satisfying

The use of real photos and videos as backdrops was cool, and I liked how the transitions between levels worked especially!

It was cute! I did think I would have to actually balance the food using the seesaw, but the QTEs were fun

The style was really cool! I liked the monochromatic levels, and they all posed a reasonable amount of challenge too. I agree with others that sound would be great, but beyond that I would love to just see more levels

This was really fun! It captures the feeling of pinball quite nicely. I liked that it even had an option to shake the machine for when the ball got stuck, though it did get stuck pretty often in the top right corner of the map

This was fun! I love the interpretation of the theme that uses health as a resource for fighting. I think it would've been awesome to have a little bit more platforming with the enemies spread out a little more to make it a bit more challenging, but the concept is quite cool! 

This was really cute! Great art style, and the platforming challenges were nice as well. There was a bit of wonkiness with the momentum on the moving platform in the final level where the player did not inherit the momentum of the platform after jumping over a spike, but it didn't detract from the experience much. Good job!

The style of the game was really cool! I liked the low poly aesthetic, and the humor and writing were pretty fun too.

I wonder if it could have been cool to have another task for the player to be doing as they're learning the story. It could be engaging to have an enemy to fight or a resource collection minigame or something. Also, I think I may have done a sequence break and played the last audio message before the first ones.

Great work!

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This game is really beautiful! The audio is super relaxing, and the atmosphere is overall very well executed.

Gameplay wise, it's very interesting - I love the concept of a puzzle game with minimal direction given to the player, although I do think it's a pretty challenging thing to pull off seamlessly. I've booted the game up several times and tried to logic through the puzzle, but I wasn't able to complete it. I don't play straight up puzzle games too too often, so I may not be the ideal demographic for the game; however, I wonder if there would be some way of adding either a hint system or a bit more guidance to make it easier to figure out what's going on. If I kept playing, there's definitely a chance that I could beat it, but unfortunately I don't feel like I have the time at this current moment.

Despite the fact that I didn't end up beating it, I had no issue booting up the game a good couple times to give it a try, and that's because it's a very well designed game. The aesthetics are on point enough to make it feel okay to spend a while there. And I think you all did a great job with a very challenging game genre to perfect that I haven't seen any others attempt, so I think you have a product to be super proud of here.

Great work!

The game was super fun and fluid! I loved the bullet ricochet, and the story was really funny. I think it would be super cool to augment the mechanics more, too - adding rapid fire by holding down click or charge shots could be interesting ways to spice up the gameplay further. Great work!

I would love some feedback on mine - I'll play yours now!

https://itch.io/jam/brackeys-13/rate/3348364

Rated - I thought the writing was really funny!

Cool project! It has some good humor to it.

I just rated your game - great work!

Hey, I just reviewed your game and thought it was really cool! I love the strings mechanic - both gameplay wise and visually.

If you're interested, I would love it if you would give my game a try! https://itch.io/jam/brackeys-13/rate/3348364

This was really cool! I really love the idea of the strings being the jump mechanic, and the graphic of the strings that connects the hand to the puppet is really neat! The main thing I would say is that it can be a bit disorienting to have the controls for the hand and the character be all tied up in WASD. I wonder if having either the mouse or the arrow keys could be more intuitive. Either way, I thought it was really cool - great work!