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Voltekplay

220
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2
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43
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A member registered Aug 20, 2024 · View creator page →

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This game is absolutely enchanting! I loved the adorable art and the clever progression loop, those unexpected little events really bring the charm home. Overall, it's a delightful experience that leaves me smiling!

Every misstep felt like it drew the inspector's wrath, and the sound design kept me on edge waiting for that jump scare. Overall, a polished, atmospheric experience,  great job!

I really enjoyed the clever setup, that you have to plan every move perfectly to guide the NPC to safety. The precision of controlling platforms and doors is made nice, though I found myself wishing for a speed-up option to cut down on the waiting time. Great job!

I really enjoyed the satirical spin on “Nothing can go wrong.” The pixel art is charming. Great job on a playful experience!

The way you catch packages with precise clicks while juggling multiple movers is brilliantly executed. I especially loved the dynamic of throwing boxes and the satisfying art style that perfectly captures the chaos of high-tech delivery.  Great job on a fun game jam entry!

I loved the cheerful merging of slimes!  The upgrade system is nice and deep, though I found myself wishing for a bit more guidance on some mechanics. Overall, it’s a nicely crafted game!

Making dice mechanic in the game about space station is very unexpected for me! I like the game overall, maybe upgrade mechanics was a bit overpowered.  Great entry, keep up the good work!

Nice idea with piloting bomb-rocket! The controls and chaotic space is made great. Nice job on creating such an scientific challenge!

I don't know how you came up with idea of protagonist, made from wood boxes, but that's awesome! Overall, a fun and inventive precision platformer!

Very interesting idea, I got lost at first, but after reading the description I got into it. Overall, a great concept and nice implementation, keep up the good work!

Thanks for playing! Yep, that bug is known to us, I'm waiting for jam to finish to upload new version with a bunch of bug fixes.

Nope, my best time is ~30 seconds left. I tried a few times but failed to manage all the things in the last minute, thing was going to fast for me!

Спасибо за отзыв! Пока этот момент перекладывается на воображение игрока, но если игра получит развитие, раскроем эту тему подробным сюжетом.

Nice visuals and audio, also I liked how you designed game levels. Overall, a creative puzzle! Keep up the good work!

Cute art style and responsive controls! At first I thought it would be an endless runnder, but great that you made handcrafted levels. A few tweaks—like smoother level progression or dialing back the background speed could make it more addictive. Overall, it's a fun and engaging take on the runner genre!

The absurd mix of swatting flies and launching rockets had me laughing! Great balance of humor and challenge. Very nice and funny jam entry, well-done!

This game is absurd in the best way! The modular setup and puzzle elements are nice, though I did get a bit frustrated when my progress reset after a mistake.  Overall, a very fun game!

Clever twist on pet evolution and AI mischief! Brilliant job capturing that old-school tamagotchi vibe with a modern edge. Keep up the good work!

Nice mix of rogue-like action with the spear throwing and settlement building! The dash power mechanic was a standout! Progression is also very well-made. Great job on crafting a well-polished and satisfying entry!

I loved how the game turned a simple task like fetching bread into a hilarious, epic mini-game adventure. Also, nice sense of humor! Great jam entry overall.

Thanks for review! I'm sorry, that it was hard to match colors for you, we'll definitely will introduce colorblind mode if we'll continue develop the game.

I loved the vibe of your game, it really captures the fun of rebuilding a world run by robots after Armageddon. The art and sound design are awesome! Very pretty and high-quality pixel art. Overall, a creative and engaging game!

Typing spells with WASD felt awesome! The neon vibe and smooth music really well-mixed together. Visuals deserves a special mention - it's excellent. Overall, a fun and wild game!

I like your ironical approach to the theme! I got stuck in models a few times, but it wasn't a big problem. Overall, nice implementation of action-rpg. A small tip for the future projects: make web version of your game, even if it will have less advanced graphics, people tend to play more in web.

I enjoyed the depth of your deck-building mechanics! It's impressive how much content you crammed into a week! Overall, a fantastic, ambitious project with tons of replay value. Great job!

The retro minimalist look and humor really won me over, though I did find the enemy bullets a bit hard to track at times. Very well executed game for a solo developer, keep up the good work!

Thanks, code is not so well done as you think, our bug list contains 8 positions now.

Well-made and cozy visuals! The challenge ramped up quickly - balancing those mini-tasks was both stressful and rewarding. Nice entry, keep up the good work!

Nice atmosphere and implementation of classic mechanics! 

Thanks for detailed feedback!

I loved the snarky take on corporate dev life and how my team had a mind of its own, even if that sometimes made clicking them a bit of a challenge! The art, music, and voice acting were all on point, adding a ton of personality. Very awesome, that you managed almost all assets by your team. Visuals and sound design is very well made.

I mean overall UI design, buttons size and position, text size on them and so on. Color palette for UI is fine, but you can definitely make it better though.

The idea of reusing resources was a neat twist, even though I got a bit stuck on that locked door. Despite a few bugs, the mix of old-school charm and modern design are working well. Keep up the good work!

I had a lot of fun playing as the jittery rabbit postman - it’s such a charming concept! I enjoyed the mental workout of plotting my path, even if the controls took a minute to get used to. A bit more in-game guidance would have made the learning curve smoother, but overall, it’s a delightfully quirky delivery challenge! Well-done!

The crane and manhole mechanics brought a quirky twist to the whole experience, even if I had to hunt around a bit to find what was interactable. It’s a fun, offbeat take on urban chaos! Nice job with gamedesign and art, I really enjoyed your game and approach to the Jam theme.

I really enjoyed the dark, atmospheric vibe - you’ve got a great hook with that heroes guild concept. Game has a lot of potential to be expanded in different ways, nice work!

Really awesome idea with the spell drawing mechanic! I sometimes found myself unsure if my spells were connecting with enemies, so a bit more visual feedback would help. Overall, it's a fresh and fun twist on the survivors genre! Well done!

The way clues slowly revealed themselves kept me hooked. I did run into a couple of hiccups, like the field of view resetting during alarms. Overall, it’s a creative first 3D game and I can see lots of potential for your next project, keep up the good work!

Controls sometimes felt a bit unforgiving, but I managed to score almost 600 points after ~15 tries. The art and sound design totally set the mood. Well done!

The shifting levels and simple art made it feel personal, even if I got a bit confused on a few parts. Nice start, keep up the good work!